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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
If the entire simulator is shutting down then don't bother to unload the scri...
Justin Clark-Casey (justincc)
2011-11-17
2
-17
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+35
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
9
-44
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+40
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Call public ForEach instead of using m_entities directly. No semantic changes...
Dan Lake
2011-11-16
1
-2
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+2
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In AddNewClient, iterator over copy of entities rather than copying under rea...
Dan Lake
2011-11-15
1
-2
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+3
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Comment out the vebose logging on HGFriendsModule.
Justin Clark-Casey (justincc)
2011-11-16
1
-12
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+11
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Fix the build break
Justin Clark-Casey (justincc)
2011-11-16
1
-1
/
+1
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Look up a homeURL only when it's not null, in addition to not being string.Empty
Justin Clark-Casey (justincc)
2011-11-16
1
-1
/
+1
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Enable log message to tell us what type of url is being requested from a user...
Justin Clark-Casey (justincc)
2011-11-15
1
-3
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+3
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Make tracked per scene thread names conform to the majorirty format.
Justin Clark-Casey (justincc)
2011-11-15
2
-4
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+9
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fix build break on UserManagementModule.
Justin Clark-Casey (justincc)
2011-11-15
1
-7
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+8
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Do proper locking of UserManagementModule.m_UserCache when getting.
Justin Clark-Casey (justincc)
2011-11-15
1
-29
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+57
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temporarily increasing logging in HGFriendsModule for debugging
Justin Clark-Casey (justincc)
2011-11-15
1
-1
/
+24
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Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
2011-11-15
3
-5
/
+16
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Instead of having scene add/remove collision events directly to the OdeScene ...
Justin Clark-Casey (justincc)
2011-11-15
1
-20
/
+38
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use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...
Justin Clark-Casey (justincc)
2011-11-15
1
-7
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+4
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Removed unused and mostly commented out SceneCommunicationService methods
Justin Clark-Casey (justincc)
2011-11-15
2
-116
/
+3
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Remove unused RegionCommsListener/IRegionCommsListener.
Justin Clark-Casey (justincc)
2011-11-15
1
-3
/
+0
*
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
2011-11-15
4
-11
/
+6
*
Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFr...
Justin Clark-Casey (justincc)
2011-11-15
2
-15
/
+13
*
refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better...
Justin Clark-Casey (justincc)
2011-11-15
1
-5
/
+5
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For clients that are entering a simulator from initial login, stop executing ...
Justin Clark-Casey (justincc)
2011-11-15
3
-11
/
+34
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refactor: Don't create a new UUID for passing uuids to client - UUIDs are str...
Justin Clark-Casey (justincc)
2011-11-15
1
-4
/
+6
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Add test for removing a friendship.
Justin Clark-Casey (justincc)
2011-11-14
3
-11
/
+42
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Merge branch 'remove-scene-viewer'
Dan Lake
2011-11-14
7
-427
/
+22
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Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
2011-11-11
7
-427
/
+22
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Improved method doc for AddFriend() - it actually does set up a two-way relat...
Justin Clark-Casey (justincc)
2011-11-14
3
-9
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+7
*
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minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-11-14
4
-11
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+2
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Add test for adding a friend whilst online
Justin Clark-Casey (justincc)
2011-11-14
3
-6
/
+44
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Add very simple FriendsModuleTests.TestNoFriends()
Justin Clark-Casey (justincc)
2011-11-14
2
-1
/
+81
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If a friends identifier which is too short is given to HGFriendsModule.GetOnl...
Justin Clark-Casey (justincc)
2011-11-14
2
-1
/
+10
*
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Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...
Justin Clark-Casey (justincc)
2011-11-14
2
-1
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+4
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extract common ScenePresence setup code into Init() method for ScenePresenceS...
Justin Clark-Casey (justincc)
2011-11-11
1
-39
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+31
*
add SP.PhysicsActor checks to other sit/stand tests
Justin Clark-Casey (justincc)
2011-11-11
1
-0
/
+4
*
add sit and stand on ground test
Justin Clark-Casey (justincc)
2011-11-11
1
-0
/
+23
*
extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...
Justin Clark-Casey (justincc)
2011-11-11
1
-12
/
+19
*
Pick up the intended ConsolePrompt from [Startup] instead of console_prompt.
Justin Clark-Casey (justincc)
2011-11-11
1
-1
/
+1
*
As with prim sitting avatars, make an avatar phantom when it sits on the grou...
Justin Clark-Casey (justincc)
2011-11-11
1
-6
/
+5
*
Restore sending of OutPacket() for object kills removed in commit c7dd7b1.
Justin Clark-Casey (justincc)
2011-11-11
1
-26
/
+20
*
remove unncessary IClientAPI parameter from SP.SendSitResponse()
Justin Clark-Casey (justincc)
2011-11-11
1
-4
/
+3
*
As per mailing list last week, remove facility that would automatically move ...
Justin Clark-Casey (justincc)
2011-11-11
2
-228
/
+198
*
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...
Justin Clark-Casey (justincc)
2011-11-11
2
-17
/
+42
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-11-11
5
-274
/
+283
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Fix compile error from an earlier commit
Dan Lake
2011-11-10
1
-2
/
+0
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*
Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-11-10
3
-10
/
+35
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Prevent linking objects while they are deeded. On unlinking deeded objects,
Melanie
2011-11-11
1
-4
/
+19
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2011-11-10
2
-19
/
+15
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Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
2011-11-10
2
-6
/
+16
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In SOP, replaced many references to private members with the public properties
Dan Lake
2011-11-10
1
-243
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+233
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Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-11-10
2
-5
/
+32
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Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...
Dan Lake
2011-11-10
2
-19
/
+15
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