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* refactor: rename "debug lludp throttle status" to "debug lludp throttle get" ↵Justin Clark-Casey (justincc)2014-11-251-6/+6
| | | | to match set command
* Add "debug lludp throttle set" command to allow setting of parameters at runtimeJustin Clark-Casey (justincc)2014-11-252-3/+52
| | | | Can currently only set adaptive true|false, where adaptive = false
* Eliminate a few unnecessary calculations in the maintenance loop.Justin Clark-Casey (justincc)2014-11-251-7/+17
| | | | Also uses wait event instead of sleep for periodicity control.
* Fix recent minor regression where the default frame time wasn't being set if ↵Justin Clark-Casey (justincc)2014-11-252-3/+2
| | | | | | there was no startup config section. Caused some regression tests to fail.
* If Bullet is running on its own thread, use a reset event to control timing ↵Justin Clark-Casey (justincc)2014-11-251-2/+9
| | | | | | | rather than a sleep. In theory, there should be no difference between these mechanisms. However, on at least Mono 3.2.8 waiting via an event appears to be much more accurate.
* Improve frame time stability by taking a few unnecessary repeated ↵Justin Clark-Casey (justincc)2014-11-252-21/+42
| | | | | | calculations out of the main scene loop. Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary.
* Make BulletSim thread be ThreadPriority.Highest if runningJustin Clark-Casey (justincc)2014-11-251-0/+2
| | | | | Will only effect Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 applied For test purposes
* Make outboudn and packet inbox handling threads highest priority.Justin Clark-Casey (justincc)2014-11-252-0/+6
| | | | | Will only have any affect under Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 (not recommended) applied. For assessment purposes.
* Set ThreadPriority on main scene thread to highest.Justin Clark-Casey (justincc)2014-11-251-0/+1
| | | | This will only have an effect on Windows systems or mono with the (not recommended) mono-3.2.8 debug patch https://gist.github.com/justincc/31e52218d098529b4696 applied
* Temporarily add root agent rez attachments work to job engine if it is ↵Justin Clark-Casey (justincc)2014-11-251-4/+8
| | | | | | running rather than as a fire and forget. Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance.
* Add experimental job engine to see if queueing some existing async work ↵Justin Clark-Casey (justincc)2014-11-251-1/+1
| | | | | | | | during root agent entry to a region improves perf rather than always attempting to execute everything concurrently Job engine is controlled via "debug jobengine start|stop|status". Can only currently be enabled and disabled dynamically at runtime. Currently only applies to code sending initial region data (objects, other avatar data) to a client.
* Temporary hack to disable av to av collisions in bulletsim.Justin Clark-Casey (justincc)2014-11-251-1/+1
| | | | Need to do this for a test. Final implementation will be properly controlled through a property.
* Small improvements to SimulatorFeaturesModule: (1) don't overwrite extras if ↵Diva Canto2014-11-221-1/+21
| | | | the grid response is invalid; (2) make the name of the config variable for destination guide consistent with the grid-wide name in LoginService; (3) account for the existence of a [USERID] in the destination guide URL
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-11-2117-33/+430
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| * LSL key should be implicitly cast to a boolean valueCinder2014-11-201-0/+10
| | | | | | | | Signed-off-by: James Hughes <jamesh@ascent.bluewallgroup.com>
| * refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ↵Justin Clark-Casey2014-11-192-4/+4
| | | | | | | | with code guidelines and the rest of the methods.
| * If calling llStopMoveToTarget() on an in-world prim, don't send an ↵Justin Clark-Casey2014-11-1911-21/+46
| | | | | | | | | | | | | | unnecessary object update if the prim was not moving to target. This involves making PhysicsActor.PIDActive get as well as set. On physics components that don't implement this (all characters and some phys engines) we return false.
| * Remove SOP.StopMoveToTarget scheduled update which is now being done in ↵Justin Clark-Casey2014-11-191-3/+0
| | | | | | | | SOG.stopMoveToTarget() as of last commit 67e568
| * If llStopMoveToTarget() is called on an attachment, then stop the avatar if ↵Justin Clark-Casey2014-11-191-5/+19
| | | | | | | | | | | | | | it was moving to target. Same behaviour as on Linden Lab grid. Will probably also address http://opensimulator.org/mantis/view.php?id=7369 by not generating spurious object updates when llStopMoveToTarget() is called in attachments where the avatar is not moving.
| * Add 'terrain feature' commandDev Random2014-11-194-2/+353
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* | Cleanup extraneous comments from viewer support modulesDiva Canto2014-11-212-10/+3
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* Improved SpecialUIModule so that it sends the floater data properly.Diva Canto2014-11-161-2/+21
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-11-112-8/+60
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| * Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a ↵Justin Clark-Casey2014-11-112-8/+60
| | | | | | | | | | | | valid set pin in a destination prim rather than the unset no pin state Adds regression test for this case.
* | Fix the fetching of module references in the viewer support modules.Diva Canto2014-11-113-9/+15
|/ | | | Remove the detachment of attachments in camera-only, because it doesn't work for HG people, and it's too drastic of a move.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-11-101-1/+1
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| * minor: correct console response when setting attachments logging levelJustin Clark-Casey2014-11-101-1/+1
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* | Add additional viewer support modules that allow certain viewers to modify ↵Diva Canto2014-11-103-0/+494
|/ | | | their UI on the fly.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-11-061-1/+87
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| * Actually persist a changed console set agent-limit via "region set".Justin Clark-Casey (justincc)2014-10-311-2/+7
| | | | | | | | | | Unfortunately, it's not currently easy to do this with "max-agent-limit" - this must be separately set as MaxAgents in region config if it's to persist over restarts.
| * Add "region set" console command.Justin Clark-Casey (justincc)2014-10-311-1/+73
| | | | | | | | | | | | This current allows one to set two region parameters agent-limit <int> will set the current root agent limit for the region, as also settable through the viewer, though some impose a max setting (e.g. 100). max-agent-limit <int> will set the maximum allowed root agent limit. This can also be set via the MaxAgent parameter in region config.
| * Add "region get" command as a synononym for "show region" console command.Justin Clark-Casey (justincc)2014-10-311-0/+9
| | | | | | | | This matches existing similar commands and a soon to be added "region set" command.
* | Added grid information to SimFeatures response, so that the viewer can show it.Diva Canto2014-11-061-1/+13
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* Revert my commit that fixed unexpected behaviour re: parcel prim limits.Kevin Cozens2014-10-301-1/+1
| | | | | | Others think different about how limits work so another solution is needed. This reverts commit ff62b90636e13e531b95bbb7699b130909fc70f2.
* Use parcel prim limit (not region limit) when checking if area is full.Kevin Cozens2014-10-301-1/+1
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* Add hypergrid teleporting support to user profiles picksBlueWall2014-10-271-16/+97
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* Add some more llGiveInventory() regression testsJustin Clark-Casey (justincc)2014-10-161-0/+71
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* Fix transferring inventory from prims to agent inventoryMelanie Thielker2014-10-161-6/+11
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* Change name of just added OSSL osForceSit() to osForceOtherSit()Justin Clark-Casey (justincc)2014-10-113-11/+12
| | | | | This is somewhat more in keeping with something like osForceAttachToOtherAvatarFromInventory() and potentially allows a separate osForceSit() command with High threat rather than VeryHigh that only sits the owner and can be enabled without enabling sit of other avatars.
* minor: spacing cleanup from previous commit 79a4d1eaJustin Clark-Casey (justincc)2014-10-111-3/+3
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* Implements osForceSit(string avatar) & overload osForceSit(string avatar, ↵Vegaslon2014-10-113-0/+64
| | | | | | | | | | | | | string target) Allows a script IN the target prim to force an avatar to sit on it using normal methods as if called by the client. Overload method of osForceSit() to allow a script NOT in the target prim to force an avatar to sit on the target prim using normal methods as if called by the client. This patch is based on previous work from http://opensimulator.org/mantis/view.php?id=4492 and also includes the suggestions from justincc including change of threat level Thank you Christos Lightling.
* minor: add --default-user option to "load oar" help long description. Do ↵Justin Clark-Casey (justincc)2014-10-111-12/+13
| | | | other small tidies of "load oar" console command help.
* Give ability to define constants that may be used throught the configurationBlueWall2014-10-091-0/+2
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* Change thread of osForceAttachToOvtherAvatarFromInventory to VeryHigh from ↵Justin Clark-Casey (justincc)2014-10-081-1/+1
| | | | | | Severe It fits much better in this category.
* Use Scene or IEntityTransferModule directly in HGEntityTransferModule ↵Justin Clark-Casey (justincc)2014-10-081-8/+7
| | | | | | | instead of casting or re-obtaining module. This code originates from when IEntityTransferModule was shared rather than one per region. Now it's one per region we know that callers are always in the same scene as the module.
* HG Restricted appearance checking code is only called when HG teleporting ↵AliciaRaven2014-10-081-0/+8
| | | | via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked.
* Add LSL transaction_result event.Justin Clark-Casey (justincc)2014-10-044-10406/+11382
| | | | | | | This is cinderblocks' transaction_result.diff from http://opensimulator.org/mantis/view.php?id=7329 but I have used lsl.parser.cs and lsl.lexer.cs files generated directly from opensim-libs rather than those supplied in the patch. I also added scriptEvents.transaction_reuslt. The required parser/lexer generation file changes were made in commit d564f28 in the opensim-libs repo. Thanks!
* minor: Comment out received seed caps request logging for nowJustin Clark-Casey (justincc)2014-10-021-2/+2
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* Add "debug lludp throttle status" command to return status information about ↵Justin Clark-Casey (justincc)2014-10-021-0/+36
| | | | a client's throttle (currently just whether adaptive is enabled).
* Add "debug lludp throttle log <level> <avatar-first-name> ↵Justin Clark-Casey (justincc)2014-10-023-18/+111
| | | | <avatar-last-name>" to control extra throttle related debug logging.