Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Tagged long running tests with LongRunningAttribute. | lbsa71 | 2009-04-09 | 7 | -15/+22 |
| | | | | | | * Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit. | ||||
* | * Remove Autooar module pending it's migration to the forge | Justin Clarke Casey | 2009-04-09 | 1 | -99/+0 |
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* | * Allows MRMs to import libraries in the OpenSim bin directory. | Adam Frisby | 2009-04-09 | 1 | -5/+16 |
| | | | | | * Syntax: //@DEPENDS:library.dll | ||||
* | From: Christopher Yeoh <yeohc@au1.ibm.com> | Sean Dague | 2009-04-09 | 3 | -0/+53 |
| | | | | | | | | | | | The attached patch implements osKey2Name and osName2Key which converts between a UUID key for an avatar and an avatar name and vice-versa. osKey2Name is similar to llKey2Name except that it will work even if the avatar being looked up is not in the same region as the script. | ||||
* | * Implements IObject.Materials[].* | Adam Frisby | 2009-04-09 | 3 | -2/+93 |
| | | | | | * This lets you do things like IObject.Materials[0].Texture = new UUID("0000-..."); | ||||
* | * Implements IGraphics interface for MRM Scripting. | Adam Frisby | 2009-04-09 | 6 | -6/+75 |
| | | | | | | * This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap. | ||||
* | * Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e); | Adam Frisby | 2009-04-09 | 2 | -1/+50 |
| | | | | | * This event fires when a new avatar is created within the Scene. (Internally corresponds to EventManager.OnNewPresence) | ||||
* | * Limits MRM scripting to Region Master Avatar only. | Adam Frisby | 2009-04-09 | 1 | -1/+4 |
| | | | | | | * This makes MRM scripting ever so slightly more secure. If you have enforced Object Permissions enabled, it may be acceptable to enable MRM within your regions. * Security bug reports on this feature are much appreciated (eg: anyone finding ways around this to execute a MRM as a basic user). | ||||
* | * World.OnChat no longer fires if there is no chat text (prevents the typing ↵ | Adam Frisby | 2009-04-09 | 1 | -2/+3 |
| | | | | animation packet from firing OnChat) | ||||
* | * Added additional debug testing info to Scene | Adam Frisby | 2009-04-09 | 4 | -6/+57 |
| | | | | | | | * Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.) * Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException * Added some temporary logging to MRM World.* | ||||
* | * Forgot to commit IEntity in last commit. | Adam Frisby | 2009-04-09 | 2 | -0/+67 |
| | | | | | * Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;) | ||||
* | * Moves Name, GlobalID and WorldPosition into new IEntity interface. | Adam Frisby | 2009-04-09 | 5 | -22/+98 |
| | | | | | | | * Avatar and Object now inherit from IEntity. * Avatar.Position is now Avatar.WorldPosition to match IObject property. * Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e); | ||||
* | * Implements retrieving child primitives via World.Objects[id] (MRM) | Adam Frisby | 2009-04-09 | 3 | -5/+16 |
| | | | | | | * Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core) * Updates Test MRM. | ||||
* | * Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e) | Adam Frisby | 2009-04-09 | 2 | -0/+73 |
| | | | | | * This is equivalent to LSL 'touch(int senders)' | ||||
* | * Fixed a number of culture-variant bugs in lsl implicit type conversions. | lbsa71 | 2009-04-09 | 1 | -9/+11 |
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* | * argh. reverted untested fix that snuck into the last commit | lbsa71 | 2009-04-09 | 1 | -2/+1 |
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* | * tagged some more database tests as such | lbsa71 | 2009-04-09 | 1 | -1/+2 |
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* | * Introduced some experimental code with regards to asset data substitution | lbsa71 | 2009-04-08 | 2 | -0/+11 |
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* | * Make it possible to store creator strings in user inventory items as well ↵ | Justin Clarke Casey | 2009-04-08 | 9 | -29/+30 |
| | | | | | | | | | as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed. | ||||
* | * Fix the remainder of the packets that require sessionId checks. | Teravus Ovares | 2009-04-08 | 1 | -32/+929 |
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* | * [SECURITY] Implements additional packet security checks for Object related ↵ | Adam Frisby | 2009-04-08 | 1 | -0/+250 |
| | | | | | | | | packets. * Note: as with the last commit, this requires additional testing. * This represents 2/8ths of packets now being checked appropriately. | ||||
* | * [SECURITY] Implements a large number of new security checks into ↵ | Adam Frisby | 2009-04-08 | 1 | -0/+269 |
| | | | | | | | | Scene/Avatar packet processing within ProcessInPacket. * Notes: this requires heavy testing, it may cause new issues where LL have recycled agent block data for non-security purposes. It can be disabled on Line 4421 of LLClientView.cs by changing m_checkPackets to false. * This represents approx 1/8th of the packets being checked. | ||||
* | Correct unit test for llAngleBetween() | Dahlia Trimble | 2009-04-08 | 2 | -7/+3 |
| | | | | | Reinstate patch for Mantis #3007 | ||||
* | * minor: remove some mono compiler warnings | Justin Clarke Casey | 2009-04-07 | 5 | -17/+17 |
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* | * Remove unnecessary build dependencies on the ExamplemoneyModule stub. | Teravus Ovares | 2009-04-07 | 3 | -3/+0 |
| | | | | | (??? using OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney ???) | ||||
* | * Ooops, really put this on the task queue and not texture | Justin Clarke Casey | 2009-04-07 | 1 | -1/+1 |
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* | * Put AgentTextureCached? response packet on the task queue rather than the ↵ | Justin Clarke Casey | 2009-04-07 | 1 | -3/+2 |
| | | | | | | | | wind queue * Thanks to rtomita for pointing this out. | ||||
* | * Apply http://opensimulator.org/mantis/view.php?id=3406 | Justin Clarke Casey | 2009-04-07 | 1 | -0/+2 |
| | | | | | | | * Makes Second Life environment sensor ranges and maximum response number configurable * Thanks Intimidated | ||||
* | * Apply http://opensimulator.org/mantis/view.php?id=3418 | Justin Clarke Casey | 2009-04-07 | 1 | -6/+10 |
| | | | | | | | * Prevents occasional wind module related exceptions on region server shutdown * Thanks Intimidated! | ||||
* | * Apply http://opensimulator.org/mantis/view.php?id=3227 | Justin Clarke Casey | 2009-04-07 | 5 | -0/+26 |
| | | | | | | | * Implement "Add To Outfit" * Thanks FredoChaplin | ||||
* | temporarily revert llanglebetween patch until unit test can be updated - ↵ | Dahlia Trimble | 2009-04-07 | 1 | -2/+2 |
| | | | | affects Mantis #3007 | ||||
* | remove defective test criteria from unit test for llAngleBetween | Dahlia Trimble | 2009-04-07 | 1 | -4/+4 |
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* | From: Alan Webb <alan_webb@us.ibm.com> | Dr Scofield | 2009-04-07 | 1 | -1/+9 |
| | | | | | | Fix null reference exception during close down of IRC module if the region was not actually initialized. | ||||
* | * Added finite testing to the character and object constructor | Teravus Ovares | 2009-04-07 | 2 | -4/+35 |
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* | * Added a routine to check if a PhysicsVector and Quaternion is finite | Teravus Ovares | 2009-04-07 | 3 | -45/+193 |
| | | | | | | * Now validating input to the Physics scene and warning when something is awry. * This should help nail down that Non Finite Avatar Position Detected issue. | ||||
* | * Tweak the BulletDotNETPlugin character controller so it feels more finished. | Teravus Ovares | 2009-04-07 | 2 | -3/+20 |
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* | Thanks Ewe Loon for Mantis #3007 - llAngleBetween is producing numbers ↵ | Dahlia Trimble | 2009-04-07 | 1 | -1/+4 |
| | | | | | | | greater then Pi Radians. Also modified to use the system constant for Pi and prevent negative results. | ||||
* | * This fixes BulletDotNET so it can now be used on linux. | Teravus Ovares | 2009-04-07 | 1 | -0/+2 |
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* | * BulletDotNET Updates. | Teravus Ovares | 2009-04-07 | 2 | -59/+219 |
| | | | | | * Should react somewhat normally to editing, and setting physics now. | ||||
* | Added some null-checks to Intimidated's patch in r9024. | Homer Horwitz | 2009-04-06 | 1 | -5/+5 |
| | | | | | Hopefully fixes Mantis #3415. | ||||
* | Applying Intimidated's patch to fix anim handling. | Melanie Thielker | 2009-04-06 | 2 | -7/+32 |
| | | | | | | Fixes Mantis #3417 | ||||
* | Add copyright headers, formatting cleanup. | Jeff Ames | 2009-04-06 | 13 | -35/+306 |
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* | Update svn properties. | Jeff Ames | 2009-04-06 | 7 | -247/+247 |
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* | Thank you, Intimidated, for a patch too fix the movement animation handling | Melanie Thielker | 2009-04-06 | 1 | -43/+183 |
| | | | | | | Fixes Mantis #3413 | ||||
* | * Implements World.Parcels[] array for MRM scripting. | Adam Frisby | 2009-04-06 | 7 | -4/+79 |
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* | * Adds AutoOAR module, this will automatically OAR your regions every 20 ↵ | Adam Frisby | 2009-04-06 | 2 | -0/+77 |
| | | | | | | | | minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable. * Adds some MRM XMLDOC | ||||
* | Changed the asynchronous call to get inventory in HG, so that it properly ↵ | diva | 2009-04-05 | 3 | -41/+68 |
| | | | | | | | reports problems. OGS1 should also be changed, but I'm leaving it as is for now. RestSessionObjectPosterResponse is fairly broken and should not be used. Minor changes in Get inventory item in HGAssetMapper. | ||||
* | unspecified sculpt stitching mode now defaults to plane instead of sphere. ↵ | Dahlia Trimble | 2009-04-05 | 1 | -1/+3 |
| | | | | Addresses Mantis #3403 | ||||
* | Ouch. Remove some test left over from r9013, which broke startup | Homer Horwitz | 2009-04-05 | 1 | -2/+1 |
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* | - Add new RegionModulesControllerPlugin to the application modules | Homer Horwitz | 2009-04-05 | 8 | -20/+288 |
| | | | | | | | | - Change several classes to use the new plugin for handling of region-modules (NOTE: No regionmodule is using this yet) - Add necessary prebuild parts (don't forget to runprebuild) Attention: Work in progress. This shouldn't break anything, but you never know... |