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* force objectId to UUID.Zero for non-overridden animations in AvatarAnimation ↵dahlia2011-01-171-1/+4
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* minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2011-01-182-2/+2
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* Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)2011-01-185-10/+10
| | | | Didn't touch the appearance related stuff.
* refactor: remove redundant null checksJustin Clark-Casey (justincc)2011-01-171-30/+15
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* Fix UnackedBytes client stack statistic as seen in "show queues"Justin Clark-Casey (justincc)2011-01-172-3/+3
| | | | Bytes were being wrongly added again on a resend
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-01-171-2/+0
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| * objectId in AvatarAnimation packet should be UUID.Zero for non-overridden ↵dahlia2011-01-171-2/+0
| | | | | | | | animations
* | Revert "DEBUG DEBUG DEBUG"Diva Canto2011-01-171-4/+0
|/ | | | This reverts commit 59c2cd04ba056b85eb4873e472b95826a1cc13b5.
* DEBUG DEBUG DEBUGDiva Canto2011-01-171-0/+4
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* Protect World Map module, RequestMapItemsAsync, from badly formed URLs.Diva Canto2011-01-171-1/+11
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* Fix slam bits being lost when editing perms in prim inventoryMelanie2011-01-141-1/+0
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* Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie2011-01-122-1/+6
| | | | the viewer too much.
* Fix direct item give permissionsMelanie2011-01-125-23/+73
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* Use ToString() rather than a cast (more robust)Melanie2011-01-121-1/+1
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* Partial permissions fix for boxed items.Melanie2011-01-122-0/+17
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* Fix god mode perms adjustmentMelanie2011-01-121-0/+2
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* Added more debug messages under the -verbose option.Diva Canto2011-01-081-2/+6
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* Added a -v|verbose option to save iar.Diva Canto2011-01-082-1/+9
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* Fixes the issue of hung archives. Problem was with SceneObjectSerializer.Diva Canto2011-01-082-1/+13
| | | | Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
* Try to fix a IAR problem reported by nebadon, where save iar seems stuck ↵Diva Canto2011-01-071-0/+4
| | | | forever.
* Minor additional debug message.Diva Canto2011-01-071-0/+2
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* Make HG map search consistent with new syntax for link-region, i.e. ↵Diva Canto2011-01-071-1/+1
| | | | http://foo.org. Old syntax (foo.org) is still supported, but has surprising results when ppl search again, because internally the HG link names start with http.
* A bit more frugal on the caller side of closing agents, now that the ↵Diva Canto2011-01-071-16/+20
| | | | receiving end is async. No need for so much concurrency.
* Spawn a threadlet upon receiving requests to close agents. The operation may ↵Diva Canto2011-01-071-1/+4
| | | | take too long, and we don't need to keep the caller waiting.
* Deal with possibly un-initialized scripts in object transfers. Mantis #5310Diva Canto2011-01-061-1/+4
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* Map search: changed the flag sent to the client. It was 2 (???), now it's 0. ↵Diva Canto2011-01-061-3/+3
| | | | This makes HG map tiles work on map search -- a longstanding annoyance. My map search tests were all ok, but since I don't understand these flag values, this may break something related to map search.
* HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto2011-01-061-4/+11
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-01-051-2/+1
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| * Make the default for the very verbose XMLRPC groups debug setting false ↵Justin Clark-Casey (justincc)2011-01-041-2/+1
| | | | | | | | rather than true!
* | Commented a verbose Debug message in LLUDPServer that got uncommented at ↵Diva Canto2011-01-051-1/+1
|/ | | | some point.
* Note to self: try to make only 3 things at the same time.Diva Canto2011-01-041-1/+1
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* Guard against null Animator.Diva Canto2011-01-041-1/+2
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* Add permissions hooks for object transfersMelanie2011-01-031-4/+57
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* Allow cross-scope friendships to work, and also allow other cross scope nameMelanie2011-01-033-3/+3
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* Fix child agent scopingMelanie2011-01-031-4/+4
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* Fix scoping for prim region crossingsMelanie2011-01-032-2/+2
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* Implement Scope ID lookup on GetLandData. Stacked regions were not handledMelanie2011-01-034-39/+42
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* Fix up a prior fix (refix the fixed fix :)Melanie2010-12-301-1/+1
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* Implement SendPlacesReplyMelanie2010-12-304-0/+66
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* Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors ↵Diva Canto2010-12-292-3/+3
| | | | were not getting notified.
* WARNING: simulator config var change! This affects only system-facing ↵Diva Canto2010-12-271-2/+12
| | | | | | configs. Nothing to do if you follow the rules of not messing with Grid.ini and GridHypergrid.ini. Change the remote Grid region module so that it takes the network connector as a config variable. This allows the region plugin to be reused for both Robust and Simian network connectors.
* Fixes mantis #5279Diva Canto2010-12-251-1/+1
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* This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ↵Diva Canto2010-12-241-0/+5
| | | | 100% sure of what all the consequences of this change are. Pushing up, so others can take a look.
* One more pass at object inventory. This time, fix SceneObjectPartInventory ↵Diva Canto2010-12-242-148/+82
| | | | so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
* Hopefully this fixes all prim inventory issues. No more abort, no more ↵Diva Canto2010-12-231-35/+49
| | | | | | keeping track of time. Simply handle the issues, which are: (1) rapid double requests from the viewer for the same file; (2) sometimes the file generation takes too long and the Xfer request arrives at the XferModule before the file name is added. This still has debug messages commented out, in case this needs more debugging. Pushing it so others can test.
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2010-12-238-960/+52
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2010-12-233-12/+36
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| | * Put back a commented section of code. With some viewers, object inventoryMelanie2010-12-231-6/+5
| | | | | | | | | | | | transfers just don't start without it. Observed my Nebadon and yours truly.
| | * * Re-Adding Scene TimeDilation to Object Update Packets.Teravus Ovares (Dan Olivares)2010-12-232-6/+31
| | | | | | | | | | | | | | | | | | * Added Calculating Time Dilation in the OdePlubin * When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise. * Time Dilation on the update is calculated when the EntityUpdate object is created. The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire. Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
| * | Removed unused code -- this was the previous version of UDP texture sending, ↵Diva Canto2010-12-236-948/+16
| |/ | | | | | | which now lives entirely in LindenUDP space.