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* make Stopped a property of the SceneObjectPart instead of in theSean Dague2008-01-082-12/+14
* * Removed unneeded and uneeded debug messagelbsa712008-01-081-2/+0
* * Removed superfluous and erroneous perms check on parts.lbsa712008-01-081-392/+390
* * Heavy refactoring of MultipleObjUpdate flow for readabilitylbsa712008-01-081-117/+106
* Minor prim inventory method refactoringJustin Clarke Casey2008-01-072-36/+21
* Trigger persistence of the scripts in a prim's inventory when that inventory ...Justin Clarke Casey2008-01-073-6/+36
* Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2008-01-072-7/+2
* Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey2008-01-073-47/+65
* Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...Justin Clarke Casey2008-01-073-27/+30
* Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey2008-01-079-29/+111
* Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2008-01-062-96/+137
* Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey2008-01-062-205/+245
* Set svn:eol-style.Jeff Ames2008-01-061-52/+52
* Factor out TaskInventoryItemJustin Clarke Casey2008-01-063-83/+15
* Prim inventory phase 4. Properly recover the prim folder ID from storage. S...Justin Clarke Casey2008-01-063-31/+97
* Persistent prim inventory phase 3. Now retrieving prim item data from persis...Justin Clarke Casey2008-01-052-28/+77
* * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...Teravus Ovares2008-01-052-4/+7
* * Re-enabling parcel prim count updates, as it doesn't cause errors on the co...Teravus Ovares2008-01-051-2/+2
* Dah, don't try and commit the primitems table if we're not running with prim ...Justin Clarke Casey2008-01-051-1/+37
* Only one queue is used for load/unload of scripts.Tedd Hansen2008-01-052-20/+22
* Prim inventory storage phase 2. Add a prim inventory script item to sqlite e...Justin Clarke Casey2008-01-051-6/+129
* Inventory subfolders working again in grid mode.Brian McBee2008-01-051-56/+58
* Removed ModuleName because its like that and thats the way it is (according t...Tedd Hansen2008-01-052-2/+0
* Added ModuleName to /OpenSim/StartUp modules + debug messages during startupTedd Hansen2008-01-052-9/+3
* Added some comments + Ahlotta Debugging in startup sequenceTedd Hansen2008-01-051-37/+69
* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-057-407/+233
* Added errorhandler+tip that grid server might not be running on grid registra...Tedd Hansen2008-01-051-4/+12
* * Applying jhurliman's LLSD login enablement patch.Teravus Ovares2008-01-051-0/+1
* * Fixed a waste of resources in ODE. Possibly a cause of thread leak.Teravus Ovares2008-01-051-2/+2
* Log instead of crash on some specific unknown startup bug I'm gettingTedd Hansen2008-01-051-8/+49
* *Added ability to skip any use of the console when configuring and assume def...mingchen2008-01-041-2/+2
* * Fixed situation where sometimes your avatar tries to land and gets 'put' 80...Teravus Ovares2008-01-041-1/+8
* * Added the ability for estate managers to use the magic secondlife blue card...Teravus Ovares2008-01-045-33/+133
* * Fixing a the time clock issue on Sim Restart messages. See Mantis 287Teravus Ovares2008-01-041-2/+3
* * Made covenant changes made in the estate tools persist across sim restarts.Teravus Ovares2008-01-031-1/+2
* Tweaked "show users" formatting, added user's IP address to display.Brian McBee2008-01-032-7/+14
* * changed form Debug to Verbose on Texture sendinglbsa712008-01-031-1/+1
* * Added removal of TextureSenders and UserTextureDownloadService on agent lea...lbsa712008-01-033-5/+34
* Set svn:eol-style.Jeff Ames2008-01-032-232/+232
* * Some work on TextureDownloadModulelbsa712008-01-033-214/+236
* Reduce maximum number of items in an inventory packet to approximate Linden s...Justin Clarke Casey2008-01-031-3/+3
* Fix mantis 280 - sim crashes when a prim is deleted.Justin Clarke Casey2008-01-031-0/+1
* I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...Johan Berntsson2008-01-037-79/+75
* Minor refactoring to expose PrimInventory from SceneObjectPartJustin Clarke Casey2008-01-021-7/+15
* * Added the ability for Region Owners to add and remove estate managers using...Teravus Ovares2008-01-022-26/+84
* Full .dll-name in config option for ScriptEngine. Loading only scriptengine s...Tedd Hansen2008-01-021-3/+3
* * Did a bit of estate work. Added some fields to EstateSettings.xml for est...Teravus Ovares2008-01-023-5/+97
* * Trying to address TextureSender issueslbsa712008-01-022-37/+43
* * Re-wrote IM that sends the friend request so that it displays the name of t...Teravus Ovares2008-01-023-6/+13
* * Updates UserServer Teravus Ovares2008-01-021-1/+174