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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
oops
UbitUmarov
2019-03-18
1
-2
/
+4
*
lludp GenericMessage enconding
UbitUmarov
2019-03-18
1
-22
/
+132
*
lludp ImprovedInstantMessage enconding
UbitUmarov
2019-03-18
1
-22
/
+93
*
lludp ChatFromSimulator enconding; some simplification
UbitUmarov
2019-03-18
2
-32
/
+87
*
lludp AgentMovementComplete enconding
UbitUmarov
2019-03-18
1
-28
/
+36
*
stop sending some useless small packets
UbitUmarov
2019-03-17
1
-4
/
+22
*
remove redundant code
UbitUmarov
2019-03-17
4
-24
/
+6
*
lludp: direct encode PacketAck, StartPingCheck and CompletePingCheck
UbitUmarov
2019-03-17
1
-26
/
+73
*
lludp: direct encode AvatarAppearance
UbitUmarov
2019-03-17
1
-22
/
+39
*
lludp: direct encode CoarseLocationUpdate
UbitUmarov
2019-03-16
1
-25
/
+40
*
lludp: direct encode rest of send terseupdates
UbitUmarov
2019-03-16
1
-228
/
+23
*
bug fix on mapblockreply; direct encode mapitemreply just because..
UbitUmarov
2019-03-16
1
-33
/
+85
*
lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it...
UbitUmarov
2019-03-16
1
-38
/
+117
*
minor cleanup
UbitUmarov
2019-03-15
2
-32
/
+2
*
LSL: limit sittext and touchtext to length current viewers cand display
UbitUmarov
2019-03-15
1
-2
/
+8
*
lludp: change zero encode of strings; limit them to what current viewers expect
UbitUmarov
2019-03-15
2
-172
/
+90
*
lludp direct encode object Properties update packets
UbitUmarov
2019-03-14
1
-128
/
+199
*
Merge branch 'master' of brain.opensimulator.org:/var/git/opensim
root
2019-03-11
48
-1025
/
+2257
|
\
|
*
lludp: direct encode terrain patchs packets
UbitUmarov
2019-03-10
2
-5
/
+83
|
*
lludp fix max packet size on ack appends
UbitUmarov
2019-03-10
1
-1
/
+2
|
*
do not send animated attachments to viewers that do not support them.
UbitUmarov
2019-03-09
1
-1
/
+6
|
*
ooops bad zeroencode flag
UbitUmarov
2019-03-08
1
-1
/
+1
|
*
just direct encode avatar animation also
UbitUmarov
2019-03-08
1
-0
/
+74
|
*
agent animation object ids are only for self avatar
UbitUmarov
2019-03-08
1
-10
/
+40
|
*
well let trees have special state and grass data block again.
UbitUmarov
2019-03-07
1
-4
/
+3
|
*
grass even more
UbitUmarov
2019-03-07
1
-7
/
+38
|
*
vegetation is special
UbitUmarov
2019-03-07
1
-28
/
+71
|
*
make use of direct object update encoding
UbitUmarov
2019-03-07
1
-23
/
+88
|
*
prims have at most 9 face textures
UbitUmarov
2019-03-07
3
-7
/
+7
|
*
don't send irrelevant data
UbitUmarov
2019-03-07
1
-25
/
+36
|
*
fix packet type
UbitUmarov
2019-03-06
1
-1
/
+5
|
*
llupd add direct encode, with inline zeroencode, of objects update ( code pat...
UbitUmarov
2019-03-06
2
-34
/
+227
|
*
lludp do inline zeroencode of some(most) agent full updates (runprebuild)
UbitUmarov
2019-03-06
2
-37
/
+356
|
*
BulletSim: Add delay to stationary check after adding force to Avatar.
Robert Adams
2019-03-06
3
-10
/
+19
|
*
dont try to backup a object in the middle of possible multipack link
UbitUmarov
2019-03-05
1
-3
/
+1
|
*
llupd direct encode object updates for agents; let terse updates be zeroencod...
UbitUmarov
2019-03-05
2
-109
/
+212
|
*
remove lludp throttle texture rate cannibal option. That rate is used by http...
UbitUmarov
2019-03-05
2
-23
/
+0
|
*
OOOPPPSSS
UbitUmarov
2019-03-03
1
-2
/
+2
|
*
direct encode lludp terse object update, let contain texture entry
UbitUmarov
2019-03-02
2
-40
/
+78
|
*
ll rez objects: silent ginore null object id; remove redundante llSetColor code
UbitUmarov
2019-03-02
1
-40
/
+1
|
*
put back assetViewer cap code, to allow viewers testing. It is disabled at Op...
UbitUmarov
2019-03-01
1
-8
/
+6
|
*
reduce the chance of using a invalid avatar physics actor
UbitUmarov
2019-03-01
1
-15
/
+28
|
*
Add Thread.ResetAbort() to various thread loops to clean up errors on
Robert Adams
2019-02-27
4
-19
/
+44
|
*
combat module: those parcel changes are now handled elsewhere
UbitUmarov
2019-02-27
2
-35
/
+2
|
*
direct encode terseupdates
UbitUmarov
2019-02-27
4
-37
/
+207
|
*
avoid packet split on terseupdates
UbitUmarov
2019-02-26
1
-30
/
+76
|
*
issues with udp buffers pool on heavy load
UbitUmarov
2019-02-26
4
-42
/
+53
|
*
mantis 6569: restore full health on invulnerable set to true; combat module i...
UbitUmarov
2019-02-26
1
-1
/
+6
|
*
buffers in pool have no data, better mk that clear
UbitUmarov
2019-02-26
1
-0
/
+1
|
*
fix UDPBuffersPoolCount value (readable with stats show clientstack
UbitUmarov
2019-02-26
1
-2
/
+1
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