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* let avatar keep flying in tps to same region. (still bad for otherUbitUmarov2012-09-041-0/+6
* try to reduce potencial recursive lockingUbitUmarov2012-09-011-26/+51
* Merge branch 'avination' into ubitworkUbitUmarov2012-08-313-7/+60
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| * Merge branch 'ubitwork' into avinationMelanie2012-08-303-35/+38
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| * | Sequence inventory descendents requests to reduce inventory server load andMelanie2012-08-302-5/+56
| * | Allow llList2Key to also act on System.StringMelanie2012-08-291-1/+2
| * | Merge branch 'ubitwork' into avinationMelanie2012-08-298-151/+565
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| * | | Make llCollisionSprite not throw anymoreMelanie2012-08-251-1/+2
* | | | move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov2012-08-303-4/+8
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* | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-08-302-12/+128
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| * | Fix issue with the quit packet being stuck int he queue and a one packet delay.Melanie2012-08-291-2/+8
| * | Remove Justin's addition to avoid sending incoming packets to inactive clientsMelanie2012-08-291-9/+9
| * | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2012-08-297-137/+435
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| * | | Add a queue with two priority levels. This is a drop in replacement forMelanie2012-08-281-2/+111
| * | | Fix a nullref while object is being createdMelanie2012-08-281-1/+2
* | | | [possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov2012-08-303-35/+38
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* | | A few more changes to keyframesUbitUmarov2012-08-293-64/+116
* | | [Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov2012-08-291-115/+165
* | | [possible still very broken] mess around keyframes. timer eventsUbitUmarov2012-08-287-114/+310
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* | fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov2012-08-261-2/+2
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* Merge branch 'ubitwork' into avinationMelanie2012-08-242-2/+4
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| * let setLinkPrimParams terminate even if there are no more parts.UbitUmarov2012-08-161-2/+3
| * fix vs2010 buildUbitUmarov2012-08-161-0/+1
* | Remove debug spamMelanie2012-08-241-2/+2
* | Fix background inventory loading (Viewer 3) so it won't lag out the simMelanie2012-08-241-49/+103
* | Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-233-3/+39
* | Make terrain save every 1000 frames instead of every 50. Database load is a s...Melanie2012-08-221-1/+1
* | Fix group return stuffMelanie2012-08-211-1/+1
* | Allow updates sent for right pec to go to the clientMelanie2012-08-211-1/+1
* | Implement seeing busy status in LSLMelanie2012-08-211-0/+7
* | Cause a persistence save if prim flags changeMelanie2012-08-211-0/+2
* | Add Camera Offsets to serializationMelanie2012-08-211-0/+14
* | Fix scripted detach of temp attachmentsMelanie2012-08-201-6/+2
* | Make the console output from the reigon console hookableMelanie2012-08-182-0/+11
* | Fix a typoMelanie2012-08-181-1/+1
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* Merge branch 'master' into careminsterMelanie2012-08-1613-218/+440
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| * Do a proper null check to avoid the overloaded operator == trapMelanie2012-08-161-1/+1
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-1512-217/+439
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| | * Don't enable the thread watchdog until all regions are ready.Justin Clark-Casey (justincc)2012-08-151-2/+7
| | * adding ATTACH_*_PEC constantsSignpostMarv2012-08-151-0/+2
| | * BulletSim: add hinge constraint.Robert Adams2012-08-153-6/+126
| | * BulletSim: add locking to constraintCollection and rename some of the public ...Robert Adams2012-08-152-147/+197
| | * BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams2012-08-155-34/+44
| | * BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...Robert Adams2012-08-151-15/+15
| | * BulletSim: fix problem of a null reference exception on shutdown if there wer...Robert Adams2012-08-151-12/+13
| | * BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...Robert Adams2012-08-151-4/+12
| | * BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...Robert Adams2012-08-151-0/+17
| | * BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams2012-08-151-6/+10
| | * BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams2012-08-151-3/+8
| * | Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv2012-08-151-49/+74
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