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* varregion: refactor use of 'double heightmap[,]' into references to new ↵Robert Adams2015-03-277-209/+675
| | | | | | class TerrainData and push the implementation from Scene into the database readers and writers.
* varregion: restore checkAgentAccessToRegion routine in EntityTransferModule.Robert Adams2015-03-271-2/+31
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* Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-228-1098/+500
| | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
* Allow setting the size of the wearables array from config, for core ↵Melanie Thielker2015-03-101-0/+1
| | | | compatibility
* fix axis locking AmotorUbitUmarov2015-02-131-6/+6
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-11-283-12/+31
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| * Merge branch 'ubitworkmaster'Melanie Thielker2014-11-216-20/+57
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| * | Remove braindead "fix" that messed up intersim scripted giving.Melanie Thielker2014-11-213-12/+31
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* | | change/fix rez position and rotation on llRezObject and llRezAtRootUbitUmarov2014-11-271-2/+49
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* | fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov2014-11-191-4/+15
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* | fix rez position being for root or center for a single object caseUbitUmarov2014-11-191-0/+22
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* | some steps to rez center or root of prim inventory object at requestedUbitUmarov2014-11-193-8/+11
| | | | | | | | position ( does nothing diferent still )
* | return bbox and offsetHeight to RezObjectUbitUmarov2014-11-193-8/+9
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* dont do recoil on llRezObject called from attachments, as seem to happenUbitUmarov2014-11-181-8/+13
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* n llPushObject if pushed object is a avatar use its rotation, not pusherUbitUmarov2014-11-141-1/+2
| | | | rotation
* Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker2014-11-114-26/+7
| | | | textures to save to Bakes module.
* Second part of invisible base avatar optionMelanie Thielker2014-11-102-5/+15
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* Remove JustinCCs UDP patch - it is harmful to Avination's grid managementMelanie Thielker2014-11-101-2/+4
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* Only send the actual bakes to the bakes moduleMelanie Thielker2014-11-101-6/+8
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* Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker2014-11-101-0/+1
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* Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker2014-11-101-0/+4
| | | | needs textures
* try to preserve permitions on object returnsUbitUmarov2014-11-081-1/+5
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* remove duplicated linesUbitUmarov2014-11-081-3/+0
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* scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-065-9/+47
| | | | root as was done before )
* allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-064-17/+34
| | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
* BUG fix : fix a very silly bug uint in place of ulong :(UbitUmarov2014-11-031-1/+1
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* always write physicsShapeType on sop serialization since default valueUbitUmarov2014-11-031-2/+1
| | | | can't be guessed in some cases
* BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov2014-11-031-12/+15
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* only close child agents on sucess of V1 tp not at startUbitUmarov2014-11-011-38/+10
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* don't send updates for deleted agentsUbitUmarov2014-11-011-3/+4
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* sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2014-10-312-4/+47
| | | | | queue. Viewers fail to handle correctly out of order updates with ugly visible effects. Make sure these packets don't include acks so they aren't lost.
* set udp SocketOptionName.ReuseAddress to false, to not allow two regionsUbitUmarov2014-10-301-0/+2
| | | | | | to bind to same port, as seems to be possible at least with mono 3.2.8, same as patch just pushed to core by justin. This is not necessary on windows, possible a bug on some mono versions.
* Merge branch 'avination-current'Melanie Thielker2014-10-302-1/+5
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| * Fix a potential nullref in VivoxMelanie Thielker2014-10-301-0/+4
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| * Fix a script load issueMelanie Thielker2014-10-301-1/+1
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* | change last commit, need to send to Xbakes or changes will not be detectedUbitUmarov2014-10-291-1/+2
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* | bug fix and don't send to xbakes if requesting rebakesUbitUmarov2014-10-291-12/+13
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* | Fix baked textures for regions without external Xbakes adding rebakeUbitUmarov2014-10-291-32/+35
| | | | | | | | | | | | requests. Those may also be trigger if for same reason one is missing even with Xbakes. Later we can let this regions send the assets on teleports, changing how those are serialized
* | try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov2014-10-281-86/+12
| | | | | | | | | | back. This situation points to that sitted avatars should be sent in same http connection that crosses the object
* | fix parcel proprieties update sendingUbitUmarov2014-10-261-4/+7
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* | do consider skirt baked texture on validationUbitUmarov2014-10-261-3/+9
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* | dont send baked textures assets, but send cache informationUbitUmarov2014-10-261-5/+13
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* | remove debug messageUbitUmarov2014-10-261-7/+0
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* | delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
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* | bug fixUbitUmarov2014-10-261-1/+6
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* | Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
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* | remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
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* | another try to prevent double crossingUbitUmarov2014-10-261-52/+46
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* | keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
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* | some cleanup, localID coerence fix..UbitUmarov2014-10-262-30/+10
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