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* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-229-112/+270
| | | | | | | ** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
* * Renamed a number of TerrainEngine functions to conform naming standards ↵Adam Frisby2008-01-222-16/+17
| | | | better.
* * Added an army of exception handlers to the InterRegion logoff messageTeravus Ovares2008-01-211-1/+44
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* * Shutting down child agents properly in neighbor regions.Teravus Ovares2008-01-215-23/+164
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* Another attempt to squash the animation bug. Wish I could get this to fail ↵Brian McBee2008-01-211-1/+1
| | | | at will.
* Change misleading placeholder error messages for attempts to persist ↵Justin Clarke Casey2008-01-211-2/+2
| | | | non-script items to prim inventory
* Attempt to catch animation fubar on region crossing that causes client hang. ↵Brian McBee2008-01-211-1/+11
| | | | Mantis 319.
* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-214-4/+7
| | | | | | | * On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
* Method renameJustin Clarke Casey2008-01-211-3/+5
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* * Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey2008-01-216-27/+64
| | | | inventory persistence
* Small bug in ResetScriptTedd Hansen2008-01-212-11/+1
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* * And, so did the UDPServer VerbosenessTeravus Ovares2008-01-211-16/+7
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* Surround the "non implemented" in an else clause if face is inappropriate for:Charles Krinke2008-01-211-16/+34
| | | | | | llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture, llRotateTexture & llGetTexture
* * Stopped Physical Object saving on SQLite got commented out in my last ↵Teravus Ovares2008-01-211-4/+16
| | | | commit.. un commenting it out now.
* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-203-1/+31
| | | | | | | * Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
* Graceful failure of teleport to unavailable regions might actually work now.Brian McBee2008-01-203-10/+32
| | | | | I blame all bugs on the age of my brain cells.
* Check if remote simulator is up before attempting teleport. Teleport to a ↵Brian McBee2008-01-204-26/+71
| | | | remote region should now fail gracefully if remote simulator is down.
* * Found and fixed a situation where a neighbor region would come up send a ↵Teravus Ovares2008-01-201-2/+6
| | | | notice and would be tagged as 'too far away' when it was right next door.
* * Announcing the alternative prim early adoption program.. Adding regular ↵Teravus Ovares2008-01-192-5/+90
| | | | | | | spheres to the physical prim mix. * Be advised.. these are not ellipsoids.. these are spheres.
* Most is back in its original state :) Hope I didn't break anything... *looks ↵Tedd Hansen2008-01-191-7/+8
| | | | innocent*
* removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen2008-01-193-27/+0
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* More debuggingTedd Hansen2008-01-192-10/+8
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* Added exception handler to LandManager IncomingLandObjectFromStorageTedd Hansen2008-01-191-2/+13
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* Getting closer to that crash .. :)Tedd Hansen2008-01-191-1/+6
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* More debuggingTedd Hansen2008-01-193-0/+16
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* checking return code may make failed teleports fail more gracefully.Brian McBee2008-01-191-17/+19
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* More debugging in hunt for that random startup crashTedd Hansen2008-01-191-0/+4
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* one more try before I leaveTedd Hansen2008-01-191-6/+6
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* "compile before commit, AND check compile result" - forgot a ;Tedd Hansen2008-01-191-1/+1
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* Still hunting, added debug outputTedd Hansen2008-01-191-3/+10
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* * Potential fix to the 'can't run a script anymore bug'Teravus Ovares2008-01-191-6/+7
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* Added block for scenario: global exception handler called in loop when ↵Tedd Hansen2008-01-182-5/+10
| | | | | | | exception happens inside global exception handler Added InnerException to output
* * Return of the avatar wobble.Teravus Ovares2008-01-181-35/+43
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* Why don't you try compiling before you commit?Tedd Hansen2008-01-181-2/+2
| | | | | No, I don't need to. I'm good, my code never fails!
* Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen2008-01-181-8/+8
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* Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ↵Tedd Hansen2008-01-181-8/+12
| | | | can get rid of that annoying startup crash...
* * Physics update to perhaps help people who have capsules that have capsizedTeravus Ovares2008-01-181-1/+1
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* On reflection, HasGroupChanged is more appropriateJustin Clarke Casey2008-01-183-15/+15
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* Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey2008-01-183-13/+17
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* * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, ↵lbsa712008-01-182-18/+21
| | | | hence always retuning false on GenericObjectPermission.
* * Friction reduction update. Teravus Ovares2008-01-181-3/+3
| | | | | * It's a known fact that the greater the friction the more computationally intensive a physics simulation with it is....
* * ODE Physics update. fixed weird rotation of the avatar surrogate.Teravus Ovares2008-01-183-27/+44
| | | | | | | | * Set the avatar's radius to 0.37m, I think this gives the *best* balance between spaces the avatar can fit, and the ability to climb steps * Fixed a few things * Tweaked some more * Played with gravity (-9.8m/s)
* Added data structure to be passed through event execution queue so that ↵Tedd Hansen2008-01-179-47/+85
| | | | events can use llDetect*-commands to find information about event.
* * Added llApplyImpulse in the global frame. The object must be physical ↵Teravus Ovares2008-01-174-1/+72
| | | | before this'll do anything. Be careful with this function as it's easy to loose prim.
* * added ForEachPart helperlbsa712008-01-171-2/+16
| | | | | * added SetOwnerId that... sets.. OwnerId... on all parts.
* * Added and implemented the LSL changed event.Teravus Ovares2008-01-175-6/+81
| | | | | | | * An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example * You can use this to trigger actions in your script if someone sits on your object_rez * You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
* * Fixed standing up so that you're at the new position of the prim if you ↵Teravus Ovares2008-01-161-3/+6
| | | | | | | move the prim and then stand up! * Enter llSetPos elevators and conveyors n' stuff.!
* Added (experimental) terrain elevate command to allow whole terrain to be ↵Tedd Hansen2008-01-162-0/+33
| | | | elevated with positive or negative values
* * Fix mantis 345 - it is now possible to duplicate prims directly in the ↵Justin Clarke Casey2008-01-164-97/+133
| | | | | | | | | region again without breakage * This includes their inventories * Also, this revision properly synchronizes prim inventory crud.
* * Fixed a packet counting issue that I introducedTeravus Ovares2008-01-163-30/+36
| | | | | | | | * Fixed a bunch of goofy math for calculating the sim stats counters * Made most of the sim stats counters additive so it's easy to change the sim stats interval * Changed the sim stats send interval to 3 seconds