| Commit message (Expand) | Author | Age | Files | Lines |
* | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L... | SignpostMarv | 2012-10-29 | 3 | -6/+36 |
* | refactoring llTriggerSoundLimited to not use the LSL methods, since that will... | SignpostMarv | 2012-10-29 | 1 | -2/+2 |
* | refactoring llGetPos() to take advantage of implicit converter | SignpostMarv | 2012-10-29 | 1 | -2/+1 |
* | shifting from two instances of typecasting to one instance of typecasting in ... | SignpostMarv | 2012-10-29 | 1 | -4/+4 |
* | 80-character width terminal formatting of recent commits to llPlaySound, llPl... | SignpostMarv | 2012-10-29 | 1 | -7/+15 |
* | shuffling code around so that the interface for ISoundModule.SendSound() spec... | SignpostMarv | 2012-10-29 | 5 | -28/+47 |
* | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 2012-10-29 | 5 | -86/+119 |
* | fixing a bug in SceneObjectPart.SendSound where sounds would always come from... | SignpostMarv | 2012-10-29 | 1 | -9/+8 |
* | Factoring out a superfluous local variable & repeated assignment in SceneObje... | SignpostMarv | 2012-10-29 | 1 | -10/+8 |
* | Formatting SoundModuleNonShared.LoopSound, consistent indentation | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
* | deduplicating code into a single LoopSound method | SignpostMarv | 2012-10-29 | 3 | -27/+23 |
* | removing superfluous lines from SceneObjectPart.SendSound | SignpostMarv | 2012-10-29 | 1 | -8/+0 |
* | refactoring StopSound into a private static method to skip repeating m_scene.... | SignpostMarv | 2012-10-29 | 1 | -1/+6 |
* | Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ... | SignpostMarv | 2012-10-29 | 1 | -15/+0 |
* | adjusting parameter order of PreloadSound to be more logical | SignpostMarv | 2012-10-29 | 3 | -4/+4 |
* | transposing LoopSoundMaster to Sound Module | SignpostMarv | 2012-10-29 | 3 | -25/+50 |
* | transposing preload sound onto sound module | SignpostMarv | 2012-10-29 | 4 | -32/+32 |
* | transposing stop sound into sound module | SignpostMarv | 2012-10-29 | 3 | -37/+56 |
* | moving comment for llStopSound inside the method block prior to transposition... | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
* | documenting ISoundModule methods & fields | SignpostMarv | 2012-10-29 | 1 | -0/+28 |
* | formatting ISoundModule prior to documentation | SignpostMarv | 2012-10-29 | 1 | -2/+4 |
* | formatting changes to SceneObjectPart.SendSound; consistent indentation | SignpostMarv | 2012-10-29 | 1 | -34/+34 |
* | SceneObjectPart.SendSound can exit early if a sound module was not found. | SignpostMarv | 2012-10-29 | 1 | -4/+4 |
* | Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send... | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
* | Replacing double-if block in SceneObjectPart.SendSound with Util.Clip | SignpostMarv | 2012-10-29 | 1 | -4/+1 |
* | TryGetScenePresence in TriggerSound is probably meant to be using the ownerID... | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
* | swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to... | SignpostMarv | 2012-10-29 | 1 | -4/+4 |
* | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs | SignpostMarv | 2012-10-29 | 2 | -4/+6 |
* | refactoring thisSpGain in PlayAttachedSound as it was previously using two ty... | SignpostMarv | 2012-10-29 | 1 | -8/+4 |
* | Factoring out an if-else block in PlayAttachedSound as it was using the previ... | SignpostMarv | 2012-10-29 | 1 | -6/+6 |
* | making the max distance for sounds to be heard from their origin a configurab... | SignpostMarv | 2012-10-29 | 2 | -3/+11 |
* | Converting the ISoundModule implementation from an IRegionModule to an INonSh... | SignpostMarv | 2012-10-29 | 1 | -20/+58 |
* | Immediately setting gain to zero as a workaround for code not stopping sound ... | SignpostMarv | 2012-10-29 | 1 | -0/+1 |
* | Fix memory leak where removing an NPC did not remove its circuits. | Justin Clark-Casey (justincc) | 2012-10-29 | 3 | -3/+15 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-10-29 | 1 | -2/+5 |
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| * | Deep copy the collection of at_target objects so it can't be modified while | Melanie | 2012-10-28 | 1 | -2/+5 |
* | | Add "force gc" region console command which manually invokes garbage collection. | Justin Clark-Casey (justincc) | 2012-10-29 | 1 | -1/+2 |
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* | minor: Fix verbose IAR save message to make it a bit clearer that item data i... | Justin Clark-Casey (justincc) | 2012-10-27 | 1 | -1/+1 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-10-26 | 2 | -6/+8 |
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| * | Separate LSL's notion of the default anim from the actually playing anims. | Melanie | 2012-10-26 | 2 | -5/+7 |
| * | Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ... | Melanie | 2012-10-26 | 1 | -1/+1 |
* | | Fix "save iar" hanging permanently if the asset request phase times out. | Justin Clark-Casey (justincc) | 2012-10-26 | 4 | -14/+33 |
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* | minor: Make the error thrown logged when a simulator in grid mode is trying t... | Justin Clark-Casey (justincc) | 2012-10-26 | 1 | -1/+1 |
* | refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi... | SignpostMarv | 2012-10-26 | 2 | -14/+9 |
* | adding ability for listeners to be filtered by regular expressions and a gene... | SignpostMarv | 2012-10-26 | 6 | -19/+242 |
* | Formatting and casing correction in WorldCommModule, trailing new line in OSS... | SignpostMarv | 2012-10-26 | 3 | -5/+5 |
* | minor: Add comment as to why we are pulcking plain old ints out of the LSL_Li... | Justin Clark-Casey (justincc) | 2012-10-26 | 1 | -0/+2 |
* | Removing the apparently superfluous explicit namespace reference so that the ... | SignpostMarv | 2012-10-26 | 1 | -8/+2 |
* | system ints can end up in LSL lists, which can cause counter-intuitive unknow... | SignpostMarv | 2012-10-26 | 1 | -0/+2 |
* | Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin... | Justin Clark-Casey (justincc) | 2012-10-26 | 3 | -103/+106 |