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* Merge branch 'master' into varregionRobert Adams2013-11-132-2/+73
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| * Fix bug where removing a physical linkset would only decrement the Active ↵Justin Clark-Casey (justincc)2013-11-132-2/+73
| | | | | | | | | | | | | | Objects statistic by 1 instead of by the number of prims removed. Unlike LL, OpenSimulator currently uses this stat to record the number of prims in the physics simulation, even when they are at rest. Added regression test for this case.
* | varregion: extend TerrainModule to use the region size from RegionInfoRobert Adams2013-11-101-14/+14
| | | | | | | | | | rather than using Constants.RegionSize. This allows loading and saving of terrain heightmaps that match the size of non-legacy sized regions.
* | varregion: fix GetLandObject error return and initialization of squareRobert Adams2013-11-102-10/+33
| | | | | | | | | | | | land object bitmaps. This fixes creation of child presences and the editing of parcels. Also lots of commented out debugging messages.
* | Merge branch 'master' into varregionRobert Adams2013-11-081-0/+64
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| * Add initial test for checking that specifying a parameter in LSL ↵Justin Clark-Casey (justincc)2013-11-091-0/+64
| | | | | | | | | | | | state_entry() generates a syntax error. Same for other events to follow at a later date.
* | varregion: elimination of Constants.RegionSize from all over OpenSimulator.Robert Adams2013-11-0816-65/+79
| | | | | | | | | | | | | | Routines in Util to compute region world coordinates from region coordinates as well as the conversion to and from region handles. These routines have replaced a lot of math scattered throughout the simulator. Should be no functional changes.
* | varregion: Massive work to LandManagementModule and LandObject toRobert Adams2013-11-082-183/+295
| | | | | | | | | | | | handle variable sized regions. Many changes for both the region and parcels. Most of the constant "4" (for the 4x4 parcel units) have been replaced with symbols and math.
* | Merge branch 'master' into varregionRobert Adams2013-11-061-1/+27
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| * add support for particle glow LSL functionsdahlia2013-11-051-0/+12
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| * add support for particle blending LSL functionsdahlia2013-11-051-1/+15
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* | Merge branch 'master' into varregionRobert Adams2013-11-052-0/+29
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| * Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa2013-11-061-0/+6
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| * Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)2013-11-061-0/+23
| | | | | | | | | | This records how many packets were indicated to be resends by clients Not 100% reliable since clients can lie about resends, but usually would indicate if clients are not receiving UDP acks at all or in a manner they consider timely.
* | Merge branch 'master' into varregionRobert Adams2013-11-0413-7531/+7822
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| * If the LSL state_entry() event definition contains any parameters, then ↵Justin Clark-Casey (justincc)2013-11-024-7471/+7692
| | | | | | | | | | | | | | | | generate syntax error as seen on the LL grid This is done through the parser and so generates the same syntax error message if any parameters are wrongly specified for this event. We were already enforcing event names in the parser. This is only for state_entry so far as an initial test of the approach - appears to work correctly.
| * add null check for jpeg2000 sculpt image decode failure. Note: the ↵dahlia2013-11-011-0/+9
| | | | | | | | j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed.
| * discard alpha in 4-plane sculpt textures before generating physics proxy meshdahlia2013-11-011-12/+7
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| * add new particle system blending rule enumerationsdahlia2013-10-311-1/+5
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| * Start counting resent packets in the places that I missed when the stat was ↵Justin Clark-Casey (justincc)2013-10-312-0/+8
| | | | | | | | first added a few commits ago
| * minor: remove mono compiler warnings in AvatarPickerSearchModule and ↵Justin Clark-Casey (justincc)2013-10-312-7/+3
| | | | | | | | UploadBakedTextureModule
| * Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2013-10-312-1/+32
| | | | | | | | | | | | This allows one to monitor the total number of messages resent to clients over time. A constantly increasing stat may indicate a general server network or overloading issue if a fairly high proportion of packets sent A smaller constantly increasing stat may indicate a problem with a particular client-server connection, would need to check "show queues" in this case.
| * add new LSL constants associated with new "ribbon", "glow", and "blend" ↵dahlia2013-10-311-0/+13
| | | | | | | | particle system functionality. Note that this does *not* complete required server side changes for implementing the new particle system
| * Make "fcache status" command also display information on disk/mem cache hit ↵Justin Clark-Casey (justincc)2013-10-301-18/+38
| | | | | | | | rate that is currently only displayed if LogLevel >=1 in [AssetCache] config
| * Put fcache commands output to console, not logJustin Clark-Casey (justincc)2013-10-301-28/+25
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-10-281-7/+7
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| * | Remove legacy sqlite lines added internally by OpenSimulator to the ↵Justin Clark-Casey (justincc)2013-10-281-3/+0
| | | | | | | | | | | | | | | | | | [Startup] section. These are long unused but confusingly will be seen in the [Startup] section on a "config save".
* | | varregion: add plumbing to pass region size from Scene down to theRobert Adams2013-11-048-16/+39
| | | | | | | | | | | | | | | | | | physics engine. Older physics engines will default to the legacy region size. Update BulletSim to use the new region size information.
* | | varregion: remove uses of region size constant. In particular, update sceneRobert Adams2013-11-043-14/+15
| | | | | | | | | | | | to check for border crossings based on the size of the region.
* | | varregion: send the proper terrain patch layer code for large terrain.Robert Adams2013-11-031-23/+21
| | | | | | | | | | | | Code cleanups.
* | | varregion: fix lawn-mower terrain fill so it works for non-square regions.Robert Adams2013-11-011-2/+2
| | | | | | | | | | | | Add some debugging logs on region creation to report region size.
* | | varregion: push TerrainData implementation up and down the database storage ↵Robert Adams2013-11-014-8/+41
| | | | | | | | | | | | | | | | | | | | | stack. Implement both LoadTerrain and StoreTerrain for all DBs. Move all database blob serialization/deserialization into TerrainData.
* | | varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams2013-10-313-39/+41
| | | | | | | | | | | | | | | compression base computation. Complete replacement of float[] for terrain heightmap with TerrainData instance.
* | | Merge branch 'master' into varregionRobert Adams2013-10-2811-66/+122
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| * | BulletSim: update collision flags to make sure they fit in the shorts provided.Robert Adams2013-10-261-7/+7
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| * minor: Add commented out code for apparent passing of texture IDs in ↵Justin Clark-Casey (justincc)2013-10-241-0/+26
| | | | | | | | | | | | | | ObjectProperties UDP replies to viewer Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3 Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
| * Show texture ids for full object/part info console commmdsJustin Clark-Casey (justincc)2013-10-241-1/+16
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| * Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. ↵Justin Clark-Casey (justincc)2013-10-241-38/+38
| | | | | | | | Appears to be a never used method.
| * Only set the data present event if we actually queued an outoing packet (not ↵Justin Clark-Casey (justincc)2013-10-241-4/+17
| | | | | | | | if we sent immediately)
| * BulletSim: change collision flags for groundplane to not interact with ↵Robert Adams2013-10-234-7/+13
| | | | | | | | | | | | static objects. Reorder collision flag setting code for terrain to fit pattern used elsewhere.
| * Call ScriptSleep() instead of llSleep() in routine for llEmail.Kevin Cozens2013-10-181-1/+1
| | | | | | | | Signed-off-by: teravus <teravus@gmail.com>
| * After finishing to edit an attachment, let other avatars see the changes. ↵Oren Hurvitz2013-10-172-8/+4
| | | | | | | | (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
* | Merge branch 'master' into varregionRobert Adams2013-10-1614-211/+410
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| * BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disablesRobert Adams2013-10-151-0/+12
| | | | | | | | | | | | | | | | | | | | | | the vehicle buoyancy if the vehicle is above its hover height. This is a known misfeature of this vehicle flag which has been accepted since it would break too many implementations. The problem is noticed when creating a jetski-like vehicle that jumps over sand bars. A boat normally is configured with neutral buoyancy and hovering at water height. When it jumps the sandbar, it needs to have gravity applied to get back to water level.
| * Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-155-134/+188
| | | | | | | | Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
| * Added support for attachments to group notices when using Flotsam groups.Kevin Cozens2013-10-151-50/+122
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| * Made terrain uploads thread-safeOren Hurvitz2013-10-154-22/+45
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| * BulletSim: Fix snap back from edge of region problem. Mantis 6794.Robert Adams2013-10-111-2/+13
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| * * Refactorteravus2013-10-072-4/+4
| | | | | | | | * Break out common BasicDOSProtector code into separate class.
| * * Added a Basic DOS protection container/base object for the most common ↵teravus2013-10-072-3/+30
| | | | | | | | | | | | | | | | | | HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler * Applied the XmlRpcBasicDOSProtector.cs to the login service as both an example, and good practice. * Applied the BaseStreamHandlerBasicDOSProtector.cs to the friends service as an example of the DOS Protector on StreamHandlers * Added CircularBuffer, used for CPU and Memory friendly rate monitoring. * DosProtector has 2 states, 1. Just Check for blocked users and check general velocity, 2. Track velocity per user, It only jumps to 2 if it's getting a lot of requests, and state 1 is about as resource friendly as if it wasn't even there.