Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵ | Teravus Ovares | 2007-11-24 | 5 | -18/+59 |
| | | | | the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets.... | ||||
* | *Shared Modules have feelings too! -- Shared Region Modules that are found ↵ | mingchen | 2007-11-24 | 2 | -2/+10 |
| | | | | in DLLs are now correctly loaded automagically. | ||||
* | * Added a nice 'The Region is going down.' message to the user when the sim ↵ | Teravus Ovares | 2007-11-24 | 5 | -3/+60 |
| | | | | owner issues 'shutdown' on the console. | ||||
* | *Fixed bug causing parcel prim counts to stop updating. | mingchen | 2007-11-23 | 1 | -0/+13 |
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* | *Fixed bug that resulted in most land settings being sent to the client. ↵ | mingchen | 2007-11-23 | 1 | -1/+1 |
| | | | | Media settings/parcel name are now correctly sent. | ||||
* | * the export-map now takes 'CurrentOrFirst' Scene, not necessarily the ↵ | lbsa71 | 2007-11-23 | 1 | -5/+4 |
| | | | | CurrentScene (as that is not set initially, and hence the command was a bit unintuitive) | ||||
* | * added some functions for use in raytracing. They're kind of crappy now, ↵ | Teravus Ovares | 2007-11-23 | 6 | -0/+224 |
| | | | | | | | so they only display 'guesses' on the console when you rez a prim. * any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D | ||||
* | Fixed Terrain rescale command | Brian McBee | 2007-11-23 | 1 | -1/+1 |
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* | * Added more comments | Teravus Ovares | 2007-11-22 | 2 | -7/+10 |
| | | | | | * Tweaked the esoteric throttler parameters again. | ||||
* | * Added another code path to skip the packet throttle queues when there's no ↵ | Teravus Ovares | 2007-11-22 | 1 | -7/+73 |
| | | | | need to queue the packet up. | ||||
* | * Quelled a Log format exception in the logging routines. | Teravus Ovares | 2007-11-22 | 2 | -5/+10 |
| | | | | | | * Tweaked some esoteric throttle settings * Removed AgentThrottle from the unsupported packet list. | ||||
* | Created a client driven packet throttler. The sim now respects the client's ↵ | Teravus Ovares | 2007-11-22 | 3 | -21/+434 |
| | | | | | | | network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. * Consider this experimental.. however, it looks very promising. | ||||
* | * Added code to capture the draw distance setting from the client. | Teravus Ovares | 2007-11-22 | 4 | -13/+113 |
| | | | | | * Added a support function to InnerScene to calculate the distance between two vectors. | ||||
* | Fixed bug that can lead to infinitive loops | MW | 2007-11-21 | 1 | -0/+6 |
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* | * Did some initial work for prim crossing. Just glue so far. | Teravus Ovares | 2007-11-21 | 11 | -11/+321 |
| | | | | | * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets. | ||||
* | fix for mantis #2 from Justin Casey (IBM) | Sean Dague | 2007-11-20 | 2 | -3/+12 |
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* | patch for llDie from Kurt Taylor (IBM) | Sean Dague | 2007-11-20 | 1 | -1/+1 |
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* | per chi11ken: adding check for out-of-bounds avatars in POS | Brian McBee | 2007-11-20 | 1 | -0/+18 |
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* | New improved POS! With slippery avatars and extra calculations. | Brian McBee | 2007-11-20 | 1 | -0/+10 |
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* | fixed potential reference invalidation and array out of bounds exception in ↵ | Jeff Ames | 2007-11-20 | 1 | -2/+4 |
| | | | | basicphysics | ||||
* | fixed array range out of bounds exception and reference invalidation under ↵ | Jeff Ames | 2007-11-20 | 1 | -21/+26 |
| | | | | load in POS | ||||
* | Reverting my POS changes. I need to think this through a bit more. | Brian McBee | 2007-11-20 | 1 | -14/+14 |
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* | *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵ | Teravus Ovares | 2007-11-20 | 11 | -352/+425 |
| | | | | | | | threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed. | ||||
* | POS physics. tweaking stair-climbing which broke with my last change | Brian McBee | 2007-11-20 | 1 | -12/+14 |
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* | POS physics: removed "stickiness" from avatars so they can slide along ↵ | Brian McBee | 2007-11-20 | 1 | -10/+8 |
| | | | | surfaces instead of sticking to them. | ||||
* | put in changes to only keep the last terrain revision. The current | Sean Dague | 2007-11-19 | 1 | -0/+14 |
| | | | | | | | unbounded model causes performance and filesystem filling grief. Before enabling this again, we need a reasonable bounding model. | ||||
* | Tweaked for a possibility of 10 elements. | Teravus Ovares | 2007-11-19 | 1 | -1/+1 |
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* | * Added noisy debug information on the Verbose console to help debugging ↵ | Teravus Ovares | 2007-11-19 | 1 | -0/+20 |
| | | | | oddly placed prim. | ||||
* | * Space allocation fix for prim outside region. >256 & <0. | Teravus Ovares | 2007-11-19 | 1 | -0/+12 |
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* | hopefully resolve mantis issue #10 by locking correcty around terrain methods | Sean Dague | 2007-11-19 | 1 | -50/+54 |
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* | Fixed - outside of bounds error. | Teravus Ovares | 2007-11-19 | 1 | -1/+1 |
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* | * Changed namespace | lbsa71 | 2007-11-19 | 2 | -2/+0 |
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* | fixed POS rotation with certain angles | Jeff Ames | 2007-11-19 | 1 | -4/+4 |
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* | added rotation support to POS | Jeff Ames | 2007-11-19 | 1 | -4/+8 |
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* | * Split space array structure into a two dimentional array instead of a ↵ | Teravus Ovares | 2007-11-19 | 1 | -27/+38 |
| | | | | single one. Once again. Should help debugging space/copy issues. | ||||
* | Added medium debug information to Verbose mode of the console about ↵ | Teravus Ovares | 2007-11-19 | 1 | -7/+72 |
| | | | | Prim/space movements. Should help make sense of the copy prim bug. Use for Pastebin. :D | ||||
* | * Copy/SpaceBorder Fix attempt number 3, hopefully the last | Teravus Ovares | 2007-11-18 | 1 | -11/+21 |
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* | * 2nd attempt to fix the Spaceborder/copy bug | Teravus Ovares | 2007-11-18 | 1 | -1/+6 |
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* | * Supressed the "not a module assembly" warning for verbosity reasons. | Adam Frisby | 2007-11-18 | 1 | -2/+2 |
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* | flying in POS should be a bit smoother | Jeff Ames | 2007-11-18 | 1 | -4/+15 |
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* | * Tentative Bug fix for OptikSL's intermittant Copy prim error. | Teravus Ovares | 2007-11-18 | 1 | -13/+23 |
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* | * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵ | Teravus Ovares | 2007-11-18 | 13 | -74/+76 |
| | | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset. | ||||
* | cleaned up some mono compiler warnings | Jeff Ames | 2007-11-18 | 12 | -77/+65 |
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* | first stab at implementation of CopyInventoryItem | Jeff Ames | 2007-11-18 | 5 | -43/+97 |
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* | * Found several cases where prim set physical were not subscribing to ↵ | Teravus Ovares | 2007-11-18 | 5 | -0/+26 |
| | | | | physics events. | ||||
* | Made the background (ie empty space) colour of the exported map image blue. | MW | 2007-11-18 | 1 | -0/+2 |
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* | Added "export-map <filename>" console command to the region server that will ↵ | MW | 2007-11-18 | 2 | -0/+56 |
| | | | | export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server. | ||||
* | Attempt to get World Map working in Grid mode, will need to be using the ↵ | MW | 2007-11-18 | 8 | -64/+99 |
| | | | | | | | | | | grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes. | ||||
* | For every problem there's a solution that is simple, neat and wrong. | Dalien Talbot | 2007-11-18 | 1 | -4/+1 |
| | | | | | | | Looks like it has nothing to do with childregions - reverting and will try to debug after the sleep. Sorry for the noise :) | ||||
* | Looks like we're requesting the mapblocks for every agent - including | Dalien Talbot | 2007-11-18 | 1 | -1/+4 |
| | | | | | | | childagents. The infrastructure is not robust enough to handle it at this time - so ignore all the MapBlock requests for childagents. |