| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
option (default one)
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
scene.PacketHandlers) where it belongs
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
sounds, ie like a prim that never had this funtion called.
|
|
|
|
| |
llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
|
|
|
|
| |
Signed-off-by: Melanie Thielker <melanie@t-data.com>
|
| |
|
| |
|
|
|
|
| |
core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
|
| |
|
|
|
|
| |
Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
|
| |
|
| |
|
| |
|
| |
|
| |
|
|\ |
|
| | |
|
| | |
|
|/ |
|
| |
|