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* Added "force-update" console command (when a region is set as active), which ↵MW2007-09-051-0/+11
| | | | forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims.
* Added "Local" and "Temporary" Fields to the AssetBase class.MW2007-09-051-1/+1
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* Just trying to get more debug info from a exception that has been reported.MW2007-09-041-1/+1
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* Added partial help info when calling "help" command with a region set.MW2007-09-043-3/+38
| | | | | Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
* Fixed it so "shutdown" command works when a region is set as the active ↵MW2007-09-041-1/+1
| | | | console region.
* Part 2 of Darok's BulletX patches.MW2007-09-041-135/+115
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* Part 1 of Darok's BulletX patches.MW2007-09-041-16/+39
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* Removed the exit-region command, now use "change-region root" or ↵MW2007-09-043-19/+45
| | | | "change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is].
* Added "show modules" command that if at root level will display a list of ↵MW2007-09-042-3/+57
| | | | | | | loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region. Can now use "show users" when a region is set, to have a list of users in just that region displayed.
* Using change-region without a region name will now display the currently ↵MW2007-09-041-3/+14
| | | | active region's name.
* Fixed it so change-region works with region names that have spaces in them. MW2007-09-042-9/+34
| | | | | Fixed it so that change-region gives some feedback to show if its worked (found the region) or not.
* Some work on Module loading/management.MW2007-09-0427-225/+653
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* ODE bugfix: multiple avatars now supported properlydan miller2007-09-011-1/+1
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* once more, without the debug statements (ODE multi-region fixes, various ↵dan miller2007-09-012-2/+1
| | | | debugging)
* umm, nevermind all that -- this is the real ODE region fix. I'll get ↵dan miller2007-09-011-22/+33
| | | | subversion someday
* remove some more rote Verbose strings, leave only ones that actually have ↵Sean Dague2007-08-311-3/+0
| | | | | | | | something interesting to say
* Added a Debug method to the Console/log class that has the Conditional ↵MW2007-08-317-7/+136
| | | | | | | attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. A few other minor changes.
* change debugging around failed prim loading. I have one prim that doesn't Sean Dague2007-08-311-2/+5
| | | | | | | like loading in my environment, and hopefully this will help figure out what is going on
* danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bugdan miller2007-08-301-4/+7
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* Config option for loading ScriptEngine (wjordan)Tedd Hansen2007-08-302-15/+12
| | | | | Removed project file for ExcensionsScriptModule
* Added some place holder classes for various modules.MW2007-08-308-2/+176
| | | | | Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
* few small changes (all work in progress).MW2007-08-292-8/+33
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* Remove a debug line.MW2007-08-291-2/+1
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* Fixed the problem of prims not being loaded from the database (that my last ↵MW2007-08-292-82/+118
| | | | commit created).
* Various small changes (some likely to be removed again soon)MW2007-08-298-12/+25
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* Attempt to cut down how often objects are backed up to the database.MW2007-08-292-3/+15
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* Partial fix for corner-handle prim resize bug. Doesn't work correctly with ↵Brian McBee2007-08-291-2/+4
| | | | linked-prims yet, but single prims are good (Thanks Dharma!)
* Applied danx0r's ODE patch [mantis number 340].MW2007-08-283-88/+106
| | | | | Corrected a few out dated things in the ExtensionsScriptModule.
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW2007-08-2816-16/+16
| | | | should equal project and directory.
* Taken the old scripting engine out of Region.Environment and moved it into a ↵MW2007-08-2844-3081/+3699
| | | | separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
* startup event on script added to object, not all inside object.Tedd Hansen2007-08-284-11/+19
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* As part of our "we aim to please" commitment, have added the ability to ↵MW2007-08-282-12/+25
| | | | create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename".
* use order by ParentID to ensure root prims are selected firstSean Dague2007-08-281-35/+38
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* Removed last commit, as sdague has also done a fix.MW2007-08-281-18/+3
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* Attempt to track down the loading prims error. So Temporary fix to see if it ↵MW2007-08-281-1/+20
| | | | is what we think.
* Moved XferModule to OpenSim.Region.Environment.Modules namespace/directory.MW2007-08-281-1/+1
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* Start of trying to make Region/Scene more modular. MW2007-08-2821-125/+545
| | | | | | | | | Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
* Fixed the bug that sent a region port as the CAPS url, instead of sending ↵MW2007-08-272-1/+9
| | | | the httpListener port.
* get rid of my debugging, it causes a crash on multiple backupsSean Dague2007-08-271-3/+0
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* some debugging to see if there are easy optimizations here for updateSean Dague2007-08-271-0/+2
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* Deleted a few old files that are no longer used.MW2007-08-2714-2066/+9
| | | | | | Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
* Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵MW2007-08-275-3/+12
| | | | | | | multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit.
* Another small tweak to image sending.MW2007-08-274-4/+18
| | | | | Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
* Fixing llList2double issue (Thanks ldvoipeng)Brian McBee2007-08-271-1/+1
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* llList-commands from ldvoipeng, new Default.lsl from dalienTedd Hansen2007-08-261-14/+83
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* Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW2007-08-267-43/+89
| | | | | | | | the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
* Danxors patch for >30prims with ODETedd Hansen2007-08-261-8/+4
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* in-world run-time error-message no-w con-tains function-name.Tedd Hansen2007-08-263-12/+16
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* Run-time script errors are now shown in-world. No line number though, might ↵Tedd Hansen2007-08-264-42/+108
| | | | require script to be compiled with (slow) debug information.
* Bugfix for last commit, { instead of (Tedd Hansen2007-08-261-1/+1
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