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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
more detailed timing on completmovement
UbitUmarov
2014-08-16
1
-0
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+19
*
minor low resolution debug timming
UbitUmarov
2014-08-16
2
-3
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+8
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send avatar Height to children, use it in region tp height check
UbitUmarov
2014-08-16
1
-4
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+12
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change how avatar data, appearance and animations are sent, specially
UbitUmarov
2014-08-16
1
-112
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+98
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NextAnimationSequenceNumber be a udpserver variable with random start
UbitUmarov
2014-08-16
2
-2
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+22
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*test* just send default appearance ( something along path doesnt like
UbitUmarov
2014-08-16
1
-3
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+6
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on teleports dont send baked textures assets in CreateClient, they will do on...
UbitUmarov
2014-08-15
1
-1
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+4
*
cleanup a bit
UbitUmarov
2014-08-15
1
-10
/
+1
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do CrossAttachmentsIntoNewRegion for old versions in the right place
UbitUmarov
2014-08-15
1
-7
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+8
*
refix hide on crossings
UbitUmarov
2014-08-15
1
-1
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+2
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let failed crossing say something abotu reason
UbitUmarov
2014-08-15
1
-5
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+14
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adjust createAgent delay on childs creation. Beeing bad, it should be high
UbitUmarov
2014-08-15
1
-3
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+9
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remove ban check from create caps. That needs to be done on caller
UbitUmarov
2014-08-15
1
-5
/
+19
*
remove the delay on child creation on Neighbour since its amout in not
UbitUmarov
2014-08-15
1
-3
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+4
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add a extra delay in EnableChildAgents between CreateAgent() return and
UbitUmarov
2014-08-14
1
-5
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+14
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reduce ping cliping lower limit
UbitUmarov
2014-08-14
1
-2
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+2
*
in show connections show also if it is a childagent connection
UbitUmarov
2014-08-14
1
-7
/
+15
*
reduce ping filter time constant
UbitUmarov
2014-08-14
1
-1
/
+1
*
add a estimator of client ping time, and painfully make it visible in show
UbitUmarov
2014-08-14
6
-6
/
+48
*
try external bakedModule when local cache is invalid and not just at login
UbitUmarov
2014-08-14
1
-9
/
+13
*
dont mess with Throttles in code also used to send to main regions. Use
UbitUmarov
2014-08-14
1
-2
/
+6
*
reduced debug msgs
UbitUmarov
2014-08-14
1
-3
/
+7
*
only try external baked texture module on login
UbitUmarov
2014-08-14
1
-26
/
+36
*
*DANGER* dont send baked textures assets to Neighbours. Possible we could
UbitUmarov
2014-08-14
1
-2
/
+6
*
*DANGER* make baked textures cross and make use of it * UNTESTED *
UbitUmarov
2014-08-14
1
-95
/
+92
*
put back baked textures debug msgs at start of validatebaked...
UbitUmarov
2014-08-13
1
-0
/
+12
*
remove creative hack and try to fix
UbitUmarov
2014-08-13
1
-100
/
+92
*
Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-08-13
3
-20
/
+31
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*
Merge branch 'ubitworkmaster'
Melanie Thielker
2014-08-13
2
-63
/
+68
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*
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Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....
Melanie Thielker
2014-08-13
1
-6
/
+2
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*
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-08-12
2
-50
/
+73
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*
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-08-11
6
-95
/
+112
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*
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Fix a condition check
Melanie Thielker
2014-08-11
1
-1
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+1
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Make texture anims work right on singu
Melanie Thielker
2014-08-11
1
-12
/
+19
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*
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LSL llListFindList fix: check types as well as content. Items must be same type
Melanie Thielker
2014-08-10
1
-2
/
+10
*
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remove the region where we are root from the list of Neighbours and
UbitUmarov
2014-08-13
1
-0
/
+12
*
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reverted last change since it did nothing usefull
UbitUmarov
2014-08-13
1
-3
/
+0
*
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TEST do a Animator.UpdateMovementAnimations() when making root ( in
UbitUmarov
2014-08-13
1
-1
/
+5
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remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
UbitUmarov
2014-08-13
2
-11
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+17
*
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process AgentUpdates in order with rest of packets. Only give higher priority...
UbitUmarov
2014-08-13
1
-2
/
+4
*
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take agentUpdate checks out of llUDPserver (disabling useless debug) and
UbitUmarov
2014-08-12
2
-43
/
+35
*
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do the significance test invalidation at MoveAgentToRegion
UbitUmarov
2014-08-12
1
-4
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+3
*
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no need to go from cos into squared sin when just abs of cos is as good
UbitUmarov
2014-08-12
1
-5
/
+7
*
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force AgentUpdate after CompleteAgentMovement to pass by significance test
UbitUmarov
2014-08-12
1
-5
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+9
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*
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use Vector3.normalize in place of util.GetNormalize
UbitUmarov
2014-08-12
1
-6
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+3
*
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try no send current LookAt, remove redundant incomplete position height
UbitUmarov
2014-08-12
1
-9
/
+13
*
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fix VS creative indentation
UbitUmarov
2014-08-12
1
-136
/
+136
*
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change XMLIrpgGroups attach to events, using the more correct
UbitUmarov
2014-08-12
2
-158
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+180
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*
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remove a land.SendLandUpdateToClient() since its now done for all cases in
UbitUmarov
2014-08-11
1
-2
/
+2
*
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dont do ParcelCrossCheck() on child avatars
UbitUmarov
2014-08-11
1
-0
/
+3
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