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* * One more attempted fix.Adam Frisby2008-04-291-1/+2
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* * Made a change to InterGrid module to prevent duplicate registrations.Adam Frisby2008-04-292-8/+14
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* * Implemented new InterRegion comms method in the form of InterregionModuleAdam Frisby2008-04-293-0/+225
| | | | | | * Interfaces and methods have been defined for basic operation, however a replacement grid module is required to share region URIs with neighbours for this module to work. * Tackling that next.
* Stuck an exception handler in the friends routine until I have time to debug ↵Teravus Ovares2008-04-291-4/+14
| | | | | | | it more seriously.(or someone else does). It prints a 'Unable to enumerate' message on the console.. so it won't be forgotten. It isn't critical data atm though.
* From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-292-6/+9
| | | | | | | | | * Fixes the admin_shutdown xmlrpc method * Adds a share/python/console/shutdown.py script for shutting down a background OpenSim * For more details see http://xyzzyxyzzy.net/2008/04/29/console-less-opensim/ * There should also be instructions in the opensimulator wiki soon as well
* Committing Dee100's balance update patch with a few bug fixes and a twist. ↵Teravus Ovares2008-04-291-1/+27
| | | | Thanks Dee100!
* Patch from Melanie: 0001087: Crash to bash de-linking objects. Thanks Melanie!Teravus Ovares2008-04-291-1/+2
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* * Applying Xantor's patch 0001089 - Added llRot2Angle, ↵Teravus Ovares2008-04-293-9/+174
| | | | llRot2Axis,llAxisAngle2Rot. Re-implemented llRot2Euler, llEuler2Rot
* * Fixes child prim not editable as an attachment. You can right click on ↵Teravus Ovares2008-04-292-2/+16
| | | | child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box.
* * Applying melanie's List2Vector and List2Rot patch. Added a routine in ↵Teravus Ovares2008-04-292-2/+8
| | | | the Quaternion constructors to catch 0,0,0,0 quaternions and convert them to 0,0,0,1 (as 0,0,0,0 is implicitly converted to 0,0,0,1 in LSL and will crash libsl if left which will in turn crash the simulator)
* * Lash up mantis 1064 - nre thrown in LandObject.sendLandObjectOwners()Justin Clarke Casey2008-04-281-13/+36
| | | | | | | * From reading the code, the cause must be that a 'show objects on my parcel' is performed when there are objects belonging to more than 32 people * I'm not sure why there is a hardcoded 32 limit but I'm leaving it in place for now. I don't regard this mantis as resolved.
* wrap a common exception that we get on shutdown of the script engine to keepSean Dague2008-04-281-4/+9
| | | | | | people from thinking it's a real issue.
* From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-285-702/+794
| | | | | | | | | | | | | | | | | | Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server. The changes are not yet complete. * refactors OpenSimMain into two classes: OpenSimMain and OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain and basically is the "old" OpenSimMain * drops StartConsole from RegionApplicationBase (was only called from the "old" OpenSimMain anyhow) * reverts the changes to TryGetScene(string, out scene) as that seems to work perfectly fine * adds a check to region-remove to see whether m_sceneManger.CurrentScene is non-null before comparing it against the region-to-be-removed
* * Fixed 'Welcome to Krynn' default that I missed and got stuck in by a patch.Teravus Ovares2008-04-281-1/+1
| | | | | * Changed it to 'Welcome to OpenSimulator' as opposed to 'Welcome to OpenSim'
* * Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares2008-04-287-8/+240
| | | | | * In the future this should be a config option... and, hopefully this tides the builders over for a little while.
* * Added String(FileExtension) property to ITerrainLoader to allow us to ↵Adam Frisby2008-04-278-6/+46
| | | | | | | determine which file extension this loader is capable of handling. * Added ITerrainLoader import capability to Terrain Plugins module - this allows you to write new terrain format plugins without modifying the terrain module directly.
* * Patch from XenReborn to make remove-region work properly without needing ↵Teravus Ovares2008-04-277-17/+130
| | | | | | | | to do a change-region first. Careful though. I still suggest you do a change-region first. * Patch from Melanie to implement touch_end. * Thanks XenReborn!. Thanks Melanie!
* * Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares2008-04-278-33/+230
| | | | | | | | | | | | | | | and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
* Minor svn, formatting cleanup.Jeff Ames2008-04-271-4/+0
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* * More attachment stuff, reworked some of the inventory routines to be what ↵Teravus Ovares2008-04-277-40/+170
| | | | I need them to be for attachments.
* Thank you Melanie for implementingCharles Krinke2008-04-262-36/+65
| | | | | llListSort() in linear and strided modes.
* * Tidy up and comments related to last inventory related commitJustin Clarke Casey2008-04-261-5/+5
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* * First draft implementation of copying prim inventory items back to agent ↵Justin Clarke Casey2008-04-268-13/+136
| | | | | | | | | | inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation
* * Ooops, attachments now teleport/cross region borders along with your ↵Teravus Ovares2008-04-266-22/+141
| | | | avatar. Those dastardly objects stick to you.
* * Committing Mantis #1061 - llRegionSay and llSetPrimitiveParams ↵Adam Frisby2008-04-264-49/+210
| | | | implementations. Thanks Melanie!
* * For info about this commit, see last commit.Teravus Ovares2008-04-261-3/+16
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* * Error on System. references with 'CS20003: 'System' is null or not an object"Teravus Ovares2008-04-261-0/+5
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* * Fixes prim crossing. See bug 1050.Teravus Ovares2008-04-255-5/+65
| | | | | * Causes the internal handling of attachments to put the prim group conceptually at the position of the avatar instead of 0,0,0
* * Check in odds and ends which remain as an attempt to get the item ↵Justin Clarke Casey2008-04-254-13/+56
| | | | | | | | | properties panel for a prim's contents working * Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail. * Leaving commented code in as a springboard for some future attempt
* * Fixes Mantis: 1049. Y Texture repeat not being applied to resulting ↵Teravus Ovares2008-04-251-1/+1
| | | | animation.
* From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-252-13/+64
| | | | | | | | | | | | | the patch below adds support for start_location = uri:region&x&y&z to OpenSim which allows us to provide -url secondlife:///region/X/Y/Z to the SecondLife client during start up --- which will take you directly to region "region" at position X, Y, Z. also, i did increase the default Z value from 70 to 128 as we otherwise have the problem that on some regions we'd end up inside a mountain instead of on top of it.
* * Fixes the object pay box to default to -2,-2,-2,-2,-2. Fixes mantis 1045.Teravus Ovares2008-04-251-1/+1
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* * Applying mantis#1048 - Patch for osSetRegionWaterHeight()Adam Frisby2008-04-255-3/+20
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* * Used thomas' patch m884 as an example to make HUD attachments work. ↵Teravus Ovares2008-04-252-2/+2
| | | | While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16))
* * Implements llTarget, llTargetRemove, at_target(), not_at_target()Teravus Ovares2008-04-258-19/+221
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* * Tuned the llMove2Target PID controller to be more reasonable and not ↵Teravus Ovares2008-04-242-8/+33
| | | | overshoot the target.
* * Patch from Melanie. Mantis: 1040. Thanks Melanie!Teravus Ovares2008-04-242-8/+65
| | | | | * Implements llDeleteSubList in all it's modes. Corrects type selection in inventory functions. Adds support for INVENTORY_ALL selector
* replace hard tabs with 4 spaces to be consistant in the source.Sean Dague2008-04-2414-649/+649
| | | | | | Please adjust your editors to not use hard tabs.
* * Adds much better support for attachments that you right click on in world.Teravus Ovares2008-04-247-25/+173
| | | | | | | | | * Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim.
* * From: Alan M Webb <awebb.vnet.ibm.com>Justin Clarke Casey2008-04-241-1/+1
| | | | | | * Patch to fix negative indices bug in llListInsertList
* * Fixed an annoying pop-up box when crossing borders.Teravus Ovares2008-04-234-7/+15
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* * Patch from Melanie. Mantis 0001037: Add various internal plumbing to ↵Teravus Ovares2008-04-238-11/+238
| | | | | | | the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie! * Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
* * Implement full grid mode Trash emptyJustin Clarke Casey2008-04-231-2/+36
| | | | | | | | | * Now, emptying the trash should remove folders and the items they contain as well as items which were not in a subfolder. * This will only work once both the region and grid servers have reached this revision. * You may also need to clear your cache before this will work * Refactoring to follow.
* * Fixes lsl scripts with no state_entry event at allTeravus Ovares2008-04-231-1/+39
| | | | | * Fixes event reporting on states with no state_entry in lsl scripts.
* fix for mantis 1036Sean Dague2008-04-231-0/+1
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* fixed mantis: 1035, as well as ordering commandsSean Dague2008-04-231-10/+9
| | | | | | alphabetically because out of order lists bother me. :)
* allow for Inventory database source to be specified in mainSean Dague2008-04-231-1/+1
| | | | | | | | configs. This works with sqlite and nhibernate backends, and stays with default seperate ini files for mysql and mssql until someone writes those.
* changes to allow asset_source to be specified in the opensim.iniSean Dague2008-04-231-1/+1
| | | | | | | | this will work for sqlite and nhibernate, but will be ignored for mysql and mssql (reverting to their ini files) until someone writes that bit.
* * Implement proper emptying of trashcan on standaloneJustin Clarke Casey2008-04-232-0/+20
| | | | | | | * On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items * An implementation for grid mode will follow.
* * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares2008-04-2311-12/+252
| | | | | | | | * Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results. * Three axis works well enough to play with it anyway. More work is needed here. * Fixed an incorrectly named method in ODE.NET