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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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...
*
Added license to new files
Tedd Hansen
2008-01-12
13
-18
/
+192
*
Major reorganizing of DotNetEngine. Moved common script engine parts to Scrip...
Tedd Hansen
2008-01-12
16
-6894
/
+6941
*
* Trying something to see if it helps teleports and border crossings
Teravus Ovares
2008-01-12
1
-3
/
+7
*
ScriptServer communication is ok. Script is creatd on onrez. But since it can...
Tedd Hansen
2008-01-12
7
-28
/
+69
*
ScriptServer protocol now correctly casts datatypes -- ready for implementing
Tedd Hansen
2008-01-12
1
-5
/
+33
*
*removed a goofy debug line left in
Teravus Ovares
2008-01-12
1
-4
/
+1
*
Implements llModifyLand() - Still needs some tweaking to match LL's effect on...
alondria
2008-01-12
1
-0
/
+59
*
* Added some of the finer control points to POS such as
Teravus Ovares
2008-01-12
2
-0
/
+12
*
*ech one thing didn't save from the last commit
Teravus Ovares
2008-01-12
1
-2
/
+2
*
* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ...
Teravus Ovares
2008-01-12
2
-3
/
+4
*
Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to LSL_Ba...
alondria
2008-01-12
2
-0
/
+18
*
* For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me...
Adam Frisby
2008-01-12
1
-0
/
+9
*
Set svn:eol-style.
Jeff Ames
2008-01-12
5
-489
/
+489
*
And one last time - removed duplicate exception dump :)
Tedd Hansen
2008-01-12
1
-2
/
+3
*
Minor fix to global exception handler - now only displays unhandled (full cra...
Tedd Hansen
2008-01-12
1
-1
/
+2
*
Added global exception handler with possibility of reporting crash details di...
Tedd Hansen
2008-01-12
1
-0
/
+39
*
New ScriptServer protocol successfully implemented.
Tedd Hansen
2008-01-12
2
-10
/
+52
*
ScriptServer communication protocol (v1), primitive RPC-like TCP client/server
Tedd Hansen
2008-01-12
7
-11
/
+489
*
Fix some warnings under mono.
Jeff Ames
2008-01-11
2
-3
/
+3
*
* Exprimental prim inventory persistence can now be enabled by users.
Justin Clarke Casey
2008-01-11
4
-6
/
+13
*
* Do database implementation for prim inventory items in mysql
Justin Clarke Casey
2008-01-11
1
-0
/
+7
*
Turn off accidental hardcoding
Justin Clarke Casey
2008-01-11
1
-1
/
+1
*
Switch prim items type representation to use int rather than strings.
Justin Clarke Casey
2008-01-11
3
-16
/
+11
*
Added const definintions for sculpted prims.
Tedd Hansen
2008-01-10
1
-1
/
+7
*
Fix r2959 - last letter was being sliced off region prim renames
Justin Clarke Casey
2008-01-10
1
-2
/
+2
*
* This update enables the web_login method.
Teravus Ovares
2008-01-09
2
-1
/
+12
*
default to OpenSim.Framework.Data.SQLite which is the new storage
Sean Dague
2008-01-09
1
-1
/
+1
*
moving Region store for SQLite into the OpenSim.Framework.Data.SQLite
Sean Dague
2008-01-09
1
-1760
/
+0
*
Dynamic loading of ScriptEngine in ScriptServer
Tedd Hansen
2008-01-09
2
-1
/
+11
*
Prim inventory script saving phase 2.
Justin Clarke Casey
2008-01-09
6
-57
/
+241
*
make Stopped a property of the SceneObjectPart instead of in the
Sean Dague
2008-01-08
2
-12
/
+14
*
* Removed unneeded and uneeded debug message
lbsa71
2008-01-08
1
-2
/
+0
*
* Removed superfluous and erroneous perms check on parts.
lbsa71
2008-01-08
1
-392
/
+390
*
* Heavy refactoring of MultipleObjUpdate flow for readability
lbsa71
2008-01-08
1
-117
/
+106
*
Minor prim inventory method refactoring
Justin Clarke Casey
2008-01-07
2
-36
/
+21
*
Trigger persistence of the scripts in a prim's inventory when that inventory ...
Justin Clarke Casey
2008-01-07
3
-6
/
+36
*
Very minor refactoring. Remove unused prim inventory bool returns for now
Justin Clarke Casey
2008-01-07
2
-7
/
+2
*
Refactor Scene.Inventory.RezScript to use newer script starting code
Justin Clarke Casey
2008-01-07
3
-47
/
+65
*
Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...
Justin Clarke Casey
2008-01-07
3
-27
/
+30
*
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
2008-01-07
9
-29
/
+111
*
Factor out inventory code in SceneObjectGroup into seperate class.
Justin Clarke Casey
2008-01-06
2
-96
/
+137
*
Factor out inventory related code in SceneObjectPart into separate class
Justin Clarke Casey
2008-01-06
2
-205
/
+245
*
Set svn:eol-style.
Jeff Ames
2008-01-06
1
-52
/
+52
*
Factor out TaskInventoryItem
Justin Clarke Casey
2008-01-06
3
-83
/
+15
*
Prim inventory phase 4. Properly recover the prim folder ID from storage. S...
Justin Clarke Casey
2008-01-06
3
-31
/
+97
*
Persistent prim inventory phase 3. Now retrieving prim item data from persis...
Justin Clarke Casey
2008-01-05
2
-28
/
+77
*
* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...
Teravus Ovares
2008-01-05
2
-4
/
+7
*
* Re-enabling parcel prim count updates, as it doesn't cause errors on the co...
Teravus Ovares
2008-01-05
1
-2
/
+2
*
Dah, don't try and commit the primitems table if we're not running with prim ...
Justin Clarke Casey
2008-01-05
1
-1
/
+37
*
Only one queue is used for load/unload of scripts.
Tedd Hansen
2008-01-05
2
-20
/
+22
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