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* compile fixUbitUmarov2014-09-211-3/+5
* release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov2014-09-211-4/+11
* remove LockItemsForRead(false) without previus call with trueUbitUmarov2014-09-212-3/+1
* protect getting the itemUbitUmarov2014-09-211-1/+3
* remove redundant codeUbitUmarov2014-09-211-20/+7
* When sending http requests, close the response stream instead of waitingMelanie Thielker2014-09-201-1/+4
* exclude npcs from baked cacheUbitUmarov2014-09-192-7/+24
* fix positions on same frames transitionsUbitUmarov2014-09-191-8/+3
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-171-5/+8
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| * Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...Melanie Thielker2014-09-151-5/+8
* | ... and a few more..UbitUmarov2014-09-171-18/+31
* | another close()UbitUmarov2014-09-171-0/+4
* | turn off Nangle on users of ServivePointManager like webrequestsUbitUmarov2014-09-171-0/+1
* | Dont add to physics in a child update. It is missing several checks likeUbitUmarov2014-09-171-2/+4
* | try to send fly state on tpsUbitUmarov2014-09-162-1/+10
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* Reinstate closing the client if CloseAgen returns false. This was partMelanie Thielker2014-09-141-1/+2
* revert changes to m_pendingCache and remove client close if there is noUbitUmarov2014-09-141-21/+14
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-141-0/+12
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| * When CloseAgnt is called with an agent id that doesn't have a presence, check...Melanie Thielker2014-09-131-0/+12
* | do not use a blind expire of m_pendingCache. Entries must be valid whileUbitUmarov2014-09-131-15/+23
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* If a client's SceneAgent is null, that client is not fully logged in orMelanie Thielker2014-09-131-0/+14
* taskInventory request: give each transfer a diferent filename, Add moreUbitUmarov2014-09-121-101/+96
* handle AO sit ground caseUbitUmarov2014-09-101-2/+27
* *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-103-34/+71
* Fix a nullref that can hit Vivox voiceMelanie Thielker2014-09-101-2/+8
* it its a default ( internal ) animation return its name in lower caseUbitUmarov2014-09-091-1/+1
* remove the check animState == anim for same reasonsUbitUmarov2014-09-091-16/+10
* look for animation on part inventory before default animations, soUbitUmarov2014-09-091-4/+7
* force update of movement animationUbitUmarov2014-09-092-2/+15
* on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov2014-09-091-1/+2
* *test*UbitUmarov2014-09-092-1/+22
* Plumb the rest of the serverside AOMelanie Thielker2014-09-094-0/+113
* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-091-1/+4
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| * add full delete if uuid iz zero and state is ALLUbitUmarov2014-09-091-1/+4
* | Add some case magic and send an anim pack when an override is setMelanie Thielker2014-09-092-1/+2
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-094-5/+116
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| * Add perms checkMelanie Thielker2014-09-092-0/+8
| * Add some forgotten callsMelanie Thielker2014-09-091-0/+2
| * Add missing fileMelanie Thielker2014-09-091-0/+76
| * Actually do the overridingMelanie Thielker2014-09-092-1/+14
| * Also check standard anim namesMelanie Thielker2014-09-091-4/+16
* | only cancel attchment needed update type on sending sheduled updates.UbitUmarov2014-09-091-4/+3
* | huds bug fixUbitUmarov2014-09-091-28/+50
* | remove messing with KeyframeMotion on attachUbitUmarov2014-09-091-2/+2
* | dont force Phantom on attachments, breaking no mod objects if wear byUbitUmarov2014-09-091-1/+1
* | drop attachments with original physical proprietiesUbitUmarov2014-09-091-21/+6
* | set default LinksetPhysPrims to 0 so max number of prims for physicalUbitUmarov2014-09-091-1/+1
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-095-1/+56
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| * make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachmentsMelanie Thielker2014-09-091-1/+2
| * Plumb llSetAnimationOverrideMelanie Thielker2014-09-095-0/+54