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* Add an option to processes physics collisions using FireAndForget.Robert Adams2015-08-022-3/+48
| | | | | | | | | | | Off by default but set with [Startup]ShouldUseFireAndForgetForCollsions=true There is a problem with physics colliions sometimes stopping. One suspicion is that the long callback path from the physics engine into the script engine is causing problems. Enabling this feature passes the collision into the script engine on a separate thread and not the main simulation thread. Tester can enable this and see if the collsions stay around. If they still fail, this commit should be reverted and another solution looked for.
* osKey2Name returns now correct values for HG users who are not on the region.Christopher2015-08-021-10/+18
| | | | Signed-off-by: Oren Hurvitz <orenh@kitely.com>
* Mantis #7657 and #7514. This should alleviate the problem of bad object ↵Diva Canto2015-08-012-4/+6
| | | | | | | | | | | assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon: (1) storing and getting assets over HG -- assuming the core HG asset service is being used (not the case with OSGrid!) (2) importing assets via OAR and IAR Instantiation of bad assets now should also work, instead of producing an exception, but the bad assets themselves aren't being fixed in the DB. That should be done with a cleaning tool -- see Perl script in Mantis #7657. Virus!
* Eliminated several warningsOren Hurvitz2015-07-314-1/+6
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* XMLRPCModule now actually aborts the worker thread when requestedOren Hurvitz2015-07-311-2/+6
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* Fixed bad log messageOren Hurvitz2015-07-311-1/+1
| | | | This fixes http://opensimulator.org/mantis/view.php?id=7661
* Fixed bug introduced in 4735514. The project didn't compile.Oren Hurvitz2015-07-261-1/+1
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* Fixed not being charged to create classifeids on money enabled regionsQuill Littlefeather2015-07-261-2/+14
| | | | Signed-off-by: Melanie Thielker <melanie@t-data.com>
* Removed unused code related to DNS lookupsOren Hurvitz2015-07-231-2/+0
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* Added logging in places where regions are searched for by their locationOren Hurvitz2015-07-223-11/+39
| | | | This commit also fixes the log message "Region already exists in coordinates <{0},{1}>": it was actually showing the *requested* coordinates, instead of the coordinates of the previously-existing link.
* BulletSim: fix cut-and-paste typo in constraint frame setting.Robert Adams2015-07-211-1/+1
| | | | | This code is in the XNA module so it does not affect the normal Bullet configuration .
* Prevent two maptiles being generated at startup, one for v1 and another for ↵AliciaRaven2015-07-212-1/+9
| | | | | | v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues. Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Fixed the whitespace in Scene.csOren Hurvitz2015-07-131-515/+515
| | | | The whitespace in this file was fubared recently
* BulletSim: fix two compiler warnings.Robert Adams2015-06-252-5/+0
| | | | Mostly code left over from things that are not done that way anymore.
* Guard against null AgentPrefs service in llGetAgentLanguage()Cinder2015-06-211-3/+10
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Add MaxMaterialsPerTransaction to SimFeaturesCinder2015-06-191-0/+14
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Warp3DImageModule. Reduce workload by not calling to render the root prim ↵AliciaRaven2015-06-191-1/+0
| | | | | | twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice. Signed-off-by: Diva Canto <diva@metaverseink.com>
* Bug fix in inventory fetching: sometimes the caps request comes before there ↵Diva Canto2015-06-171-5/+0
| | | | is a scene presence, and that's ok.
* Squooshed a warning that could result in a runtime null pointer exception. ↵Diva Canto2015-06-141-1/+1
| | | | It says that code is for debugging, but it was buggy.
* Squoosh one more warningDiva Canto2015-06-141-1/+1
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* Quell three new warnings I introduced with AgentPrefsData, return an empty ↵Cinder2015-06-141-2/+2
| | | | | | llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm Signed-off-by: Diva Canto <diva@metaverseink.com>
* Added ':' to debug messagesDiva Canto2015-06-131-4/+4
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* Add optional GodNames region moduleCinder2015-06-131-0/+144
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Guard against scenes without an agent prefs service and a copy and paste fixCinder2015-06-132-1/+8
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Fixed indentationDiva Canto2015-06-131-4/+4
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* A few bug fixes for Agent Preferences to actually work. Also added missing ↵Diva Canto2015-06-131-1/+1
| | | | config for standalone.
* Refactor AgentPreferences so that database operations happen centrally. the ↵Cinder2015-06-136-110/+300
| | | | | | opensim way. Signed-off-by: Diva Canto <diva@metaverseink.com>
* Relicense AgentPreferences files to BSD and OpenSimulatorCinder2015-06-132-48/+48
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Support for Linden AgentPreferences capability and friends ↵Cinder2015-06-133-5/+272
| | | | | | (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157 Signed-off-by: Diva Canto <diva@metaverseink.com>
* SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions.dahlia2015-06-101-16/+6
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* Address Mantis 7592 (http://opensimulator.org/mantis/view.php?id=7592) byRobert Adams2015-06-061-25/+49
| | | | | | | | disabling terrain patch sending by view distance for legacy sized regions. The problem seems to be that people expect adjacent legacy sized regions to just display like they always have. Limiting displayed terrain is complicated by the camera position not being updated in child regions.
* Typo FixH-H-H2015-06-051-1/+1
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* More on mantis #7567. Two things:Diva Canto2015-06-051-0/+8
| | | | | - Increase the inventory cache timeout to 20 secs, so that the items will still be there when they are needed by the sim for rezzing - Before rezzing attachs, make a call to GetMultipleItems so to fetch them all at the same time
* The only purpose of this commit is to remove an erroneous comment. It turns ↵Diva Canto2015-06-051-4/+2
| | | | out that rezzing the attachments is necessary in modern viewers too. Proof: commenting the lines below the comment results in no attachments seen in the avatar.
* Mantis #7536. This may alleviate the side effects of broken SceneObjects ↵Diva Canto2015-06-041-15/+20
| | | | XML. It doesn't (can't) fix the cause.
* Mantis #7567: added an 8-sec expiring item cache to the inventory network ↵Diva Canto2015-06-031-1/+1
| | | | | | | | connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). Other minor changes: - added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called - brought linked items in linked folders back to being prefetched
* Correct constant RCERR_CAST_TIME_EXCEEDED.Magnuz Binder2015-06-011-1/+1
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Add a new os function "osGetGender()"dahlia2015-05-293-0/+51
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* llListRandomize() wasn't very randomCinder2015-05-271-6/+7
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Attachments Module. Fix detach event not being fired until the next time the ↵AliciaRaven2015-05-261-0/+5
| | | | | | | | object is attached. Not an ideal fix but this allows scripts such as AOs to remove animations when detached etc. The pause added does not affect other avatars or the scene in general and only pauses the avatar performing the detach for an extra 2 milliseconds. Signed-off-by: Diva Canto <diva@metaverseink.com>
* Fix mesh cache race condition in llCastRay V3.Magnuz Binder2015-05-231-2/+4
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Use own mesh cache in llCastRay V3 after throttling.Magnuz Binder2015-05-221-39/+104
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Throttle llCastRay V3.Magnuz Binder2015-05-221-2/+90
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Merge branch 'master' into mosesMelanie Thielker2015-05-202-2/+41
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * New values returned by llGetEnvTalun2015-05-202-2/+40
| | | | | | | | | | | | | | | | Implements recent changes to llGetEnv region_cpu_ratio hardcoded to 1 region_product_sku hardcoded to OpenSim Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* | Removing duplicate definitionMichael Heilmann2015-05-191-2/+0
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* | Merging Opensim upstream before generating patchMichael Heilmann2015-05-1950-687/+3036
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| * resolve possible nullref when sending appearance packet. Thanks to zadark ↵dahlia2015-05-131-0/+1
| | | | | | | | for pointing this out.
| * Adding back command to clear region's user cacheBlueWall2015-05-131-7/+22
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| * Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ↵AliciaRaven2015-05-131-6/+24
| | | | | | | | | | | | | | | | handle spin (Ctrl+Shift+Drag) This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position. This version fixes issues where scripts in child prims were not detected and also blocks grab for attachments. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>