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My fork of OpenSim for IG and DG, called SledjChisl.
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minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-07-30
1
-3
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+4
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*
minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
2011-07-30
4
-8
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+26
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*
refactor: extract method that generates a physics mesh from prim shape data
Justin Clark-Casey (justincc)
2011-07-30
1
-117
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+141
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*
refactor: extract code which generate points and faces from sculpt data into ...
Justin Clark-Casey (justincc)
2011-07-30
1
-220
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+240
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*
fix bug in previous commit
Justin Clark-Casey (justincc)
2011-07-30
1
-1
/
+2
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*
refactor: move the code that generates physics meshs from prim mesh data into...
Justin Clark-Casey (justincc)
2011-07-30
1
-99
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+123
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*
Replace the generic exception logging in flotsam asset cache with more specif...
Justin Clark-Casey (justincc)
2011-07-30
1
-26
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+24
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correct misleading "fcache status" text - deep scans are not performed when t...
Justin Clark-Casey (justincc)
2011-07-30
1
-1
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+1
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Temporarily put in a log line which shows which locale the user is running in.
Justin Clark-Casey (justincc)
2011-07-29
2
-0
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+6
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When we start the appearance saving thread, make sure we set the culture to E...
Justin Clark-Casey (justincc)
2011-07-29
1
-0
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+5
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Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...
Justin Clark-Casey (justincc)
2011-07-29
1
-1
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+11
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fix extremely minor Ode bug where the _taintedPrimL list would always be clea...
Justin Clark-Casey (justincc)
2011-07-29
1
-3
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+14
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*
refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...
Justin Clark-Casey (justincc)
2011-07-29
1
-28
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+36
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*
refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...
Justin Clark-Casey (justincc)
2011-07-29
1
-182
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+191
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*
refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...
Justin Clark-Casey (justincc)
2011-07-29
1
-270
/
+274
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When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...
Justin Clark-Casey (justincc)
2011-07-29
1
-4
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+8
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*
Ensure that packet headers get parsed correctly
Melanie
2011-07-27
1
-0
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+29
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*
Fix LLTextBox to work with the updated libOMV
Melanie
2011-07-23
5
-5
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+12
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*
Pass the first name and last name from the agent circuit data to the authoriz...
Justin Clark-Casey (justincc)
2011-07-23
3
-19
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+27
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*
Fixed serverside_object_permission default value confliction
Makopoppo
2011-07-23
1
-1
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+1
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For default everyone permissions on library items, make notecards and scripts...
Justin Clark-Casey (justincc)
2011-07-23
1
-8
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+4
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Remove manually permissions settings on all current library items so that the...
Justin Clark-Casey (justincc)
2011-07-23
3
-2
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+15
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*
Revert "Don't load current/next/everyone/base permissions from the library it...
Justin Clark-Casey (justincc)
2011-07-23
3
-15
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+2
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Don't load current/next/everyone/base permissions from the library item xml f...
Justin Clark-Casey (justincc)
2011-07-23
3
-2
/
+15
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*
Fix problem where sculpts were not getting physical proxies
Justin Clark-Casey (justincc)
2011-07-22
1
-2
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+2
*
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BulletSim: Parameters settable from ini file. Linksets. Physical property val...
Robert Adams
2011-08-05
4
-213
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+316
*
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BulletSim: fix buoyancy for prims. Start of configurable physics parameters.
Robert Adams
2011-07-22
2
-17
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+92
*
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Pass collisions and updates in pinned memory (saves marshaling).
Robert.Adams
2011-07-22
4
-98
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+151
*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-07-22
3
-30
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+39
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Generate the initial maptile asynchronously
Oren Hurvitz
2011-07-22
2
-15
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+17
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
root
2011-07-21
1
-14
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+0
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*
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When handling SetAppearance packet, always save the appearance; not only if t...
Oren Hurvitz
2011-07-21
1
-5
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+5
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*
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Fixed updating avatar appearance
Oren Hurvitz
2011-07-21
1
-10
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+17
*
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Merge branch 'master' into bulletsim
Dan Lake
2011-07-20
36
-620
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+1335
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Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
Dan Lake
2011-07-20
1
-14
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+0
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/
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*
Apply the localID to the Physics actor to prevent null calls later
Careminster Team
2011-07-19
1
-3
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+3
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*
Tidy up a superfluous AddPrimShape override in PhysicsScene
Careminster Team
2011-07-19
1
-1
/
+0
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*
On all undo/redo operations, consistently lock the undo object for everything...
Justin Clark-Casey (justincc)
2011-07-19
1
-5
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+1
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*
If we store an undo, wipe anything already present on the redo stack
Justin Clark-Casey (justincc)
2011-07-19
1
-0
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+3
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*
stop redo throwing an exception if there is nothing to redo
Justin Clark-Casey (justincc)
2011-07-19
1
-10
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+13
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*
refator: simplify UndoState.Compare() code
Justin Clark-Casey (justincc)
2011-07-19
1
-20
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+9
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*
rip out pointless null checks in UndoState where part can never be null
Justin Clark-Casey (justincc)
2011-07-19
1
-81
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+72
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*
Fix undo when changing just the root prim's position in a linkset.
Justin Clark-Casey (justincc)
2011-07-19
3
-9
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+11
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*
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...
Justin Clark-Casey (justincc)
2011-07-19
3
-6
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+6
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*
comment out all kinds of debugging guff
Justin Clark-Casey (justincc)
2011-07-19
4
-44
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+44
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*
Fix undo for rotation of the root prim in a linkset on its own.
Justin Clark-Casey (justincc)
2011-07-19
2
-8
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+15
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*
Fix undo of rotation of single prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
2
-9
/
+11
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*
Fix undo of prim group rotation.
Justin Clark-Casey (justincc)
2011-07-19
3
-24
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+34
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*
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...
Justin Clark-Casey (justincc)
2011-07-19
2
-7
/
+11
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*
Stop undo of just the root prim position in the linkset from shifting the who...
Justin Clark-Casey (justincc)
2011-07-19
4
-14
/
+20
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