aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (follow)
Commit message (Expand)AuthorAgeFilesLines
...
| * | | | | BulletSim: Better detail logging of VMotor actions.Robert Adams2012-12-211-7/+8
| * | | | | BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams2012-12-212-7/+19
| * | | | | BulletSim: fix incorrectly defined property changed flag.Robert Adams2012-12-201-3/+1
| * | | | | BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...Robert Adams2012-12-201-9/+43
| * | | | | BulletSim: replace use of funky nullable values for vehicle property update c...Robert Adams2012-12-201-26/+43
| * | | | | BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams2012-12-202-32/+66
| * | | | | BulletSim: reorganize motor step code to separate error computation allowing ...Robert Adams2012-12-201-51/+91
| * | | | | BulletSim: improve angularVerticalAttraction calculation to compute angular c...Robert Adams2012-12-181-18/+15
| * | | | | BulletSim: initial implementation of a PID motor. Not hooked up yet.Robert Adams2012-12-181-6/+38
| * | | | | BulletSim: comments and TODO list updateRobert Adams2012-12-182-3/+9
| * | | | | Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2012-12-183-9/+19
| * | | | | Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of int...Justin Clark-Casey (justincc)2012-12-191-5/+8
* | | | | | Merge branch 'avination' into careminsterMelanie2012-12-1822-572/+1343
|\ \ \ \ \ \ | | |/ / / / | |/| | | |
| * | | | | Fix locking for goodMelanie2012-12-181-3/+3
| | |_|_|/ | |/| | |
| * | | | Merge branch 'ubitwork' into avinationMelanie2012-12-175-176/+250
| |\ \ \ \ | | | |_|/ | | |/| |
| | * | | *TESTP unscripted sit: missing filesUbitUmarov2012-12-172-0/+6
| | * | | * TEST * unscripted sitUbitUmarov2012-12-173-176/+244
| * | | | Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avina...Melanie2012-12-171-3/+3
| |\ \ \ \
| | * | | | * Fix for Prim Locking. Prior to the merge, it was just a clone of the root...teravus2012-12-151-4/+4
| * | | | | Fix locking objectsMelanie2012-12-161-1/+3
| |/ / / /
| * | | | Merge branch 'ubitwork' into avinationMelanie2012-12-1416-480/+899
| |\ \ \ \ | | |/ / /
| | * | | right fix this time ??UbitUmarov2012-12-131-1/+1
| | * | | fix the 'fix'UbitUmarov2012-12-131-2/+2
| | * | | fix coment out code not in useUbitUmarov2012-12-131-2/+2
| | * | | FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2012-12-132-5/+39
| | * | | add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov2012-12-136-20/+150
| | * | | make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
| | * | | changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
| | * | | fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-113-13/+8
| | * | | missing files remove some warnings...UbitUmarov2012-12-113-4/+3
| | * | | missing fileUbitUmarov2012-12-111-0/+9
| | * | | a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
| | * | | typo fixUbitUmarov2012-12-101-2/+3
| | * | | add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov2012-12-091-1/+27
| | * | | add some default size setting and checksUbitUmarov2012-12-071-1/+2
| | * | | revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-074-12/+28
| | * | | create a new ode character also with the new informationUbitUmarov2012-12-074-5/+26
| | * | | *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-075-5/+66
| | * | | fix regressionUbitUmarov2012-12-071-2/+2
| | * | | *TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov2012-12-071-4/+25
| | * | | avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-054-105/+85
| | * | | move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
| | * | | raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
| | * | | Merge branch 'avination' into ubitworkMelanie2012-12-036-107/+383
| | |\ \ \ | | | | |/ | | | |/|
| | * | | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
| | * | | avoid potencial NullReferenceExceptionUbitUmarov2012-11-241-2/+5
| * | | | Prevent a failed user relogi from throwing exceptions in poll servicesMelanie2012-12-142-2/+2
| | |/ / | |/| |
| * | | *TEST* diferent avatar colliderUbitUmarov2012-12-033-103/+350
| * | | fix vertex rounding directionUbitUmarov2012-12-031-1/+8
| * | | *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov2012-12-031-0/+16