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* Soliciting for comments on smoothness of physics objects for this build.teravus2012-10-032-8/+46
* Fix the use of the wrong index when locating the assets associatedMic Bowman2012-10-031-1/+2
* Fix a viewer crash issueMelanie2012-10-031-1/+12
* I propose that 0.5m/step change for linear velocity is too big of a change to...teravus2012-10-031-1/+15
* Minor Modification, switch /2 to 0.5f in ODEPrim.Velocityteravus2012-10-021-4/+4
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-10-0214-308/+597
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| * correcting typoSignpostMarv2012-10-021-3/+3
| * taking into account the recent introduction of implicit operatorsSignpostMarv2012-10-021-3/+1
| * added perms checking, duplicated functionality to methods that do not require...SignpostMarv2012-10-023-6/+86
| * fixing copypastaSignpostMarv2012-10-021-1/+1
| * implementing osDropAttachment & osDropAttachmentAtSignpostMarv2012-10-025-3/+72
| * BulletSim: Make parameter value defaults match what should be the default and...Robert Adams2012-10-022-14/+14
| * BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams2012-10-023-5/+64
| * BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...Robert Adams2012-10-021-4/+6
| * BulletSim: Fix linkset problem where delayed manipulations of child objects w...Robert Adams2012-10-021-10/+8
| * BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...Robert Adams2012-10-021-39/+57
| * Add Flush() method to LogWriter. Also correct line endings to Linux form.Robert Adams2012-10-021-161/+170
| * BulletSim: fix the FloatOnWater code so avatars can normally go underwater.Robert Adams2012-10-021-1/+1
| * BulletSim: impliment FloatOnWater OS function.Robert Adams2012-10-023-22/+104
| * Correct my name in CONTRIBUTORS.txtRobert Adams2012-10-021-35/+16
| * BulletSim: remove warnings for unused variables.Robert Adams2012-10-023-14/+7
* | Attempt to fix Mantis #6311. Honor a destination folder if one is givenMelanie2012-10-021-0/+39
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* Add money event routing to the script engine.Melanie2012-10-021-0/+3
* Send money() events to the clicked prim. Reverting a change I made over a yea...Melanie2012-10-021-1/+1
* Prevent the ExtraSettings code from crashing SQLite driven sims.Melanie2012-10-021-0/+6
* Add using clause I missedMelanie2012-09-301-0/+1
* Allow up to 12 simultaneous connections to a given endpoint rather than 2Melanie2012-09-301-0/+1
* Revert "Added request.Proxy=null everywhere, as discussed in http://stackover...Diva Canto2012-09-3011-17/+6
* Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com...Diva Canto2012-09-3011-6/+17
* Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an object...Justin Clark-Casey (justincc)2012-09-292-14/+18
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-2913-1372/+2150
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| * BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams2012-09-282-16/+16
| * BulletSim: add separate runtime and taint-time linkset children lists to keep...Robert Adams2012-09-273-80/+93
| * BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams2012-09-277-116/+231
| * BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-2710-276/+275
| * BulletSim: remove the unused body management code from BSPrim. There is no go...Robert Adams2012-09-271-374/+0
| * BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-279-94/+182
| * BulletSim: Terrain sets proper collision flags on creation.Robert Adams2012-09-274-52/+56
| * BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-277-191/+265
| * BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-2711-270/+482
| * BulletSim: fix regression that caused cylindar shapes to have a box collision...Robert Adams2012-09-271-1/+9
| * BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams2012-09-275-130/+675
| * BulletSim: add class and infrastructure for shape and objectRobert Adams2012-09-275-39/+192
| * BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams2012-09-275-117/+113
| * BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams2012-09-277-416/+361
* | Extend attachment regression test to check for appropriate attach event firing.Justin Clark-Casey (justincc)2012-09-291-25/+49
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* Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concur...Justin Clark-Casey (justincc)2012-09-281-6/+11
* Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)2012-09-275-19/+12
* Don't store undo states if a scene object is manipulated when it is not in a ...Justin Clark-Casey (justincc)2012-09-262-3/+26
* refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.Justin Clark-Casey (justincc)2012-09-261-45/+43