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| * | Rot2Quaternion is now redundantSignpostMarv2012-08-182-12/+11
| * | constructor means not having to manually refer to individual propertiesSignpostMarv2012-08-183-6/+6
| * | implicit operators mean one does not need to instantiate new objects manuallySignpostMarv2012-08-182-7/+5
| * | adding missing refactor for LSL_VectorSignpostMarv2012-08-181-1/+1
| * | Implementing operators & constructors for QuaternionSignpostMarv2012-08-181-0/+18
| * | Fix the whitespace formatting error introduced by the last patchMelanie2012-08-181-2/+2
* | | Merge branch 'master' into careminsterMelanie2012-08-189-124/+119
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| * | refactoring for Vector3 operator & constructor tweaksSignpostMarv2012-08-189-125/+119
* | | Merge branch 'master' into careminsterMelanie2012-08-1814-343/+395
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-1814-342/+395
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| | * adding null return to fix buildingSignpostMarv2012-08-171-1/+1
| | * fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv2012-08-172-3/+6
| | * implementedSignpostMarv2012-08-173-0/+64
| | * attempt to handle InvalidCastException in a manner similar to Second LifeSignpostMarv2012-08-172-2/+17
| | * BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2012-08-172-17/+33
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-08-176-278/+146
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| | | * BulletSim: restore most of the Detail logging statements. Will haveRobert Adams2012-08-174-40/+51
| | | * Modify order of code so SOP doesn't set the physics actor flyingRobert Adams2012-08-171-7/+12
| | | * BulletSim: add parameters and functionality to specify the meshRobert Adams2012-08-173-48/+34
| | | * BulletSim: comments and parameter changes in dynamics engine.Robert Adams2012-08-172-26/+30
| | | * BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...Robert Adams2012-08-171-158/+20
| | * | minor: Make xengine debug message on script load a scripting loading message ...Justin Clark-Casey (justincc)2012-08-171-7/+9
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-08-174-3/+28
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| | | * Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams2012-08-151-1/+1
| | | * BulletSim: make it so objects in a linkset do not generate collisions with ea...Robert Adams2012-08-153-2/+27
| | * | adding a clip method to handle Vector3 objects to enable a minor amount of re...SignpostMarv2012-08-171-6/+5
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| | * enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-155-40/+101
* | | Merge branch 'master' into careminsterMelanie2012-08-1613-218/+440
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| * | Do a proper null check to avoid the overloaded operator == trapMelanie2012-08-161-1/+1
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-1512-217/+439
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| | * Don't enable the thread watchdog until all regions are ready.Justin Clark-Casey (justincc)2012-08-151-2/+7
| | * adding ATTACH_*_PEC constantsSignpostMarv2012-08-151-0/+2
| | * BulletSim: add hinge constraint.Robert Adams2012-08-153-6/+126
| | * BulletSim: add locking to constraintCollection and rename some of the public ...Robert Adams2012-08-152-147/+197
| | * BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams2012-08-155-34/+44
| | * BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...Robert Adams2012-08-151-15/+15
| | * BulletSim: fix problem of a null reference exception on shutdown if there wer...Robert Adams2012-08-151-12/+13
| | * BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...Robert Adams2012-08-151-4/+12
| | * BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...Robert Adams2012-08-151-0/+17
| | * BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams2012-08-151-6/+10
| | * BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams2012-08-151-3/+8
| * | Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv2012-08-151-49/+74
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| * Let the temp attachment module add a command to allow attaching without permi...Melanie2012-08-152-34/+77
| * Add support for the extra params to scene and the event managerMelanie2012-08-152-0/+62
| * Add a skeleton for a name value storage associated with regionsMelanie2012-08-153-0/+15
| * Actually add the moduleMelanie2012-08-141-0/+234
| * Allow the use of the region debug console found in recent viewers. This consoleMelanie2012-08-141-0/+39
* | Remove AreUpdatesSuspended flag because it does nothingMelanie2012-08-163-36/+0
* | Change case of areUpdatesSuspended to upper case as is proper for a propertyMelanie2012-08-163-20/+20
* | Fix casts and calls for link primitive param setting for avatarsMelanie2012-08-161-4/+14