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* Fixed bug that can lead to infinitive loopsMW2007-11-211-0/+6
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-2111-11/+321
* fix for mantis #2 from Justin Casey (IBM)Sean Dague2007-11-202-3/+12
* patch for llDie from Kurt Taylor (IBM)Sean Dague2007-11-201-1/+1
* per chi11ken: adding check for out-of-bounds avatars in POSBrian McBee2007-11-201-0/+18
* New improved POS! With slippery avatars and extra calculations.Brian McBee2007-11-201-0/+10
* fixed potential reference invalidation and array out of bounds exception in b...Jeff Ames2007-11-201-2/+4
* fixed array range out of bounds exception and reference invalidation under lo...Jeff Ames2007-11-201-21/+26
* Reverting my POS changes. I need to think this through a bit more.Brian McBee2007-11-201-14/+14
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-2011-352/+425
* POS physics. tweaking stair-climbing which broke with my last changeBrian McBee2007-11-201-12/+14
* POS physics: removed "stickiness" from avatars so they can slide along surfac...Brian McBee2007-11-201-10/+8
* put in changes to only keep the last terrain revision. The currentSean Dague2007-11-191-0/+14
* Tweaked for a possibility of 10 elements.Teravus Ovares2007-11-191-1/+1
* * Added noisy debug information on the Verbose console to help debugging oddl...Teravus Ovares2007-11-191-0/+20
* * Space allocation fix for prim outside region. >256 & <0.Teravus Ovares2007-11-191-0/+12
* hopefully resolve mantis issue #10 by locking correcty around terrain methodsSean Dague2007-11-191-50/+54
* Fixed - outside of bounds error.Teravus Ovares2007-11-191-1/+1
* * Changed namespacelbsa712007-11-192-2/+0
* fixed POS rotation with certain anglesJeff Ames2007-11-191-4/+4
* added rotation support to POSJeff Ames2007-11-191-4/+8
* * Split space array structure into a two dimentional array instead of a singl...Teravus Ovares2007-11-191-27/+38
* Added medium debug information to Verbose mode of the console about Prim/spac...Teravus Ovares2007-11-191-7/+72
* * Copy/SpaceBorder Fix attempt number 3, hopefully the lastTeravus Ovares2007-11-181-11/+21
* * 2nd attempt to fix the Spaceborder/copy bugTeravus Ovares2007-11-181-1/+6
* * Supressed the "not a module assembly" warning for verbosity reasons.Adam Frisby2007-11-181-2/+2
* flying in POS should be a bit smootherJeff Ames2007-11-181-4/+15
* * Tentative Bug fix for OptikSL's intermittant Copy prim error.Teravus Ovares2007-11-181-13/+23
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...Teravus Ovares2007-11-1813-74/+76
* cleaned up some mono compiler warningsJeff Ames2007-11-1812-77/+65
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-185-43/+97
* * Found several cases where prim set physical were not subscribing to physics...Teravus Ovares2007-11-185-0/+26
* Made the background (ie empty space) colour of the exported map image blue.MW2007-11-181-0/+2
* Added "export-map <filename>" console command to the region server that will ...MW2007-11-182-0/+56
* Attempt to get World Map working in Grid mode, will need to be using the grid...MW2007-11-188-64/+99
* For every problem there's a solution that is simple, neat and wrong.Dalien Talbot2007-11-181-4/+1
* Looks like we're requesting the mapblocks for every agent - including Dalien Talbot2007-11-181-1/+4
* Second try at having a bandaid for the multiple logins crashDalien Talbot2007-11-181-1/+8
* Revert the previous commit - indeed this needs to be fixed in a Dalien Talbot2007-11-181-9/+3
* Trap the error during the logout with connections to multiple sims on Dalien Talbot2007-11-181-3/+9
* Prevent the region crash in gridmode on bringing up the mapDalien Talbot2007-11-181-5/+13
* Added handler for MapNameRequest - OnMapNameRequestDalien Talbot2007-11-183-0/+11
* improved avatar logic -- walk up low steps now, sortadan miller2007-11-171-5/+21
* minor POS tweak for speeddan miller2007-11-171-5/+4
* * Fix Null comparison for MonoTeravus Ovares2007-11-171-2/+2
* * Fixed space related SimCrasher ODE error when a prim disables itself becaus...Teravus Ovares2007-11-171-0/+37
* * fixed goofy documentation errorTeravus Ovares2007-11-171-1/+1
* * Added decoding of the AgentThrottleBlock of the AgentThrottle packet. It's...Teravus Ovares2007-11-171-0/+55
* Added ClickAction property to SceneObjectPart (and the relevant changes in IC...MW2007-11-173-4/+16
* Out of a fog of alcohol and adenovirus, I present - POS!dan miller2007-11-172-32/+219