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* * Minor: Another small log adjustmentJustin Clarke Casey2008-05-281-1/+1
* * Minor: Log message clean up in archiver codeJustin Clarke Casey2008-05-282-3/+5
* * Put in stubs for "load-oar" command, including ultra-primitive temporary ta...Justin Clarke Casey2008-05-287-14/+198
* * Put textures into a separate assets/ directory in the opensim archiveJustin Clarke Casey2008-05-282-6/+37
* Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke2008-05-285-10/+84
* Mantis#1398. Thank you kindly, cmickeyb for a patch that:Charles Krinke2008-05-281-1/+11
* * Implements duplicate packet tracking. This virtually eliminates object du...Teravus Ovares2008-05-281-1/+64
* Formatting cleanup.Jeff Ames2008-05-2817-173/+171
* Thank you kindly, Melanie for a patch that:Charles Krinke2008-05-281-0/+2
* Thank you very much, ChrisIndigo for a patch that:Charles Krinke2008-05-281-9/+25
* *Hiding the warnings about scanning assemblies when initialising mingchen2008-05-281-2/+7
* Thank you, Grumly57 kindly for:Charles Krinke2008-05-286-10/+33
* Thank you kindly, Melanie for a patch that adds a two-stageCharles Krinke2008-05-281-1/+7
* * Resolves comment removal in string literals in the LSL2CSConverterTeravus Ovares2008-05-281-17/+19
* Change a couple Windows directory separators in SVN module to be platform agn...Jeff Ames2008-05-281-2/+2
* Update svn properties. Fix inconsistent newlines.Jeff Ames2008-05-281-187/+187
* * Include prims.xml file in archiveJustin Clarke Casey2008-05-272-5/+17
* * Add .jp2 extension to archived texturesJustin Clarke Casey2008-05-271-1/+1
* * Write prim archives out as v7 tar files temporarily for testing purposes - ...Justin Clarke Casey2008-05-273-2/+187
* another take on the whole string cleansing, by adding specific poisonSean Dague2008-05-271-2/+5
* * Added new InstallPlugin interface to ITerrainModule.Adam Frisby2008-05-272-10/+22
* * Revert last commit as it opens sim owners up to all sorts of nasty scripts....Teravus Ovares2008-05-271-3/+3
* comment out the x.y security check in the script engine because it's so aggre...Sean Dague2008-05-271-3/+6
* Thank you kindly, Melanie for a patch that adds:Charles Krinke2008-05-272-0/+75
* * Implement asynchronous assets request for archivingJustin Clarke Casey2008-05-271-116/+187
* fixes a CTB when IRCBridgeModule is not configured.Dr Scofield2008-05-271-2/+2
* cleaning up: coding style guidelines violation in RestPlugin.cs. Dr Scofield2008-05-271-0/+23
* I'm dropping the ISimChat interface as that has now been Dr Scofield2008-05-273-40/+4
* * Patch from jhurliman - Implements a binary search in the LLRAW exporter whi...Adam Frisby2008-05-261-26/+44
* Thank you kindly, Melanie for a patch for script resetCharles Krinke2008-05-266-0/+35
* disabling m_log again.Dr Scofield2008-05-261-1/+1
* This cleans up a merge mess from the earlier checkin and implements llOwnerSa...Dr Scofield2008-05-268-73/+91
* Adding OnChatBroadcast event logic to EventManager providing Dr Scofield2008-05-263-108/+165
* * Minor: method documentation fiddling in SceneObjectGroupJustin Clarke Casey2008-05-261-4/+6
* * Break out baby archiving code into separate class ready for async asset req...Justin Clarke Casey2008-05-262-54/+118
* * Extract and boil down necessary texture UUIDs for an archive of the scene p...Justin Clarke Casey2008-05-265-8/+32
* * Refactor: Where possible, change visibility on InnerScene methods to protec...Justin Clarke Casey2008-05-262-89/+90
* * Refactor: remove code duplication between add ScenePresence methods in Inne...Justin Clarke Casey2008-05-262-41/+4
* * Refactor: Separate out RemoveScenePresence and add into InnerScene to match...Justin Clarke Casey2008-05-262-26/+40
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-2521-147/+146
* * A hacky Top Scripts display. It isn't accurate as far as ms accounting, ho...Teravus Ovares2008-05-259-13/+123
* Thank you very much, Melanie for a patch that:Charles Krinke2008-05-251-0/+6
* Thank you very much, Xantor for a patch that:Charles Krinke2008-05-252-2/+32
* Thank you kindly, Tiffany for a patch that helps:Charles Krinke2008-05-252-6/+10
* Thank you kindly, Grumly57 for a patch to improveCharles Krinke2008-05-251-5/+22
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-2513-4/+183
* * phantom sculpties don't request the sculpt texture anymore.Teravus Ovares2008-05-252-3/+39
* * Yet another way to optimize the sculpt mesh generatorTeravus Ovares2008-05-251-25/+25
* * kill a potentially large float array.Teravus Ovares2008-05-251-1/+1
* * Releases Pinned vertex/index list in ODE on next mesh request.Teravus Ovares2008-05-253-5/+28