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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Add instrumentation to log finalizer being called. Suppressed for backup
Melanie
2012-07-11
2
-6
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+12
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Change order of operations on backup to ensure keyframe motions are backed
Melanie
2012-07-11
1
-2
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+6
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remove expensive and leaked ( in Xengine at least) SayShout timer and
UbitUmarov
2012-07-11
1
-5
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+23
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ubitODE leaks
UbitUmarov
2012-07-11
3
-25
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+33
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Melanie fix: detach SOGs from backup on linking
UbitUmarov
2012-07-11
1
-0
/
+2
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console region restart: Let Xengine not cry all over the place with
UbitUmarov
2012-07-10
1
-6
/
+10
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-10
1
-5
/
+7
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Reinstate parallel fetching of residents and remove a left over return from d...
Melanie
2012-07-08
1
-5
/
+7
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lltargetomega efective spinrate now multiplied by gain ( need check )
UbitUmarov
2012-07-10
1
-0
/
+1
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let SOP AngularVelocity set physics actor angular velocity if it's
UbitUmarov
2012-07-10
1
-1
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+9
*
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more work on llSetAngularVelocity()
UbitUmarov
2012-07-10
2
-4
/
+29
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let rotationVelocity or AngularVelocity be setted on prims. Limited to
UbitUmarov
2012-07-10
1
-19
/
+46
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retry fixing ode getconfiguration()
UbitUmarov
2012-07-09
1
-1
/
+8
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fix ode getconfiguration
UbitUmarov
2012-07-09
2
-2
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+2
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log ODE lib configuration
UbitUmarov
2012-07-09
1
-3
/
+7
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fix ODE dispose plus minor clean. On regions restart ode.dispose seems
UbitUmarov
2012-07-09
1
-15
/
+43
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Revamp map block sending to eliminate overload of the grid server connection
Melanie
2012-07-08
2
-98
/
+204
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Instead of sending 20 records in 2 packets, send just one as we intended in t...
Melanie
2012-07-08
1
-1
/
+1
*
Address map lag issue seen with non-avination viewers
Melanie
2012-07-08
2
-261
/
+257
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Change semantics of FromXML on vehicle data to make the serializer a bit cleaner
Melanie
2012-07-07
2
-7
/
+19
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fix vehicle to XML string
UbitUmarov
2012-07-07
1
-7
/
+13
*
Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-07
3
-25
/
+56
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Add saving vehicle physics data to the database
Melanie
2012-07-07
3
-25
/
+56
*
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ODE turn off material dependent friction while vehicle linear motor is Effect...
UbitUmarov
2012-07-07
3
-5
/
+9
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*
added llSetVelocity. will refuse to work on vehicles and on attachments ( th...
UbitUmarov
2012-07-06
4
-1
/
+57
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Add an EventType enum and Type field to the poll service event args. This allows
Melanie
2012-07-05
2
-5
/
+5
*
added a timeout paramenter to PollServiceEventArgs, so each type can define ...
UbitUmarov
2012-07-04
2
-3
/
+3
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Merge branch 'ubitwork' into avination
Melanie
2012-07-02
1
-11
/
+38
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-01
2
-4
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+3
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ubitode: create and use 4 off world collision spaces for offworld static prims
UbitUmarov
2012-06-30
1
-11
/
+38
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Implement the buggy version of llXorBase64Strings() for compatibility's sake
Melanie
2012-07-02
1
-3
/
+84
*
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Bring casing of llSHA1String in line with SL
Melanie
2012-07-01
1
-1
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+1
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Remove spammy debug
Melanie
2012-06-29
1
-1
/
+1
*
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Merge branch 'ubitwork' into avination
Melanie
2012-06-29
1
-0
/
+3
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in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem pri...
UbitUmarov
2012-06-29
1
-0
/
+3
*
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Merge branch 'ubitwork' into avination
Melanie
2012-06-29
1
-2
/
+8
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don't recoil attachments doing llRezObject()
UbitUmarov
2012-06-29
1
-2
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+8
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*
Merge branch 'avination' into ubitwork
UbitUmarov
2012-06-29
4
-11
/
+32
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*
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stop chat being sent to child avs again.
Melanie
2012-06-29
1
-3
/
+2
*
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Merge branch 'ubitwork' into avination
Melanie
2012-06-28
7
-87
/
+141
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reactivate physics raycasts on llCastRay() until it's clear what is its prob...
UbitUmarov
2012-06-28
1
-1
/
+1
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*
Merge branch 'avination' into ubitwork
UbitUmarov
2012-06-28
3
-4
/
+6
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*
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fix a seg fault in sp.cs
UbitUmarov
2012-06-25
1
-1
/
+2
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*
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coment out some of previus debug messaged before forgetting about them...
UbitUmarov
2012-06-22
1
-2
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+2
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*
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more debug
UbitUmarov
2012-06-22
1
-0
/
+3
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*
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i more debug
UbitUmarov
2012-06-22
1
-1
/
+1
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*
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add a temp debug message
UbitUmarov
2012-06-22
1
-0
/
+3
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*
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fix turning off phanton always decreasing number of physical parts
UbitUmarov
2012-06-21
1
-28
/
+28
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*
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fix SceneGraph Add/Remove PhysicalPrim counters
UbitUmarov
2012-06-21
1
-2
/
+2
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*
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don't send a lot of avatar data when we are just changing position or rotati...
UbitUmarov
2012-06-17
1
-4
/
+8
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