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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
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...
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*
move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
2011-08-04
2
-17
/
+13
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*
Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
2011-08-04
2
-6
/
+8
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*
When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
2011-08-04
3
-3
/
+7
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*
extend npc move test to check a second movement
Justin Clark-Casey (justincc)
2011-08-04
2
-3
/
+22
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*
eliminate pre-existing unused SP.StopMovement()
Justin Clark-Casey (justincc)
2011-08-04
1
-8
/
+1
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*
Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
2011-08-04
2
-7
/
+7
|
*
eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...
Justin Clark-Casey (justincc)
2011-08-04
1
-3
/
+4
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*
Stop calling the SP.ResetMoveToTarget() code if a target is not actually set
Justin Clark-Casey (justincc)
2011-08-03
1
-6
/
+16
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*
remove move to duck walk compensation - no longer required.
Justin Clark-Casey (justincc)
2011-08-03
2
-13
/
+17
|
*
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
2011-08-03
4
-4
/
+34
|
*
extend move test to check avatar is moving in the right direction after setti...
Justin Clark-Casey (justincc)
2011-08-03
1
-0
/
+13
|
*
extend move test to check one beat of the simulator without actually asking t...
Justin Clark-Casey (justincc)
2011-08-03
2
-5
/
+15
|
*
Add passing but incomplete NPC move regression test
Justin Clark-Casey (justincc)
2011-08-03
1
-47
/
+25
|
*
stop avatar service being set up in NPC TestCreate() - it's no longer used
Justin Clark-Casey (justincc)
2011-08-03
1
-6
/
+48
|
*
refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
2011-08-03
3
-39
/
+15
|
*
get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
2011-08-03
7
-37
/
+24
|
*
enable the NPC module for its regression test
Justin Clark-Casey (justincc)
2011-08-03
1
-0
/
+2
|
*
Put config to enable disable [NPC] module.
Justin Clark-Casey (justincc)
2011-08-03
1
-4
/
+7
|
*
Do a partial fix/implementation of OSSL osNpcMoveTo()
Justin Clark-Casey (justincc)
2011-08-03
4
-67
/
+109
|
*
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...
Justin Clark-Casey (justincc)
2011-08-03
2
-12
/
+30
|
*
Implement move to/autopilot for z axis movement as well.
Justin Clark-Casey (justincc)
2011-08-03
2
-17
/
+40
|
*
get autopilot/go here to work immediately.
Justin Clark-Casey (justincc)
2011-08-03
1
-3
/
+7
|
*
refactor: Move update_movement_flag and the final check inside the m_allowMov...
Justin Clark-Casey (justincc)
2011-08-03
1
-5
/
+5
|
*
refactor: move out code from HandleAgentUpdate() which processes updates to m...
Justin Clark-Casey (justincc)
2011-08-03
1
-98
/
+116
|
*
Fix Flotsam cache so it will use the disk cache if the memory cache is enabled
Robert Adams
2011-08-02
1
-2
/
+2
|
*
Partially fix autopilot/go here
Justin Clark-Casey (justincc)
2011-08-02
6
-118
/
+98
|
*
remove ancient late 2008 cruft that handles the situation where the GetRegion...
Justin Clark-Casey (justincc)
2011-08-02
1
-10
/
+1
|
*
Change GridService.GetRegionByName() to only return info if there is an exact...
Justin Clark-Casey (justincc)
2011-08-02
1
-2
/
+5
|
*
Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
2011-08-02
4
-6
/
+5
|
*
Get osNpcCreate appearance working with avatars that are currently in the scene.
Justin Clark-Casey (justincc)
2011-08-01
4
-9
/
+52
|
*
Move common gemo/agent map name code into CreateGeom()
Justin Clark-Casey (justincc)
2011-08-01
1
-11
/
+5
|
*
Instead of preserving old name in geom_name_map in change size or shape, use ...
Justin Clark-Casey (justincc)
2011-08-01
1
-7
/
+3
|
*
comment out unused code in OdeScene.TriCallback()
Justin Clark-Casey (justincc)
2011-08-01
1
-12
/
+12
|
*
On geom removal, remove the name from the OdeScene.geom_name_map too
Justin Clark-Casey (justincc)
2011-08-01
1
-0
/
+1
|
*
remove the unused ODEPrim.prev_geom field
Justin Clark-Casey (justincc)
2011-08-01
1
-3
/
+0
|
*
When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...
Justin Clark-Casey (justincc)
2011-08-01
1
-0
/
+2
|
*
refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
2011-08-01
3
-43
/
+48
|
*
minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...
Justin Clark-Casey (justincc)
2011-08-01
2
-1
/
+4
|
*
If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...
Justin Clark-Casey (justincc)
2011-08-01
1
-1
/
+4
|
*
minor: indentation correction
Justin Clark-Casey (justincc)
2011-08-01
1
-17
/
+13
|
*
Comment out SOP logging message I accidentally left in
Justin Clark-Casey (justincc)
2011-07-31
1
-1
/
+1
|
*
refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...
Justin Clark-Casey (justincc)
2011-07-31
1
-71
/
+86
|
*
Remove _mesh field since the mesh data no longer needs to be stored after it'...
Justin Clark-Casey (justincc)
2011-07-31
1
-49
/
+16
|
*
refactor: Remove argument to pass in an initial mesh to OdePrim since this is...
Justin Clark-Casey (justincc)
2011-07-31
2
-27
/
+5
|
*
minor: correct method doc for last commit
Justin Clark-Casey (justincc)
2011-07-31
1
-1
/
+1
|
*
refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...
Justin Clark-Casey (justincc)
2011-07-31
1
-3
/
+3
|
*
minor: method doc
Justin Clark-Casey (justincc)
2011-07-31
2
-4
/
+20
|
*
Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...
Justin Clark-Casey (justincc)
2011-07-30
1
-33
/
+40
|
*
refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability
Justin Clark-Casey (justincc)
2011-07-30
1
-11
/
+14
|
*
minor: remove mono compiler warnings, some code spacing adjustments
Justin Clark-Casey (justincc)
2011-07-30
3
-7
/
+8
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