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* Log situations where workitem event threads are aborted on stop request becau...Justin Clark-Casey (justincc)2012-12-121-3/+3
* Add "debug script log" command to allow setting a numeric debug level on indi...Justin Clark-Casey (justincc)2012-12-123-13/+89
* Add asset id to "show script" and "show scripts" command output to make it ea...Justin Clark-Casey (justincc)2012-12-121-0/+1
* BulletSim: do not return the current velocity for targetVelocity.Robert Adams2012-12-121-0/+11
* BulletSim: fix crash caused by the creation of a linkset child that is under ...Robert Adams2012-12-111-4/+4
* BulletSim: protect character property setting to remove crash from taints set...Robert Adams2012-12-112-21/+42
* BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams2012-12-113-20/+45
* BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...Robert Adams2012-12-111-2/+2
* BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-114-8/+22
* BulletSim: set mass for single prim linksets when going physical. This fixes ...Robert Adams2012-12-111-1/+8
* BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams2012-12-102-5/+7
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-1012-38/+155
* BulletSim: some comments about rebuilding linksets (having to recompute and r...Robert Adams2012-12-091-3/+6
* BulletSim: adjust friction and restitution based on material type.Robert Adams2012-12-092-5/+17
* HGAssetMapper: Get wasn't really working. It's true that some assets are copi...Diva Canto2012-12-091-3/+35
* Switched the order by which foreign inventory and foreign assets are brought ...Diva Canto2012-12-091-6/+4
* UserManagementModule: search the local cache for names too.Diva Canto2012-12-092-1/+11
* BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams2012-12-082-11/+24
* BulletSim: fix small problem with setting size/scale of native shapes which c...Robert Adams2012-12-081-6/+9
* BulletSim: update comments and add more to TODO list.Robert Adams2012-12-082-4/+10
* Re-enable code disabled in f605a62 to allow a TaskInventoryAccepted message t...Justin Clark-Casey (justincc)2012-12-081-70/+68
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-12-076-358/+461
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| * BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams2012-12-062-83/+130
| * BulletSim: update and add to the TODO list.Robert Adams2012-12-061-31/+56
| * BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams2012-12-061-27/+34
| * BulletSim: only check position sanity if the prim is physical -- the user can...Robert Adams2012-12-061-3/+1
| * BulletSim: add values for material friction and restitution. Fix line endings...Robert Adams2012-12-061-191/+185
| * BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...Robert Adams2012-12-061-14/+28
| * BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams2012-12-062-20/+38
* | Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...Justin Clark-Casey (justincc)2012-12-071-1/+3
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* Instead of printing script errors out to console, put to debug log so that we...Justin Clark-Casey (justincc)2012-12-061-1/+11
* minor: Fix more compiler warnings in CoreModules tests by properly overriding...Justin Clark-Casey (justincc)2012-12-055-5/+16
* Add engine-wide events queued and events processed numbers to output of "xeng...Justin Clark-Casey (justincc)2012-12-051-1/+14
* Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...Justin Clark-Casey (justincc)2012-12-055-7/+13
* Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...Justin Clark-Casey (justincc)2012-12-053-4/+15
* For now, sort "show scripts" output in descending order sorted by events proc...Justin Clark-Casey (justincc)2012-12-051-3/+21
* Add IScriptInstance.EventsProcessed stat so that we can record this informati...Justin Clark-Casey (justincc)2012-12-053-0/+10
* In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...Justin Clark-Casey (justincc)2012-12-051-2/+1
* On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...Justin Clark-Casey (justincc)2012-12-051-2/+1
* minor: also comment out the debug log message which reports searching for chi...Justin Clark-Casey (justincc)2012-12-041-2/+2
* minor: Comment out "Delivering IM to..." messages for now.Justin Clark-Casey (justincc)2012-12-041-3/+3
* minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.Justin Clark-Casey (justincc)2012-12-041-4/+11
* Bug fix in OfflineMessageModule. Mantis #6446Diva Canto2012-12-041-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-12-0314-287/+578
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| * BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-037-80/+95
| * BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams2012-12-034-111/+115
| * BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams2012-12-032-3/+22
| * BulletSim: begin tracking a TODO list. There just are so many things to remem...Robert Adams2012-12-031-0/+112
| * BulletSim: revert angular vertical attraction from motor to code. The motor c...Robert Adams2012-12-031-47/+19
| * BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams2012-12-032-17/+17