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* Fix prim returns I broke earlierMelanie Thielker2010-06-011-1/+1
* Fix prim returns I broke earlierMelanie Thielker2010-06-011-4/+7
* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-015-71/+118
* Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
* Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker2010-06-011-3/+20
* Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-315-6/+13
* Fix a nullref in EventManager caused by RegionReady not setting the sceneMelanie Thielker2010-05-301-0/+1
* Changes osFunction permissions again. Allow_ with a list of UUIDs now againMelanie Thielker2010-05-301-16/+51
* Changes OSSL Api permissions for the case of UUID list. In 0.6.9, the UUIDsMelanie Thielker2010-05-301-3/+18
* get TestSaveIarV0_1() uncommented but not running as a test yet since I didn'...Justin Clark-Casey (justincc)2010-05-282-106/+101
* restore InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to w...Justin Clark-Casey (justincc)2010-05-281-51/+37
* fission UserAccountService.HandleCreateUser() into two methods, one which han...Justin Clark-Casey (justincc)2010-05-281-52/+50
* Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)2010-05-283-7/+43
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-05-281-1/+1
* tidy up help information on load oar and save oarJustin Clark-Casey (justincc)2010-05-281-5/+11
* refactor: move GetStream and URI methods from ArchiveReadRequest -> ArchiveHe...Justin Clark-Casey (justincc)2010-05-283-64/+65
* Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
* Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ...Justin Clark-Casey (justincc)2010-05-281-2/+5
* remove redundant ScenePresence.QueuePartForUpdate() - every place in the code...Justin Clark-Casey (justincc)2010-05-281-9/+0
* Prevent a null refMelanie Thielker2010-05-271-0/+3
* Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"Melanie2010-05-272-14/+2
* Comment noisy "CONNECTION DEBUGGING" messages, because they push moreMelanie Thielker2010-05-272-2/+14
* Just because there is an agent update handler, that doesn't mean there isMelanie Thielker2010-05-261-3/+4
* fix sculpt normal direction for mirrored plane sculptsdahlia2010-05-241-2/+1
* Change the way alpha is interpreted on prim text. Manris #4723Melanie2010-05-241-1/+1
* minor: expand upon comments about not scheduling two full updates for attachm...Justin Clark-Casey (justincc)2010-05-241-2/+3
* Remove an unneeded conditionalMelanie2010-05-231-2/+1
* Apply http://opensimulator.org/mantis/view.php?id=4632Justin Clark-Casey (justincc)2010-05-212-2/+60
* Apply http://opensimulator.org/mantis/view.php?id=4627Justin Clark-Casey (justincc)2010-05-212-0/+20
* Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)2010-05-211-3/+2
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-211-0/+57
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-05-212-69/+68
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| * | Add a new priority scheme that works like FrontBack, but completely depriorit...Melanie2010-05-211-0/+57
* | | Added overload of SendGenericMessage to LLClientView with string list as para...Mikko Pallari2010-05-214-0/+29
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* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-212-17/+32
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| * | Added a sanity check before using m_config in the Scene constructorJohn Hurliman2010-05-211-16/+19
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| * * Added code comments to Prioritizer.cs that document how to add a new update...John Hurliman2010-05-211-1/+13
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-219-299/+193
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| * * Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman2010-05-219-299/+193
* | rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...Justin Clark-Casey (justincc)2010-05-211-53/+49
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* minor: remove LongRunning test designator from TestAddSceneObject() since it ...Justin Clark-Casey (justincc)2010-05-211-1/+1
* add test to make sure that adding an object where one already exists in the s...Justin Clark-Casey (justincc)2010-05-211-0/+34
* extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)2010-05-211-3/+13
* Fix a problem where SceneGraph.AddSceneObject() would return false on success...Justin Clark-Casey (justincc)2010-05-212-8/+14
* make oar object filename/pathname creation a helper methodJustin Clark-Casey (justincc)2010-05-214-38/+75
* add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2010-05-214-7/+38
* Only send dialogs and notices to root agents, not child agentsJustin Clark-Casey (justincc)2010-05-211-9/+7
* Change the way the object perms are propagated to attempt to salvageMelanie2010-05-211-21/+23
* * Made PriorityQueue non-generic so it natively understands EntityUpdate structsJohn Hurliman2010-05-201-38/+32