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| * | add an overload to _SculptMesh for meshing from a list of coordinatesdahlia2009-11-091-3/+46
| |/ | | | | | | add conditional compilation for System.Drawing dependency
| * * Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵John Hurliman2009-11-092-6/+4
| | | | | | | | | | | | AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
| * Following various discussions on irc and in the OpenSim dev OSGrid meeting ↵Justin Clark-Casey (justincc)2009-11-091-1/+1
| | | | | | | | | | | | | | last week, change av_capsule_tilted to false by default This appears to now give better ODE physics response (less sinking into the ground, etc.) Please change it back if this is actually a bad idea for some reason
| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-092-2/+4
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| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-0921-73/+298
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| | * remove the debug stuffMelanie2009-11-081-1/+0
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| | * test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWYMelanie2009-11-081-0/+1
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| | * Patch from Snoopy2. Fixes Mantis #4342Melanie2009-11-083-8/+44
| | | | | | | | | | | | | | | | | | fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
| | * Fixing the build breakJohn Hurliman2009-11-061-2/+1
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-11-053-11/+119
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| | * | * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per ↵John Hurliman2009-11-051-7/+11
| | | | | | | | | | | | | | | | | | | | | | | | packet. This is a limitation of LLUDP, nothing we can really do about it * Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
| | * | Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-0515-56/+27
| | | | | | | | | | | | | | | | unknown asset type, and log an error if it ever does happen
| | * | Applying #4332, optional packet statistics loggingJohn Hurliman2009-11-053-0/+215
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| * | | refactor out iar escapingJustin Clark-Casey (justincc)2009-11-093-17/+26
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| * | | minor: correct slightly over-enthusiastic load iar logging messageJustin Clark-Casey (justincc)2009-11-091-2/+1
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| * | | fix load iar regression accidentally introduced in last commitJustin Clark-Casey (justincc)2009-11-091-1/+1
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| * | | minor: tweak load iar messages to be slightly less verboseJustin Clark-Casey (justincc)2009-11-091-4/+5
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| * | | minor: provide updates on number of assets loaded while executing "load iar"Justin Clark-Casey (justincc)2009-11-091-2/+9
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| * | | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-091-2/+2
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| * | | refactor: break actual item load in iar into separate methodJustin Clark-Casey (justincc)2009-11-091-28/+46
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| * | | minor: remove some old commented out load iar codeJustin Clark-Casey (justincc)2009-11-091-30/+0
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| * | | Tell the user when a 'save iar' has failed because the inventory path could ↵Justin Clark-Casey (justincc)2009-11-091-53/+21
| | | | | | | | | | | | | | | | not be found
| * | | Implement human / escaping for inventory folders as well as itemsJustin Clark-Casey (justincc)2009-11-091-1/+5
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| * | | refactor path delimiter in iar utilsJustin Clark-Casey (justincc)2009-11-091-5/+7
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| * | | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-095-7/+7
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| * | | refactor: make human iar escape char a constant rather than a magic charJustin Clark-Casey (justincc)2009-11-091-3/+5
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| * | | * for iars, allow item names/folders including "/" to be escaped using "\/"Justin Clark-Casey (justincc)2009-11-093-5/+87
| | |/ | |/| | | | | | | | | | * also, "\" has to be escaped as "\\" * add item name unit test for escaped characters
| * | add unit test for iar & escapingJustin Clark-Casey (justincc)2009-11-051-2/+94
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| * | minor test var name tweakJustin Clark-Casey (justincc)2009-11-051-7/+7
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| * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-053-22/+31
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| | * Change the permissions module to use the friend list cache already in theMelanie2009-11-053-2/+29
| | | | | | | | | | | | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched.
| | * Remove a spammy debug message from friends list check in the perms module.Melanie2009-11-051-20/+2
| | | | | | | | | | | | | | | Replace the integer compares with proper bitflags checking from libOMV. Friends rights are now functional.
| * | * Escape / character when saving items and folders in an iar so that the ↵Justin Clark-Casey (justincc)2009-11-052-2/+18
| |/ | | | | | | loader doesn't barf
| * Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2009-11-056-3/+65
| | | | | | | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
| * Separate folder and item limit for UDP inventory packets. Folder limit isMelanie2009-11-041-4/+5
| | | | | | | | | | now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets.
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2009-11-045-17/+24
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| | * Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman2009-11-041-1/+1
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-11-0410-169/+133
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| | * | Removing EntityBase.RotationJohn Hurliman2009-11-044-16/+23
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| * | | Refine oversized packet handling as per jhurliman. Reallocate the buffer toMelanie2009-11-041-4/+7
| | |/ | |/| | | | | | | actual packet size only for oversized packets.
| * | Add some length to the backet buffer for packet sending so oversizeMelanie2009-11-041-1/+1
| | | | | | | | | | | | inventory packets don't make us barf
| * | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-043-13/+13
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| * | Add an overload to OutPacket as per jhurliman. Switch hacky workaroundMelanie2009-11-041-5/+15
| | | | | | | | | | | | for InventoryDescendents to the proper way
| * | Bounce the pacjet items limit back up to 6Melanie2009-11-041-1/+1
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| * | Prevent autosplitting of inventory descendents packets. Also reduces theMelanie2009-11-041-1/+4
| | | | | | | | | | | | number of items per packet to 5 to prevent asserts
| * | Correctly set the totall number of descendents in inventory retrievalMelanie2009-11-041-3/+4
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| * | Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-046-155/+105
| |/ | | | | | | | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
| * Remove parallel loading from XEngine, but retain the new design whereMelanie2009-11-031-8/+19
| | | | | | | | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure.
| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-0347-1970/+1687
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| | * Fixed a couple of NREs in corner cases.Diva Canto2009-11-031-0/+6
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