| Commit message (Collapse) | Author | Age | Files | Lines |
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to match set command
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Can currently only set adaptive true|false, where adaptive = false
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Also uses wait event instead of sleep for periodicity control.
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there was no startup config section.
Caused some regression tests to fail.
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rather than a sleep.
In theory, there should be no difference between these mechanisms.
However, on at least Mono 3.2.8 waiting via an event appears to be much more accurate.
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calculations out of the main scene loop.
Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary.
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Will only effect Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 applied
For test purposes
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Will only have any affect under Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 (not recommended) applied.
For assessment purposes.
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This will only have an effect on Windows systems or mono with the (not recommended) mono-3.2.8 debug patch https://gist.github.com/justincc/31e52218d098529b4696 applied
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running rather than as a fire and forget.
Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance.
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during root agent entry to a region improves perf rather than always attempting to execute everything concurrently
Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client.
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Need to do this for a test. Final implementation will be properly controlled through a property.
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the grid response is invalid; (2) make the name of the config variable for destination guide consistent with the grid-wide name in LoginService; (3) account for the existence of a [USERID] in the destination guide URL
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Signed-off-by: James Hughes <jamesh@ascent.bluewallgroup.com>
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with code guidelines and the rest of the methods.
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unnecessary object update if the prim was not moving to target.
This involves making PhysicsActor.PIDActive get as well as set.
On physics components that don't implement this (all characters and some phys engines) we return false.
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SOG.stopMoveToTarget() as of last commit 67e568
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it was moving to target.
Same behaviour as on Linden Lab grid.
Will probably also address http://opensimulator.org/mantis/view.php?id=7369 by not generating spurious object updates when llStopMoveToTarget() is called in attachments where the avatar is not moving.
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valid set pin in a destination prim rather than the unset no pin state
Adds regression test for this case.
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Remove the detachment of attachments in camera-only, because it doesn't work for HG people, and it's too drastic of a move.
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their UI on the fly.
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Unfortunately, it's not currently easy to do this with "max-agent-limit"
- this must be separately set as MaxAgents in region config if it's to persist over restarts.
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This current allows one to set two region parameters
agent-limit <int> will set the current root agent limit for the region, as also settable through the viewer, though some impose a max setting (e.g. 100).
max-agent-limit <int> will set the maximum allowed root agent limit. This can also be set via the MaxAgent parameter in region config.
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This matches existing similar commands and a soon to be added "region set" command.
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Others think different about how limits work so another solution is needed.
This reverts commit ff62b90636e13e531b95bbb7699b130909fc70f2.
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This is somewhat more in keeping with something like osForceAttachToOtherAvatarFromInventory()
and potentially allows a separate osForceSit() command with High threat rather than VeryHigh that only sits the owner and can be enabled without enabling sit of other avatars.
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string target)
Allows a script IN the target prim to force an avatar to sit on it using normal methods as if called by the client.
Overload method of osForceSit() to allow a script NOT in the target prim to force an avatar to sit on the target prim using normal methods as if called by the client.
This patch is based on previous work from
http://opensimulator.org/mantis/view.php?id=4492
and also includes the suggestions from justincc including change of threat level
Thank you Christos Lightling.
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other small tidies of "load oar" console command help.
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Severe
It fits much better in this category.
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instead of casting or re-obtaining module.
This code originates from when IEntityTransferModule was shared rather than one per region.
Now it's one per region we know that callers are always in the same scene as the module.
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via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked.
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This is cinderblocks' transaction_result.diff from http://opensimulator.org/mantis/view.php?id=7329 but I have used lsl.parser.cs and lsl.lexer.cs files generated directly from opensim-libs rather than those supplied in the patch.
I also added scriptEvents.transaction_reuslt.
The required parser/lexer generation file changes were made in commit d564f28 in the opensim-libs repo.
Thanks!
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a client's throttle (currently just whether adaptive is enabled).
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<avatar-last-name>" to control extra throttle related debug logging.
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