Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-11-02 | 1 | -20/+14 |
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| * | lock unique and uniqueReleased in same order when both locks are needed | UbitUmarov | 2012-11-02 | 1 | -20/+14 |
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| * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-10-30 | 10 | -32/+75 |
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* | \ | Merge branch 'ubitwork' into avination | Melanie | 2012-11-01 | 5 | -14/+33 |
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| * | | revert last change | UbitUmarov | 2012-10-28 | 1 | -2/+1 |
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| * | | fix ode timing | UbitUmarov | 2012-10-28 | 1 | -1/+2 |
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| * | | minor change | UbitUmarov | 2012-10-28 | 1 | -0/+1 |
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| * | | test limit ode exec time by time not number of loops done | UbitUmarov | 2012-10-28 | 1 | -8/+13 |
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| * | | more debug | UbitUmarov | 2012-10-28 | 1 | -0/+2 |
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| * | | remove pre physics build testing | UbitUmarov | 2012-10-28 | 1 | -1/+1 |
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| * | | Add some extra debug on scene close | UbitUmarov | 2012-10-28 | 1 | -1/+9 |
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| * | | bug fix | UbitUmarov | 2012-10-20 | 2 | -1/+3 |
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| * | | UbitOde stop doing a copy of the asset data using just the reference to | UbitUmarov | 2012-10-19 | 1 | -2/+3 |
| | | | | | | | | | | | | it. It costs a lot of cpu and doesn't seem all that usefull. | ||||
* | | | Make sure we're not accessing a physics scene if we're not in one yet. | Melanie | 2012-10-30 | 1 | -1/+1 |
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* | | Set the script state to new rez when a scriptis saved, rather than region start. | Melanie | 2012-10-28 | 1 | -1/+1 |
| | | | | | | | | Prevents CHANGED_REGION_RESTART being sent to scripts when saving. | ||||
* | | Add a property to determine if a link set is stored in the database. Also, fix | Melanie | 2012-10-28 | 1 | -0/+13 |
| | | | | | | | | | | a bug where "Force object permissive" god action would fail to reset child prim permissions. | ||||
* | | Deep copy the collection of at_target objects so it can't be modified while | Melanie | 2012-10-28 | 1 | -1/+4 |
| | | | | | | | | it's being iterated | ||||
* | | Merge branch 'ubitwork' into avination | Melanie | 2012-10-19 | 1 | -6/+11 |
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| * | [UNTESTED] core Ode: let broken mesh physical prims collide with land as | UbitUmarov | 2012-10-19 | 1 | -6/+11 |
| | | | | | | | | the defaul basic box so they don't go off world. | ||||
* | | Merge branch 'ubitwork' into avination | Melanie | 2012-10-19 | 2 | -24/+101 |
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| * | [UNTESTED] core Ode: stop trying to load a broken asset. Make broken | UbitUmarov | 2012-10-19 | 1 | -21/+97 |
| | | | | | | | | assets behave like phantom by Nebadon request | ||||
| * | extend coment to include all unused SOG CheckSculptAndLoad() | UbitUmarov | 2012-10-18 | 1 | -3/+4 |
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* | | Remove redundant and annoyingly modal message box in upload processing. | Melanie | 2012-10-18 | 1 | -11/+11 |
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* | | Merge branch 'ubitwork' into avination | Melanie | 2012-10-17 | 21 | -1198/+2371 |
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| * | coment a debug warning | UbitUmarov | 2012-10-16 | 1 | -1/+1 |
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| * | fixes | UbitUmarov | 2012-10-16 | 3 | -67/+82 |
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| * | missing file | UbitUmarov | 2012-10-13 | 1 | -0/+2 |
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| * | add mesh cache expire on region startup. Expires will be relative to | UbitUmarov | 2012-10-13 | 4 | -3/+88 |
| | | | | | | | | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc. | ||||
| * | retouch mesh ids | UbitUmarov | 2012-10-13 | 2 | -11/+21 |
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| * | missing file (again) | UbitUmarov | 2012-10-13 | 1 | -4/+8 |
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| * | longer meshs identification keys, so first part on disk cache is it's asset id | UbitUmarov | 2012-10-13 | 1 | -1/+3 |
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| * | missing file | UbitUmarov | 2012-10-12 | 1 | -0/+6 |
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| * | [TEST] disk cache meshs | UbitUmarov | 2012-10-12 | 3 | -282/+532 |
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| * | commit the right files! | UbitUmarov | 2012-10-12 | 2 | -5737/+4763 |
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| * | remove some more debug spam on ode | UbitUmarov | 2012-10-12 | 2 | -4766/+5735 |
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| * | normalize quaternion.Slerp outputs | UbitUmarov | 2012-10-10 | 2 | -0/+2 |
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| * | add some quaternion normalizations to keep errors under control | UbitUmarov | 2012-10-10 | 1 | -0/+3 |
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| * | debug | UbitUmarov | 2012-10-10 | 1 | -0/+6 |
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| * | fix debug :) | UbitUmarov | 2012-10-09 | 1 | -1/+1 |
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| * | debug... | UbitUmarov | 2012-10-09 | 1 | -0/+5 |
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| * | debug... | UbitUmarov | 2012-10-09 | 1 | -2/+5 |
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| * | avoid crashing so debug is seen | UbitUmarov | 2012-10-09 | 1 | -0/+1 |
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| * | another debug msg | UbitUmarov | 2012-10-09 | 1 | -0/+22 |
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| * | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2012-10-09 | 9 | -12/+45 |
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| * | temporary debug code | UbitUmarov | 2012-10-09 | 1 | -0/+19 |
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| * | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 2012-10-09 | 1 | -0/+3 |
| | | | | | | | | cases things seem not to stop | ||||
| * | Change ray to land colision range limitation so it has no impact on other | UbitUmarov | 2012-10-09 | 1 | -6/+8 |
| | | | | | | | | geom types | ||||
| * | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 2012-10-09 | 4 | -83/+229 |
| | | | | | | | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | ||||
| * | a few changes/fix (?) | UbitUmarov | 2012-10-07 | 4 | -117/+112 |
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| * | bug fix + make costs visible for testing | UbitUmarov | 2012-10-07 | 4 | -41/+85 |
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