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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
BulletSim: add 'infinite' timescale that does not reduce motor target or fric...
Robert Adams
2012-11-27
1
-10
/
+27
*
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
2012-11-26
4
-59
/
+26
*
BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...
Robert Adams
2012-11-25
1
-60
/
+64
*
BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...
Robert Adams
2012-11-25
1
-2
/
+2
*
BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...
Robert Adams
2012-11-25
1
-89
/
+40
*
BulletSim: add ToString override to BSVMotor.
Robert Adams
2012-11-25
1
-1
/
+6
*
BulletSim: add BSVMotor as BSDynamics linear motor.
Robert Adams
2012-11-25
2
-27
/
+74
*
BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...
Robert Adams
2012-11-25
2
-18
/
+17
*
BulletSim: small change to add position correction force with AddForce rather...
Robert Adams
2012-11-25
2
-16
/
+22
*
BulletSim: complete vector motor. Correct line endings.
Robert Adams
2012-11-25
1
-104
/
+129
*
BulletSim: add terrain collision margin and vehicle angular damping
Robert Adams
2012-11-25
1
-0
/
+7
*
BulletSim: add parameter for terrain collision margin.
Robert Adams
2012-11-25
3
-54
/
+45
*
BulletSim: Add tables and initialization for different attributes for differe...
Robert Adams
2012-11-25
2
-0
/
+198
*
Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...
Justin Clark-Casey (justincc)
2012-11-24
3
-106
/
+83
*
Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...
Justin Clark-Casey (justincc)
2012-11-24
1
-7
/
+12
*
Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
2012-11-24
44
-45
/
+46
*
In ArchiverTests, use the local instantiated SceneManager rather than potenti...
Justin Clark-Casey (justincc)
2012-11-24
1
-20
/
+7
*
Fix bug where loading an OAR with a deeded parcel would always set the parcel...
Justin Clark-Casey (justincc)
2012-11-24
7
-213
/
+300
*
minor: Add some currently commented out debug log lines for investigating iss...
Justin Clark-Casey (justincc)
2012-11-23
1
-0
/
+5
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2012-11-23
2
-3
/
+3
*
minor: Make note in log if scene was restarted due to an unrecoverable physic...
Justin Clark-Casey (justincc)
2012-11-23
1
-1
/
+6
*
Add AllowRegionRestartFromClient setting to [EstateManagement] section of Ope...
Justin Clark-Casey (justincc)
2012-11-23
1
-40
/
+63
*
Remove the redundant BypassPermissions() checks in EstateManagmentModule.
Justin Clark-Casey (justincc)
2012-11-23
1
-8
/
+13
*
minor: Add some console feedback on region restart and log who requested a re...
Justin Clark-Casey (justincc)
2012-11-23
2
-1
/
+9
*
Fix problem where restarting the currently selected region would stop various...
Justin Clark-Casey (justincc)
2012-11-23
4
-36
/
+51
*
Add regression test for checking scene close when SceneManager is asked to close
Justin Clark-Casey (justincc)
2012-11-23
1
-0
/
+58
*
Fix regression where we stopped closing scenes on simulator exit.
Justin Clark-Casey (justincc)
2012-11-23
1
-0
/
+7
*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
11
-54
/
+54
*
Factor out command script code.
Justin Clark-Casey (justincc)
2012-11-22
1
-36
/
+0
*
Make "config show/set/get/save" console commands available on all servers
Justin Clark-Casey (justincc)
2012-11-22
3
-171
/
+29
*
Make "show info" command available across all servers
Justin Clark-Casey (justincc)
2012-11-22
1
-16
/
+1
*
factor out common HandleShow code for "show uptime"
Justin Clark-Casey (justincc)
2012-11-22
1
-1
/
+1
*
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
6
-21
/
+39
*
BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
2012-11-21
2
-76
/
+44
*
BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
2012-11-21
3
-5
/
+46
*
BulletSim: fix line endings to be all Linux style (windows style keeps creepi...
Robert Adams
2012-11-21
2
-454
/
+454
*
BulletSim: enablement and debugging of mesh terrain.
Robert Adams
2012-11-21
4
-36
/
+253
*
BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
2012-11-21
4
-181
/
+327
*
BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
2012-11-21
4
-8
/
+8
*
BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
2012-11-21
3
-20
/
+22
*
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
9
-66
/
+67
*
BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
2012-11-21
2
-33
/
+30
*
BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
2012-11-21
2
-8
/
+10
*
If GetAgents() is called with an empty userIDs array then don't bother with a...
Justin Clark-Casey (justincc)
2012-11-20
1
-0
/
+4
*
refactor: Move common presence connector code into BasePresenceServiceConnector
Justin Clark-Casey (justincc)
2012-11-20
4
-193
/
+145
*
Minor formatting for 0962a35d and a few one-line comments as to why that code...
Justin Clark-Casey (justincc)
2012-11-20
1
-8
/
+7
*
Fix movetotarget on mega regions.
Iain Oliver
2012-11-20
1
-3
/
+21
*
BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
2012-11-18
4
-216
/
+214
*
BulletSim: fix the problem with flying being disabled when crossing region bo...
Robert Adams
2012-11-18
1
-2
/
+6
*
BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...
Robert Adams
2012-11-18
1
-134
/
+0
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