| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | Fixed bug that occurs sometimes on script unload where queued script event wa... | Tedd Hansen | 2007-08-26 | 2 | -41/+57 |
* | Fixed error on shutdown caused by ThreadAbortException sending message throug... | Tedd Hansen | 2007-08-25 | 2 | -3/+3 |
* | Forgot mutex lock on List<> for timers | Tedd Hansen | 2007-08-25 | 1 | -11/+15 |
* | Script compiler should now show error on correct line number in original LSL-... | Tedd Hansen | 2007-08-25 | 4 | -13/+16 |
* | Applied dalien's "show users" patch | MW | 2007-08-25 | 1 | -1/+1 |
* | oops , shouldn't have committed my local testing changes | MW | 2007-08-25 | 1 | -1/+0 |
* | Removal of script that was unable to compile no longer crashes server. | Tedd Hansen | 2007-08-25 | 3 | -14/+45 |
* | Test to see if this change improves or makes worse the texture sending bug | MW | 2007-08-25 | 1 | -0/+2 |
* | testing Tedds temporary CIA-standin | Tedd Hansen | 2007-08-25 | 1 | -1/+0 |
* | testing Tedds temporary CIA-standin | Tedd Hansen | 2007-08-25 | 1 | -0/+1 |
* | Added class for "long commands" (command that returns as event) with dedicate... | Tedd Hansen | 2007-08-25 | 9 | -77/+259 |
* | Scripts no longer crash sim after 5 minutes (override InitializeLifetimeServi... | Tedd Hansen | 2007-08-25 | 7 | -60/+190 |
* | Hopefully fixed the bugs in primitives rotation editing | MW | 2007-08-25 | 3 | -6/+9 |
* | updated to include saving of object flags. | Sean Dague | 2007-08-25 | 2 | -9/+17 |
* | Set some default values for "create user" in case anyone just pressing return... | MW | 2007-08-24 | 1 | -4/+4 |
* | Now also enabled Inventory persistence in standalone mode when account Authen... | MW | 2007-08-24 | 1 | -0/+4 |
* | add some better verbose statements to get a better feel for what is going | Sean Dague | 2007-08-24 | 1 | -6/+14 |
* | Hopefully fixed the issue of inventory not working for the master account. (N... | MW | 2007-08-24 | 2 | -22/+30 |
* | Small bit of refactoring to the startup command script code (moved it into a ... | MW | 2007-08-24 | 2 | -19/+29 |
* | Fixed a problem where some prims didn't show up when you crossed or teleporte... | MW | 2007-08-24 | 1 | -0/+3 |
* | Added temporary fix for the sqlite datastore exception in windows .Net, Added... | MW | 2007-08-24 | 1 | -2/+11 |
* | Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so... | MW | 2007-08-24 | 1 | -1/+0 |
* | Hopefully fixed mantis bug #318 (exception when a prim moves across a border,... | MW | 2007-08-24 | 2 | -3/+24 |
* | attempted fix for .NET issue with the database | Sean Dague | 2007-08-24 | 1 | -6/+6 |
* | Scripts are now copied into a prim (ie new copy placed in the prim) rather th... | MW | 2007-08-24 | 3 | -9/+34 |
* | Updated sqlite3.dll to version 3.4.2 | MW | 2007-08-24 | 2 | -0/+9 |
* | Add region to db | Sean Dague | 2007-08-23 | 1 | -48/+50 |
* | I think this fixes blob save/load issues (though I'm still not convinced this | Sean Dague | 2007-08-23 | 1 | -20/+26 |
* | Lowered priority of script threads. Executing state_entry() event on script rez. | Tedd Hansen | 2007-08-23 | 4 | -11/+2 |
* | Added RemovePrim method to the physics plugins interface. | MW | 2007-08-23 | 7 | -13/+54 |
* | grouping of functions to make the overall logic easier to grasp for people, | Sean Dague | 2007-08-23 | 1 | -349/+394 |
* | fix typo | Sean Dague | 2007-08-23 | 1 | -5/+1 |
* | Implemented Resize Method in OdePrim. | MW | 2007-08-23 | 3 | -8/+31 |
* | Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this... | MW | 2007-08-23 | 3 | -11/+23 |
* | Added danx0r's physics patch, although for now have disabled the lines in Sce... | MW | 2007-08-23 | 4 | -2/+50 |
* | More lsl functions (thanks to ldviopeng and wjordan!) | Brian McBee | 2007-08-23 | 1 | -9/+40 |
* | setup test tables function which lets us make sure that everything | Sean Dague | 2007-08-22 | 1 | -111/+28 |
* | Bit of refactoring of the sqlite storage code to build the | Sean Dague | 2007-08-22 | 1 | -50/+187 |
* | Debug shows how many bytes (total) a script (assembly) uses after compile and... | Tedd Hansen | 2007-08-22 | 1 | -4/+4 |
* | GC.GetTotalMemory(true) was blocking. | Tedd Hansen | 2007-08-22 | 4 | -12/+17 |
* | Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of em... | Tedd Hansen | 2007-08-22 | 3 | -2/+8 |
* | Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri... | MW | 2007-08-22 | 8 | -2/+70 |
* | (Untested) Scripts are individually loaded into objects (on rez), and event f... | Tedd Hansen | 2007-08-22 | 8 | -141/+161 |
* | Added Scene.GetSceneObjectPart(uint localID) | MW | 2007-08-22 | 1 | -0/+17 |
* | Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca... | MW | 2007-08-22 | 5 | -20/+32 |
* | A little bit of cleaning up. | MW | 2007-08-22 | 3 | -6/+4 |
* | A case of 'while I was working someone set me up the bomb'. | lbsa71 | 2007-08-22 | 1 | -1/+2 |
* | * Added stub OnRezScript handler with plentiful of comments | lbsa71 | 2007-08-22 | 1 | -0/+11 |
* | added ParentPartID to TaskInventoryItem class to make it easier to store them... | MW | 2007-08-22 | 1 | -4/+4 |
* | Fixed typo. | MW | 2007-08-22 | 4 | -6/+6 |