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* Correctly flag group owned prims in the land prim listMelanie Thielker2009-04-164-5/+8
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* Fix build break and change some groups interfacesMelanie Thielker2009-04-164-10/+7
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* Expose the GroupRecord and it's accessor APIMelanie Thielker2009-04-161-9/+1
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* Add the XML manifests needed to get the new style modules to load.Melanie Thielker2009-04-152-0/+26
| | | | | | Scripting now works again
* Prevent a nullref when no script engines are loadedMelanie Thielker2009-04-151-0/+3
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* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-154-1/+38
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* Make sim health data more usefulMelanie Thielker2009-04-151-1/+23
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* minor: Remove some mono compiler warnings. Uncomment code when it's ↵Justin Clarke Casey2009-04-154-11/+11
| | | | actually being used.
* * Make it possible to add a request id to load and save oar requestsJustin Clarke Casey2009-04-158-38/+83
| | | | | | * This allows specific requests to be identified.
* Convert both script engines to new region module format. Add proper unloadMelanie Thielker2009-04-157-17/+83
| | | | | | handling to XEngine. Add needed stubs to DotNetEngine.
* * Resolve unit test failure introduced in r9148 (probably)Justin Clarke Casey2009-04-151-1/+0
| | | | | | * Have the test scene always return success for session id authentication for now
* Another cleanup: Region_Status renamed to RegionStatus, and a usage comment ↵Johan Berntsson2009-04-153-4/+4
| | | | added
* Renamed splitID in Scene and added comments on usageJohan Berntsson2009-04-151-1/+8
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* One less vulnerability in the HG: detecting foreign users trying to come in ↵diva2009-04-141-1/+13
| | | | with local user IDs. If that happened by accident, too bad, foreign user can't come in with that ID. This test is a consequence of not having truly global names yet.
* Adds session authentication upon NewUserConnections. Adds user key ↵diva2009-04-147-114/+291
| | | | authentication (in safemode only) upon CreateChildAgents. All of this for Hypergrid users too. This addresses assorted spoofing vulnerabilities.
* * Make archiver tests pump the asset server manually instead of starting the ↵Justin Clarke Casey2009-04-144-4/+13
| | | | | | | | | normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque
* Fix for minor bug introduced yesterday, HG only. Can't lookup the profile ↵diva2009-04-141-1/+1
| | | | when we're looking up the profile...
* * Explicitly start the asset server thread so that unit tests can run single ↵Justin Clarke Casey2009-04-141-0/+2
| | | | rather than multi-threaded (which may be behind the occasional test freezes)
* * refactor: rename AssetCache.Initialize() to AssetCache.Reset() to avoid ↵Justin Clarke Casey2009-04-141-5/+6
| | | | having Initialise() and Initialize() in the same class - very difficult to read.
* Formatting cleanup.Jeff Ames2009-04-147-13/+13
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* Add copyright headers.Jeff Ames2009-04-145-5/+140
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* Update svn properties.Jeff Ames2009-04-1415-873/+873
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* * Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares2009-04-143-183/+535
| | | | | * Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier
* Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker2009-04-143-0/+15
| | | | | | avatar interests update.
* Add the RegionLoaded(Scene) API to the new region module interface to allowMelanie Thielker2009-04-142-0/+17
| | | | | | | region modules to use another region module's interfaces and events in a scene context
* Making OGS1UserServices friendly to subclassing.diva2009-04-141-29/+45
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* Cleaning up old circuit upon client close.diva2009-04-141-0/+2
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* * Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵Teravus Ovares2009-04-146-34/+150
| | | | | | | | | singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
* * Set eol-style: native on J2KImage.csTeravus Ovares2009-04-131-2/+2
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* - Moved TerrainModule to the new region-module system.Homer Horwitz2009-04-132-32/+40
| | | | | | - Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably. - Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
* Remove m_moduleCommands. It wasn't used anywhere; probably a left-over from ↵Homer Horwitz2009-04-131-31/+8
| | | | before ICommander times
* * Some more experimental work on distributed assets. Nothing hotwired yet.lbsa712009-04-132-75/+98
| | | | | | | | | * Introduced preprocess step in FetchAsset (Might revert this later) * Some minor CCC * Added actual implementation of GetUserProfile( uri ) and the corresponding handler to OGS1. * Introduced non-functioning GetUserUri( userProfile) awaiting user server wireup (this might move elsewhere)
* * Remove null reference exception in the J2KDecoderModule's J2K repair ↵Teravus Ovares2009-04-131-2/+14
| | | | routine for when the asset we're looking up isn't an image at all. (did someone set the texture on the side of a primitive to some other kind of asset with the script engine?)
* *Bypass J2kDecoder when asset is nullTeravus Ovares2009-04-131-0/+4
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* if Data is null, shortcut to client.SendImageNotFound, as any otherSean Dague2009-04-131-3/+10
| | | | | option at this point is going to give us a NullReferenceException
* scream out a bit warning if we failed to set default imageSean Dague2009-04-131-0/+2
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* catch for a null asset so we don't get an exception here, though thisSean Dague2009-04-131-1/+7
| | | | | probably just makes the decoder break somewhere else.
* put J2KImage into it's own file, please no doubling up on classes inSean Dague2009-04-132-316/+354
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* Thank you, dslake, for a patch that converts many of the linear searchesMelanie Thielker2009-04-122-256/+197
| | | | | | | | in SceneGraph to fast dictionary lookups. Includes a regression fix for attachments by myself. Fixes Mantis #3312
* Actually do what I promised in the previous commit :/Melanie Thielker2009-04-121-4/+14
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* Funnel stored (offline) IMs through the Scene EventManager to make sureMelanie Thielker2009-04-121-14/+10
| | | | | | | they are processed by the modules rather than sent to the client directly. Allows friends and group requests and responses to be saved, too
* Actually remove the script if it tries to remove itself.Melanie Thielker2009-04-124-5/+38
| | | | | | Fixes Mantis #2929
* Fix a regression where animations would only be sent if the avatar hasMelanie Thielker2009-04-123-5/+73
| | | | | | | attachments. Convert base types to LSL types for event marshalling through IScriptModule to avoid parameter errors.
* Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker2009-04-115-1/+42
| | | | | | | | This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
* * Minor MRM CleanupAdam Frisby2009-04-1114-614/+662
| | | | | | | * Interfaces now live in Interfaces subdirectory. * Namespace does not yet reflect this change. * Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?]
* Correct Opensim.ini.example to reflect the default settings for clouds.idb2009-04-111-49/+2
| | | | | | Fixes Mantis #3421 Change the agent/avatar events subscriptions to just OnNewClient. The data only needs to be sent once and keeping track of log ins/movements is not required. This will also send cloud data to child agents so that they can see clouds above neighbouring regions not just regions that they have visited.
* * BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ↵Teravus Ovares2009-04-111-2/+93
| | | | now.
* * Add catch-all error handlers back to scene.Teravus Ovares2009-04-111-8/+8
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* * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵Teravus Ovares2009-04-114-25/+37
| | | | Interface. (blame prebuild)
* * Adds Physical/Active Linkset support to BulletDotNETPluginTeravus Ovares2009-04-101-108/+268
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