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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Added dummy IAgentAssetTransactions to fix compile failure.
Jeff Ames
2008-02-17
1
-0
/
+45
*
Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransact...
MW
2008-02-16
1
-1
/
+1
*
Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...
MW
2008-02-16
6
-53
/
+688
*
Some changes to remove some of the direct calls to CommsManager from Scene, s...
MW
2008-02-16
5
-10
/
+51
*
Update svn properties.
Jeff Ames
2008-02-16
3
-140
/
+140
*
Forgot one small but important line .. ;)
Tedd Hansen
2008-02-16
1
-0
/
+1
*
Fixed ScriptEngine config in OpenSim.ini.example that was out of place.
Tedd Hansen
2008-02-16
7
-64
/
+156
*
* ODE Stability update 4 :D
Teravus Ovares
2008-02-15
6
-130
/
+280
*
Resolve mantis #572 - terrain help printed multiple times when change-region ...
Justin Clarke Casey
2008-02-15
1
-0
/
+6
*
be smarter about the size of dynamic textures that we pull in
Sean Dague
2008-02-15
1
-1
/
+29
*
allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patch
Sean Dague
2008-02-15
1
-2
/
+2
*
* Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on ...
Justin Clarke Casey
2008-02-15
1
-0
/
+7
*
Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b...
MW
2008-02-15
2
-27
/
+29
*
Update svn properties.
Jeff Ames
2008-02-15
3
-387
/
+387
*
make dynamic textures temporary to try to stop filling up the
Sean Dague
2008-02-14
1
-1
/
+1
*
More work on trying to get AvatarFactoryModule to play nicely with multiple t...
MW
2008-02-14
1
-63
/
+80
*
* Fixed accessibility problem on ITerrainChannel
Adam Frisby
2008-02-14
1
-1
/
+1
*
Added "better" multi thread handling to AvatarFactoryModule, which uses Event...
MW
2008-02-14
1
-23
/
+120
*
* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.
Adam Frisby
2008-02-14
3
-5
/
+8
*
* Tree Populator Module, use "script tree" to make a growing tree in your sim.
Adam Frisby
2008-02-14
1
-0
/
+246
*
* Made new Framework.Constants class, added RegionSize member.
Adam Frisby
2008-02-14
16
-78
/
+232
*
* Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!
lbsa71
2008-02-14
1
-4
/
+33
*
Revert the index -> Add changes made in AvatarFactoryModule previously. It a...
Justin Clarke Casey
2008-02-14
1
-2
/
+2
*
* Removed the noise from the console. The last commit seems to have resolve...
Teravus Ovares
2008-02-14
2
-6
/
+3
*
* Another ODE Stability update. This might fix the recent Linux issues with...
Teravus Ovares
2008-02-14
2
-90
/
+210
*
* ODE - This fixes a few things and breaks a few more.
Teravus Ovares
2008-02-14
3
-26
/
+19
*
Added a small but maybe important clue that UserServer is not running.
Tedd Hansen
2008-02-14
1
-1
/
+1
*
Cleaned up some typos.
Jeff Ames
2008-02-14
3
-4
/
+4
*
* Bigisn ODE Stability update 2
Teravus Ovares
2008-02-14
4
-24
/
+73
*
* Bigish ODE stability Update. Run Prebuild
Teravus Ovares
2008-02-13
10
-175
/
+380
*
* This fixes mantis 553 (It appears that the exception is thrown when there i...
Teravus Ovares
2008-02-13
2
-3
/
+10
*
* Patch from Dr Schofld's (IBM). In his own words
Justin Clarke Casey
2008-02-13
2
-4
/
+6
*
Added some locks on the cache Dictionary in AvatarFactoryModule.
MW
2008-02-13
1
-10
/
+25
*
* Fix for mantis 522. However, I would be a little surprised if this code di...
Justin Clarke Casey
2008-02-13
1
-3
/
+3
*
* Make code fix to address prim rotation unlink issues (mantis 383, 454. 369)
Justin Clarke Casey
2008-02-13
1
-5
/
+16
*
Added a method to access a named folder in a users inventory, to the inventor...
MW
2008-02-13
2
-0
/
+22
*
* Removed a debug line that got called every frame.
Teravus Ovares
2008-02-13
3
-3
/
+3
*
* Made physical prim stable enough for the general population to turn on. (th...
Teravus Ovares
2008-02-13
10
-18
/
+176
*
Clean up more unnecessary String.Format calls
Jeff Ames
2008-02-13
3
-15
/
+10
*
* Clean up LIBRARY INVENTORY messages
Justin Clarke Casey
2008-02-13
1
-4
/
+4
*
* Clean up the agent's asset transactions when it is removed from the scene
Justin Clarke Casey
2008-02-13
1
-0
/
+2
*
* Refactor: Move last commit's refactor back to AgentAssetTransactionsManager
Justin Clarke Casey
2008-02-13
2
-44
/
+6
*
Refactor: factor a method out of AgentAssetTransactionsManager
Justin Clarke Casey
2008-02-12
1
-8
/
+27
*
* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a...
Justin Clarke Casey
2008-02-12
1
-1
/
+1
*
* This fixes the object edit box's flipping checkboxes when you modify one of...
Teravus Ovares
2008-02-12
2
-1
/
+21
*
* various minuscule code convention conformance fixes
lbsa71
2008-02-12
3
-2
/
+5
*
* Physical prim cross borders and continue from where the left off on the oth...
Teravus Ovares
2008-02-12
5
-19
/
+78
*
* A bunch of updates to make things more smooth.
Teravus Ovares
2008-02-12
10
-34
/
+133
*
* This resolves the null exceptions when a script is manipulating a physical ...
Teravus Ovares
2008-02-12
3
-4
/
+13
*
* Added PhysicsScene.Dispose()
Teravus Ovares
2008-02-11
7
-1
/
+45
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