Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | remove the use of Vector3 for axis locks on the rest of engines | UbitUmarov | 2015-10-21 | 7 | -26/+13 |
| | |||||
* | the inertia matrix inversions and body inertia changes to implement axis ↵ | UbitUmarov | 2015-10-21 | 1 | -288/+59 |
| | | | | locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities | ||||
* | stop using a vector3 to store axis locks 3bit flags also in ode | UbitUmarov | 2015-10-20 | 2 | -56/+47 |
| | |||||
* | stop using a vector3 to store axis locks 3bit flags in ubOde | UbitUmarov | 2015-10-20 | 2 | -38/+46 |
| | |||||
* | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵ | UbitUmarov | 2015-10-20 | 2 | -21/+16 |
| | | | | PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte | ||||
* | add axis locks to sop serializer. Now they are also saved to inventory | UbitUmarov | 2015-10-20 | 1 | -0/+8 |
| | |||||
* | also apply axis locks, when creating a prim physics actor | UbitUmarov | 2015-10-20 | 1 | -0/+14 |
| | |||||
* | stop using a Vector3 to store 3bits | UbitUmarov | 2015-10-20 | 2 | -22/+57 |
| | |||||
* | STATUS_ROTATE are linkset flags and not prim | UbitUmarov | 2015-10-20 | 2 | -18/+20 |
| | |||||
* | On to 0.8.3! | Diva Canto | 2015-10-18 | 13 | -13/+13 |
| | | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs | ||||
* | Added warning in RegionCombinerModule about it being considered obsolete and ↵ | Diva Canto | 2015-10-18 | 1 | -0/+2 |
| | | | | encouraging people to switch to varregions. | ||||
* | Fixed merge conflicts | Diva Canto | 2015-10-18 | 2 | -60/+9 |
| | | | | | | | | | | Clean up of simulation version, the number that rules the compatibility of teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3. Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | ||||
* | stop a object when making it not physical | UbitUmarov | 2015-10-18 | 1 | -2/+9 |
| | |||||
* | Fix wrong active angularlock detection (it was only burning cpu), stop ↵ | UbitUmarov | 2015-10-17 | 2 | -16/+11 |
| | | | | trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks | ||||
* | fix GetTerrainHeightAtXY for large regions. Also change ode dispose() | UbitUmarov | 2015-10-17 | 1 | -386/+30 |
| | |||||
* | bug fix. Some rare meshs reported as having +-infinity dimensions | UbitUmarov | 2015-10-15 | 1 | -6/+28 |
| | |||||
* | More exception catching in ODE at shutdown. Not sure why the exception happens. | Diva Canto | 2015-10-14 | 1 | -1/+10 |
| | |||||
* | Also restoring proper function for Simian external GetTexture functionality. | Diva Canto | 2015-10-14 | 1 | -6/+5 |
| | |||||
* | Fixed exception upon shutting down in plain ODE. | Diva Canto | 2015-10-14 | 1 | -2/+5 |
| | | | | | 09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062 | ||||
* | fix a typo.. | UbitUmarov | 2015-10-14 | 1 | -1/+0 |
| | |||||
* | bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer | UbitUmarov | 2015-10-14 | 1 | -68/+74 |
| | |||||
* | reduce jitter due to viewer interpolators on objects that are really almost ↵ | UbitUmarov | 2015-10-13 | 1 | -37/+87 |
| | | | | at rest | ||||
* | change fps and dilation (still something not that usefull). make collisions ↵ | UbitUmarov | 2015-10-13 | 1 | -86/+77 |
| | | | | a bit less explosive.., do changes on own time limited loop and not on simulation loop, ... | ||||
* | rename UbitMeshmerizer class as ubMeshmerizer | UbitUmarov | 2015-10-13 | 1 | -1/+1 |
| | |||||
* | in stats use real integration time, not the wanted one. Dont let stats ↵ | UbitUmarov | 2015-10-12 | 1 | -20/+29 |
| | | | | calls overlap using a proper lock object | ||||
* | detect a fully degenerated mesh and avoid using it and so crashing ubOde | UbitUmarov | 2015-10-12 | 2 | -1/+18 |
| | |||||
* | use System.IO.Compression.DeflateStream for mesh decompression like master, ↵ | UbitUmarov | 2015-10-11 | 1 | -9/+9 |
| | | | | since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims) | ||||
* | display prim name, if unzip of selected phsyics mesh part fails on ↵ | UbitUmarov | 2015-10-11 | 1 | -1/+1 |
| | | | | ubMeshmerizer ( thx Dan) | ||||
* | fix the casting to Boolean of lsl types vector,quaternion,list and ↵ | UbitUmarov | 2015-10-08 | 1 | -0/+28 |
| | | | | rotation, so that if(variable) does compile and work. key still requires a explicit compare to NULL_KEY | ||||
* | change NPC restriction options default from restricted to all allowed, as ↵ | UbitUmarov | 2015-10-08 | 1 | -10/+4 |
| | | | | master | ||||
* | in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, ↵ | UbitUmarov | 2015-10-04 | 1 | -1/+1 |
| | | | | like master | ||||
* | Implement an overridable implementation of PhysicsActor.SetVehicle() | Robert Adams | 2015-10-02 | 2 | -2/+103 |
| | | | | | | | that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation. | ||||
* | reduce some diferences with master | UbitUmarov | 2015-10-02 | 1 | -256/+260 |
| | |||||
* | put back ip check on llSetContentType | UbitUmarov | 2015-10-02 | 1 | -3/+1 |
| | |||||
* | also on another location, plus a bit clean | UbitUmarov | 2015-10-02 | 1 | -7/+10 |
| | |||||
* | do group SetPos sync as master, script thread does need to wait for it to ↵ | UbitUmarov | 2015-10-02 | 1 | -3/+1 |
| | | | | be done. This needs improvement, doing it async again with script thread waiting watching coop | ||||
* | change llSetContentType to master version, but removing IP check | UbitUmarov | 2015-10-02 | 1 | -15/+16 |
| | |||||
* | remove unused method parameter master also removed | UbitUmarov | 2015-10-02 | 3 | -5/+8 |
| | |||||
* | do not send DisableSimulator on teleport if agent is already returning | UbitUmarov | 2015-10-02 | 1 | -2/+2 |
| | |||||
* | send DisableSimulator messages on closing childagents. Possible still not ↵ | UbitUmarov | 2015-10-01 | 2 | -3/+18 |
| | | | | on at best timming, or on the right source files | ||||
* | make bakes reception handle empty BakedTexture elements. But at same time ↵ | UbitUmarov | 2015-10-01 | 1 | -36/+36 |
| | | | | stop sending them, only sending to Xbakes server items that do have a texture, like master does | ||||
* | change GetNewRezLocation physics ray results processing | UbitUmarov | 2015-10-01 | 1 | -21/+38 |
| | |||||
* | remove a forgotten if that is actually only a statement | UbitUmarov | 2015-10-01 | 1 | -1/+1 |
| | |||||
* | fix missing clear of queued timer even and state transition flags on ↵ | UbitUmarov | 2015-10-01 | 1 | -0/+7 |
| | | | | scripts reset | ||||
* | let hoverheight rest position be a falling state | UbitUmarov | 2015-09-30 | 2 | -2/+12 |
| | |||||
* | add get method on physics actors PIDHoverActive | UbitUmarov | 2015-09-30 | 11 | -5/+21 |
| | |||||
* | first steps adding suport for llSetHoverHeight() called from attachments on ↵ | UbitUmarov | 2015-09-30 | 1 | -16/+143 |
| | | | | ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done | ||||
* | add high level code suport for SetHoverHeight() called from a attachment, ↵ | UbitUmarov | 2015-09-30 | 2 | -13/+14 |
| | | | | so in future physics engines can also suport it | ||||
* | some fixes/changes on land send | UbitUmarov | 2015-09-30 | 1 | -7/+14 |
| | |||||
* | let sp know about scene before anything else on creation | UbitUmarov | 2015-09-30 | 1 | -1/+1 |
| |