index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
That such a trivial change can be so difficult to get right. Fix it this time.
Melanie
2011-11-07
1
-1
/
+1
*
Fix build break
Melanie
2011-11-07
1
-1
/
+1
*
Fix up failing test to compensate for changed sit target offset
Melanie
2011-11-06
1
-2
/
+2
*
Make the AsyncSceneObjectDeleter send a list of kills. This will make large
Melanie
2011-11-06
1
-1
/
+7
*
Convert SendKillObject to take a list of uint rather than sending one
Melanie
2011-11-06
8
-49
/
+50
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2011-11-06
1
-1
/
+10
|
\
|
*
HUD attachments: Removes some more messages sent to wrong clients.
Snoopy Pfeffer
2011-11-06
1
-1
/
+10
*
|
Allow HG and other scene presences not linked to a user account to function.
Melanie
2011-11-06
1
-1
/
+4
|
/
*
Fix build break
Melanie
2011-11-05
1
-1
/
+1
*
Remove spammy autopilot debug
Melanie
2011-11-05
1
-3
/
+3
*
Remove some left over debug and reverse experimental reordering of ifs
Melanie
2011-11-05
1
-4
/
+2
*
Remove enableprejump config option and associated code as this is now
Melanie
2011-11-05
1
-3
/
+0
*
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
Melanie
2011-11-05
2
-87
/
+136
*
Change puvlic m_ variable to a getter property
Melanie
2011-11-05
1
-1
/
+5
*
ScenePresence part of the Avination animator fixes.
Melanie
2011-11-05
1
-3
/
+58
*
Chnaging the sit target adjustment to a more precise approximation of SL. Som...
Melanie
2011-11-05
1
-24
/
+35
*
Fix avatar height, removes the hip offset hack
nebadon
2011-11-05
1
-3
/
+0
*
Don't rotate child prims, if only the root prim is rotated.
nebadon
2011-11-05
1
-2
/
+2
*
refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...
Justin Clark-Casey (justincc)
2011-11-05
1
-12
/
+12
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-11-05
2
-36
/
+12
|
\
|
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2011-11-05
2
-1
/
+4
|
|
\
|
*
|
Replacing te linking code with the code from Avination. Link sets prims are now
Melanie
2011-11-05
2
-36
/
+12
*
|
|
Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
2011-11-05
4
-14
/
+61
|
|
/
|
/
|
*
|
Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...
Justin Clark-Casey (justincc)
2011-11-04
2
-1
/
+4
|
/
*
On standup, trigger the changed link script event after the avatar has been f...
Justin Clark-Casey (justincc)
2011-11-04
1
-2
/
+3
*
Stop llPushObject() from causing problems by adding force via a taint rather ...
Justin Clark-Casey (justincc)
2011-11-04
1
-2
/
+25
*
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
15
-34
/
+34
*
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
22
-153
/
+120
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-11-03
14
-110
/
+114
|
\
|
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2011-11-02
13
-101
/
+109
|
|
\
|
|
*
Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-11-02
5
-329
/
+394
|
|
|
\
|
|
*
|
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
2011-11-02
10
-87
/
+77
|
*
|
|
Port the Avination offline messaging system to Core
Melanie
2011-11-02
4
-23
/
+37
*
|
|
|
Change default say distance to 20m from 30m, the same as on the big grid. Th...
Justin Clark-Casey (justincc)
2011-11-02
2
-2
/
+2
|
|
_
|
/
|
/
|
|
*
|
|
Get some hopefully more useful exception information when OpenJPEG.EncodeFrom...
Justin Clark-Casey (justincc)
2011-11-02
2
-5
/
+8
*
|
|
Fix race condition that would sometimes send or save appearance for the wrong...
Justin Clark-Casey (justincc)
2011-11-02
2
-9
/
+24
|
/
/
*
|
Restore the recursive calling of PRIM_LINK_TARGET because the version I made
Melanie
2011-11-02
1
-327
/
+334
*
|
Some positioning fixes from AVN trunk
Melanie
2011-11-02
1
-1
/
+42
*
|
Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario
Melanie
2011-11-02
1
-4
/
+3
|
/
*
Removed redundant SceneContents property from Scene. It's the same as SceneGr...
Dan Lake
2011-11-01
2
-6
/
+1
*
Part 2 of see_into_this_sim_from_neighbor configuration option removal
Dan Lake
2011-11-01
1
-10
/
+7
*
Removed see_into_this_sim_from_neighbor configuration option.
Dan Lake
2011-11-01
2
-11
/
+1
*
Add "appearance send" command to allow manual sending of appearance.
Justin Clark-Casey (justincc)
2011-11-01
2
-4
/
+21
*
Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...
Dan Lake
2011-10-31
3
-48
/
+13
*
Adding green dots to map response should be for root agents only
Dan Lake
2011-10-31
1
-1
/
+1
*
Fix line endings
Dan Lake
2011-10-30
1
-23
/
+23
*
Experimental reorder of Heartbeat loop now simulates physics and sends update...
Dan Lake
2011-10-30
1
-29
/
+27
*
Remove the SyncRoot locking from Scene which was only being done around the m...
Justin Clark-Casey (justincc)
2011-10-29
3
-32
/
+18
*
Add taint target velocity for ODECharacters as is already done for ODECharact...
Justin Clark-Casey (justincc)
2011-10-29
1
-7
/
+12
*
tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...
Justin Clark-Casey (justincc)
2011-10-29
1
-51
/
+39
[prev]
[next]