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* remove duplicated linesUbitUmarov2014-11-081-3/+0
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* scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-065-9/+47
| | | | root as was done before )
* allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-064-17/+34
| | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
* BUG fix : fix a very silly bug uint in place of ulong :(UbitUmarov2014-11-031-1/+1
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* always write physicsShapeType on sop serialization since default valueUbitUmarov2014-11-031-2/+1
| | | | can't be guessed in some cases
* BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov2014-11-031-12/+15
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* only close child agents on sucess of V1 tp not at startUbitUmarov2014-11-011-38/+10
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* don't send updates for deleted agentsUbitUmarov2014-11-011-3/+4
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* sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2014-10-312-4/+47
| | | | | queue. Viewers fail to handle correctly out of order updates with ugly visible effects. Make sure these packets don't include acks so they aren't lost.
* set udp SocketOptionName.ReuseAddress to false, to not allow two regionsUbitUmarov2014-10-301-0/+2
| | | | | | to bind to same port, as seems to be possible at least with mono 3.2.8, same as patch just pushed to core by justin. This is not necessary on windows, possible a bug on some mono versions.
* Merge branch 'avination-current'Melanie Thielker2014-10-302-1/+5
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| * Fix a potential nullref in VivoxMelanie Thielker2014-10-301-0/+4
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| * Fix a script load issueMelanie Thielker2014-10-301-1/+1
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* | change last commit, need to send to Xbakes or changes will not be detectedUbitUmarov2014-10-291-1/+2
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* | bug fix and don't send to xbakes if requesting rebakesUbitUmarov2014-10-291-12/+13
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* | Fix baked textures for regions without external Xbakes adding rebakeUbitUmarov2014-10-291-32/+35
| | | | | | | | | | | | requests. Those may also be trigger if for same reason one is missing even with Xbakes. Later we can let this regions send the assets on teleports, changing how those are serialized
* | try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov2014-10-281-86/+12
| | | | | | | | | | back. This situation points to that sitted avatars should be sent in same http connection that crosses the object
* | fix parcel proprieties update sendingUbitUmarov2014-10-261-4/+7
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* | do consider skirt baked texture on validationUbitUmarov2014-10-261-3/+9
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* | dont send baked textures assets, but send cache informationUbitUmarov2014-10-261-5/+13
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* | remove debug messageUbitUmarov2014-10-261-7/+0
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* | delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
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* | bug fixUbitUmarov2014-10-261-1/+6
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* | Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
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* | remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
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* | another try to prevent double crossingUbitUmarov2014-10-261-52/+46
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* | keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
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* | some cleanup, localID coerence fix..UbitUmarov2014-10-262-30/+10
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* | some code reorder/minor changesUbitUmarov2014-10-251-50/+40
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* | don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
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* | add more temporary fixes for regionSize zeroUbitUmarov2014-10-241-0/+12
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* | check new region size on added code for varsize till its fully suportedUbitUmarov2014-10-241-0/+4
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* | try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-245-267/+426
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* | remove some Xengine errors on scripted object deleteUbitUmarov2014-10-221-14/+8
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* | refuse crossings if logins disabledUbitUmarov2014-10-211-0/+7
| | | | | | | | Please enter the commit message for your changes. Lines starting
* | make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1
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* | do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-213-10/+56
| | | | | | | | this also ), so it doesn't stop heartbeat
* | Assume childreen don't need to know caps seedsUbitUmarov2014-10-202-33/+47
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* | try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-193-37/+101
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* | change position in new region estimation. Reduce border jitter marginUbitUmarov2014-10-181-34/+14
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* | fix SW direction diagonal crossingUbitUmarov2014-10-181-2/+5
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* | change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-182-121/+119
| | | | | | | | sending regions close out of view connections.
* | debug makeroot timingUbitUmarov2014-10-171-0/+10
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* | send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-2/+9
| | | | | | | | makechild
* | send correct caps seed on CreateAgent to a nearby regionUbitUmarov2014-10-171-45/+23
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* | Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker2014-10-161-6/+4
| | | | | | | | possibly result in a privilege escalation
* | Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2014-10-132-18/+1
| | | | | | | | | | | | | | | | This reverts commit 8c41271b3312f2a02608ffc41b220f7fb018d6ad. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
* | revert to async send, since past experience showed sync didn't work whenUbitUmarov2014-10-131-2/+2
| | | | | | | | on mono
* | *TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2014-10-132-2/+19
| | | | | | | | Testing this may require several people.
* | on util thread pool reduce the min number of threads, increase theUbitUmarov2014-10-131-2/+2
| | | | | | | | maximum and increase the idle time before release to OS