Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Allow custom setting for the console prompt | GuduleLapointe | 2011-11-10 | 1 | -2/+3 |
| | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | ||||
* | minor: Correct misleading method doc on SOG.UpdateRootRotation() | Justin Clark-Casey (justincc) | 2011-11-09 | 1 | -1/+1 |
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* | Correct test failure in sit position check of TestSitAndStandWithNoTarget() | Justin Clark-Casey (justincc) | 2011-11-07 | 1 | -1/+3 |
| | | | | | | Curiously, a Vector3.ToString() will not display the last two places of the float. In this case, the failure of the assertion would confusingly report Expected: <0, 0, 0.8454993> But was: <0, 0, 0.8454993> when actual Z figure is 0.845499337 Should fully address http://opensimulator.org/mantis/view.php?id=5779 | ||||
* | That such a trivial change can be so difficult to get right. Fix it this time. | Melanie | 2011-11-07 | 1 | -1/+1 |
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* | Fix build break | Melanie | 2011-11-07 | 1 | -1/+1 |
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* | Fix up failing test to compensate for changed sit target offset | Melanie | 2011-11-06 | 1 | -2/+2 |
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* | Make the AsyncSceneObjectDeleter send a list of kills. This will make large | Melanie | 2011-11-06 | 1 | -1/+7 |
| | | | | | marquee-selected deletions of single prims or small link sets nearly instantaneous | ||||
* | Convert SendKillObject to take a list of uint rather than sending one | Melanie | 2011-11-06 | 8 | -49/+50 |
| | | | | packet per prim. More to come as we change to make use of this. | ||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2011-11-06 | 1 | -1/+10 |
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| * | HUD attachments: Removes some more messages sent to wrong clients. | Snoopy Pfeffer | 2011-11-06 | 1 | -1/+10 |
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* | | Allow HG and other scene presences not linked to a user account to function. | Melanie | 2011-11-06 | 1 | -1/+4 |
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* | Fix build break | Melanie | 2011-11-05 | 1 | -1/+1 |
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* | Remove spammy autopilot debug | Melanie | 2011-11-05 | 1 | -3/+3 |
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* | Remove some left over debug and reverse experimental reordering of ifs | Melanie | 2011-11-05 | 1 | -4/+2 |
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* | Remove enableprejump config option and associated code as this is now | Melanie | 2011-11-05 | 1 | -3/+0 |
| | | | | fully functional and cannot be disabled because that would break timings. | ||||
* | Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work | Melanie | 2011-11-05 | 2 | -87/+136 |
| | | | | properly. | ||||
* | Change puvlic m_ variable to a getter property | Melanie | 2011-11-05 | 1 | -1/+5 |
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* | ScenePresence part of the Avination animator fixes. | Melanie | 2011-11-05 | 1 | -3/+58 |
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* | Chnaging the sit target adjustment to a more precise approximation of SL. ↵ | Melanie | 2011-11-05 | 1 | -24/+35 |
| | | | | | | Some small fixes ported from Avination. Some white space fixes. | ||||
* | Fix avatar height, removes the hip offset hack | nebadon | 2011-11-05 | 1 | -3/+0 |
| | | | | Author: Mana Janus <mana@mjm-labs.com> | ||||
* | Don't rotate child prims, if only the root prim is rotated. | nebadon | 2011-11-05 | 1 | -2/+2 |
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* | refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity ↵ | Justin Clark-Casey (justincc) | 2011-11-05 | 1 | -12/+12 |
| | | | | instead of individual components of a vector/quat | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-11-05 | 2 | -36/+12 |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2011-11-05 | 2 | -1/+4 |
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| * | | Replacing te linking code with the code from Avination. Link sets prims are now | Melanie | 2011-11-05 | 2 | -36/+12 |
| | | | | | | | | | | | | numbered properly even when sets are linked to sets. | ||||
* | | | Fix NPC sitting for prims without a sit target. | Justin Clark-Casey (justincc) | 2011-11-05 | 4 | -14/+61 |
| |/ |/| | | | | | | | | | | | | | This is to partially address http://opensimulator.org/mantis/view.php?id=5769 We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger. By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>. However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent). Hopefully this can be addressed soon. | ||||
* | | Add comment for experimental effect of removing the Thread.Sleep(20) in ↵ | Justin Clark-Casey (justincc) | 2011-11-04 | 2 | -1/+4 |
|/ | | | | ODEPrim.changevelocity() | ||||
* | On standup, trigger the changed link script event after the avatar has been ↵ | Justin Clark-Casey (justincc) | 2011-11-04 | 1 | -2/+3 |
| | | | | | | | | fully changed. This was meant to help with the script in http://opensimulator.org/mantis/view.php?id=5772 but it doesn't work. Probably the event is fired before the physics actor has been set up again for the stood avatar. Fixing that would be much more complicated, but processing the event last of all seems like a good idea in any case. | ||||
* | Stop llPushObject() from causing problems by adding force via a taint rather ↵ | Justin Clark-Casey (justincc) | 2011-11-04 | 1 | -2/+25 |
| | | | | | | | than directly. This isn't a perfect solution since there can be a race between the taint processing and taint setting, as force needs to be reset after processing. Needs careful locking in the future. | ||||
* | Rename ForEachAvatar back to ForEachScenePresence. The other changes | Dan Lake | 2011-11-03 | 15 | -34/+34 |
| | | | | | | from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence. | ||||
* | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 2011-11-03 | 22 | -153/+120 |
| | | | | | | | | | | | | | | the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-11-03 | 14 | -110/+114 |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2011-11-02 | 13 | -101/+109 |
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| | * | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2011-11-02 | 5 | -329/+394 |
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| | * | | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. | Dan Lake | 2011-11-02 | 10 | -87/+77 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on SOP consistently now. Also started working toward eliminating those calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule from outside SOP in favor of just setting properties on SOP and let SOP decide if an update should be scheduled. This consolidates the update policy within SOP and the client rather than everywhere that makes changes to SOP. Some places forget to call update while others call it multiple times, "just to be sure". UpdateFlag and Schedule*Update will both be made private shortly. UpdateFlag is intended to be transient and internal to SOP so it has been removed from XML serializer for SOPs. | ||||
| * | | | Port the Avination offline messaging system to Core | Melanie | 2011-11-02 | 4 | -23/+37 |
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* | | | | Change default say distance to 20m from 30m, the same as on the big grid. ↵ | Justin Clark-Casey (justincc) | 2011-11-02 | 2 | -2/+2 |
| |_|/ |/| | | | | | | | | | | | | | | This is to improve the migration of scripts that expect a 20m say distance. If you want to keep a 30m say distance then please set this as the say_distance parameter in the [Chat] section of OpenSim.ini. | ||||
* | | | Get some hopefully more useful exception information when ↵ | Justin Clark-Casey (justincc) | 2011-11-02 | 2 | -5/+8 |
| | | | | | | | | | | | | OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules | ||||
* | | | Fix race condition that would sometimes send or save appearance for the ↵ | Justin Clark-Casey (justincc) | 2011-11-02 | 2 | -9/+24 |
|/ / | | | | | | | | | | | | | | | | | wrong avatar. In AvatarFactoryModule.HandleAppearanceUpdateTimer(), we loop through appearance save and send requests and dispatch via a FireAndForget thread. If there was more than one request in the save or send queue, then this led to a subtle race condition where the foreach loop would load in the next KeyValuePair before the thread was dispatched. This gave the thread the wrong avatar ID, leaving some avatar appearance cloudy since appearance data was never sent. This change loads the fields into local references so that this doesn't happen. | ||||
* | | Restore the recursive calling of PRIM_LINK_TARGET because the version I made | Melanie | 2011-11-02 | 1 | -327/+334 |
| | | | | | | | | breaks LINK_SET et al. | ||||
* | | Some positioning fixes from AVN trunk | Melanie | 2011-11-02 | 1 | -1/+42 |
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* | | Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario | Melanie | 2011-11-02 | 1 | -4/+3 |
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* | Removed redundant SceneContents property from Scene. It's the same as ↵ | Dan Lake | 2011-11-01 | 2 | -6/+1 |
| | | | | SceneGraph property. | ||||
* | Part 2 of see_into_this_sim_from_neighbor configuration option removal | Dan Lake | 2011-11-01 | 1 | -10/+7 |
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* | Removed see_into_this_sim_from_neighbor configuration option. | Dan Lake | 2011-11-01 | 2 | -11/+1 |
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* | Add "appearance send" command to allow manual sending of appearance. | Justin Clark-Casey (justincc) | 2011-11-01 | 2 | -4/+21 |
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* | Removed unused show commands from Scene.cs and SceneBase.cs. The show ↵ | Dan Lake | 2011-10-31 | 3 | -48/+13 |
| | | | | modules command in OpenSim.cs now shows both shared modules and region modules. | ||||
* | Adding green dots to map response should be for root agents only | Dan Lake | 2011-10-31 | 1 | -1/+1 |
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* | Fix line endings | Dan Lake | 2011-10-30 | 1 | -23/+23 |
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* | Experimental reorder of Heartbeat loop now simulates physics and sends ↵ | Dan Lake | 2011-10-30 | 1 | -29/+27 |
| | | | | updates to clients prior to sleep. Existing behavior was to sleep BEFORE sending updates. We found this patch reduced latency to clients by 1-2 heartbeat periods. |