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* fix some issues on ubOde physics shape type changesUbitUmarov2017-06-122-15/+18
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* improve english on few messages (thx)UbitUmarov2017-06-122-3/+3
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* try to mk jenkins happyUbitUmarov2017-06-121-1/+1
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* stop doing UpdateMovementAnimations on avatar collisions, that may cause ↵UbitUmarov2017-06-121-2/+2
| | | | incorrect changes
* fix a error messageUbitUmarov2017-06-111-2/+5
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* add a adicional in transit flag to signal HG tps, and use it to ignore ↵UbitUmarov2017-06-096-6/+33
| | | | usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
* make SendCoarseLocations async, since it is http. Make some actions use ↵UbitUmarov2017-06-092-13/+20
| | | | thread from pool and not a new one. Threading does need a deep cleanup one of this days. This stops mantis 8183 warnings, but as side effect only
* Fixed typo in log messageKevin Cozens2017-06-091-1/+1
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* still losing time with of halcyon incompatibile oars... cathch exceptions of ↵UbitUmarov2017-06-091-8/+6
| | | | the function that actually throws; Reduce log spam; don't let a broken MOAP stop all object deserialization. Fixing MOAP does not mean halcyon oars issues are fixed, just one. And really we should not even try to go against halcyon decison to be incompatible.(our MOAP encoding did not change since 2010)
* Another attempt at parsing MOAP <Media> elements in OAR files.Robert Adams2017-06-081-1/+22
| | | | | | | | | | Seems there are multiple interpretations of the format of the content of the <Media> element in OAR files. OpenSimulator (for reasons lost in the mist of time) escapes the XML in the element and then reparses it was a separate XmlReader. Other simulators fill the <Media> element with regular XML. This patch parses the <Media> escaped XML content as it always has and, if the parsing fails, falls back to trying to parse the pure XML.
* bug fix plus some cleanupUbitUmarov2017-06-091-56/+65
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* revert fa5bf4fd0bb6a855eacdb7b5eec9cd71ad9bf606 for testUbitUmarov2017-06-081-2/+1
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* so no real need for Maintenance thread.. so removedUbitUmarov2017-06-071-77/+1
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* course locations is a also heartbeat job (for now sync)UbitUmarov2017-06-071-30/+13
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* remove some more dead scene optionsUbitUmarov2017-06-072-117/+1
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* remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ↵UbitUmarov2017-06-072-41/+5
| | | | a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783)
* set optional group position and rotation before attach to sceneUbitUmarov2017-06-062-19/+6
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* bug fix: handle current region on GetChildAgentsToCloseUbitUmarov2017-06-061-4/+19
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* Correct parsing of 'Media' XML element in PrimitiveBaseShape when reading an ↵Robert Adams2017-06-041-1/+2
| | | | | | | | | | | OAR file. The code used to call Serializer.ReadElementContentAsString() and then expected to pass the XML to PrimitiveBaseShape.FromXml to parse. This would throw as ReadElementContentAsString does not allow any children of the element. Reading with Serializer.ReadInnerXml() was the fix. This was only not a problem because most often shapes don't have media and most simulators don't output anything if the media array is empty.
* remove redundant UpdateMovementAnimations();UbitUmarov2017-06-031-2/+2
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* add a delayed stop so fast tap on move keys does not stop the avatar in some ↵UbitUmarov2017-06-031-6/+28
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* cross mouse buttons stateUbitUmarov2017-06-031-0/+14
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* fix MouseDown in case it gets any useUbitUmarov2017-06-031-15/+8
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* move a execution overlap guard to end of jobUbitUmarov2017-06-021-1/+1
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* avoi null refs on tests simple clientsUbitUmarov2017-06-011-6/+16
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* change child agents close control; disablesimulator is not a caps event messageUbitUmarov2017-05-315-162/+126
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* mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv ↵UbitUmarov2017-05-311-7/+141
| | | | avatar data bc have no idea why do do have it, so leave it to who does know
* we don't need to keep refs to baked textures assetsUbitUmarov2017-05-311-1/+1
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* we don't need to keep refs to baked textures assetsUbitUmarov2017-05-311-6/+9
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* remove the option to store baked textures on assets service, thats suicide ↵UbitUmarov2017-05-312-172/+21
| | | | use xbakes
* merge LocalNeighbourServicesConnector and RemoteNeighbourServicesConnector ↵UbitUmarov2017-05-312-202/+34
| | | | in single NeighbourServicesOutConnector
* remove anoying crossing messages on open bordersUbitUmarov2017-05-301-3/+4
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* do another dns request via new cache. My problems bf wheren't mono after ↵UbitUmarov2017-05-301-17/+2
| | | | all, but ubuntu systemd.resolver and google public dns, killing one and not using other did improve dns a lot
* change servicePoint dns expire also to 5min, let the endpoints expire slide. ↵UbitUmarov2017-05-291-2/+1
| | | | This should reduce impact of absurd dns fails observed on my test ubuntu VM
* some cleanup and assume Linux/mono DNS is just broken...UbitUmarov2017-05-291-8/+7
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* no.. still a failUbitUmarov2017-05-291-1/+1
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* mono is a total crapUbitUmarov2017-05-292-7/+8
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* cleanup util.cs get dnsUbitUmarov2017-05-291-1/+1
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* add temporary debug msgsUbitUmarov2017-05-292-0/+8
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* remove a now anoying message..UbitUmarov2017-05-291-3/+3
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* enclose GetRequestStream on try/catchUbitUmarov2017-05-281-6/+6
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* need to delay even more agent close after teleport to compensate for slow ↵UbitUmarov2017-05-281-3/+4
| | | | machines and user connections. This one of current tp teleport protocol flaws
* make use of a rare thing called StringBuilder on LSL_List. LSL_List uses ↵UbitUmarov2017-05-281-30/+39
| | | | may need a revision to make sure they are passed by ref and not by value, with necessary adjustments. This does not have much impact on AppDomains, since if they cross, they are always serialized. Since lists are important parts of LSL, the AppDomainLoading option needs to be replaced by something else
* make LSL_list a CLASS again. Now we need to it allover again. Scripts need ↵UbitUmarov2017-05-281-1/+1
| | | | to be recompiled ( delete contents of bin/ScriptEngines)
* minor cleanupUbitUmarov2017-05-271-0/+1
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* minor cleanupUbitUmarov2017-05-273-86/+56
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* lose a refUbitUmarov2017-05-261-5/+12
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* mantis 8181: don't try to delete contents of a non exitent folderUbitUmarov2017-05-261-4/+13
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* avoid some wrong watchdog timeoutsUbitUmarov2017-05-262-3/+2
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* make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog ↵UbitUmarov2017-05-264-10/+9
| | | | timeout)