Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix crash when [Mesh] section is missing from configuration files | Dan Lake | 2011-04-29 | 1 | -1/+2 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2011-04-21 | 5 | -62/+163 |
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| * | Adjust freeswitch logging to be somewhat less noisy. However, there is ↵ | Justin Clark-Casey (justincc) | 2011-04-21 | 1 | -9/+18 |
| | | | | | | | | still quite a large amount of logging present for debug purposes. | ||||
| * | minor: small amount of method doc and some commented out odds and ends | Justin Clark-Casey (justincc) | 2011-04-21 | 1 | -6/+15 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-04-21 | 1 | -3/+10 |
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| | * | fix meshing failure on sculpt maps smaller than 64x64 | dahlia | 2011-04-19 | 1 | -3/+10 |
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| * | | Alter uuid gather so that it properly analyzes coalesced objects. | Justin Clark-Casey (justincc) | 2011-04-21 | 2 | -22/+43 |
| |/ | | | | | | | This should correct save all the assets required for the items within the coalesced objects in an IAR. This should also correctly gather the items on hypergrid takes. | ||||
| * | Get Viewer 2 voice working with OpenSim. | Justin Clark-Casey (justincc) | 2011-04-20 | 1 | -13/+66 |
| | | | | | | | | | | | | | | | | See http://opensimulator.org/mantis/view.php?id=5336 It turns out that viewer 2 was upset by the lack of a response to viv_watcher.php. This would send it into a continuous login loop. Viewer 1 was quite happy to ignore the lack of response. This commit puts in the bare minimum 'OK' message in response to viv_watcher.php. This allows viewer 2 voice to connect and appears to work. However, at some point we need to fill out the watcher response, whatever that is. | ||||
| * | Clean up freeswitch config to what is currently required. Add explanation ↵ | Justin Clark-Casey (justincc) | 2011-04-19 | 1 | -13/+15 |
| | | | | | | | | to config parameters. Clean up some log messages. | ||||
* | | Group collada meshies settings under [Mesh] in OpensimDefaults.ini | BlueWall | 2011-04-21 | 1 | -1/+2 |
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* | Move mesh on/off swtich from [Startup] to [Mesh] in anticipation of future ↵ | Justin Clark-Casey (justincc) | 2011-04-18 | 3 | -8/+12 |
| | | | | | | | config parameters. Default remains true. OpenSimDefault.ini changed so if you haven't overriden this switch then you don't need to do anything. | ||||
* | bump default IAR version to 0.2 and 1.1 for the --profile version. | Justin Clark-Casey (justincc) | 2011-04-18 | 1 | -2/+2 |
| | | | | There are no changes in this bump, they just signal a point at which the control file comes first in the archive. | ||||
* | bump oar version number to 0.6. | Justin Clark-Casey (justincc) | 2011-04-18 | 1 | -1/+1 |
| | | | | This commit contains no data changes - the version bump is to establish a version at which the control file must come first in the archive. | ||||
* | Add regression test to check that OARs start with the control file. | Justin Clark-Casey (justincc) | 2011-04-18 | 3 | -9/+21 |
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* | add test to ensure that an IAR starts with the control file | Justin Clark-Casey (justincc) | 2011-04-18 | 2 | -11/+39 |
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* | refactor: split out the code which actually copies a particular bundle to ↵ | Justin Clark-Casey (justincc) | 2011-04-18 | 1 | -106/+115 |
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* | refactor: rename DeleteToInventory() to CopyToInventory() | Justin Clark-Casey (justincc) | 2011-04-18 | 3 | -3/+20 |
| | | | | DeleteToInventory() is misleading - it is the caller that decides whether to delete or not | ||||
* | Fix bug where objects were being coalesced in the wrong positions. | Justin Clark-Casey (justincc) | 2011-04-18 | 1 | -2/+2 |
| | | | | | This addresses http://opensimulator.org/mantis/view.php?id=5441 The bug was due to a pre-existing mistake in creating the inventory stored position | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-04-18 | 10 | -394/+505 |
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| * | Merge branch 'master' into test-merge0418 | Mic Bowman | 2011-04-18 | 14 | -340/+398 |
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| * | | Remove the call to remove tokens from the parent. Under heavy load | Mic Bowman | 2011-04-15 | 2 | -5/+14 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | this appears to cause problems with the system timer resolution. This caused a problem with tokens going into the root throttle as bursts leading to some starvation. Also changed EnqueueOutgoing to always queue a packet if there are already packets in the queue. Ensures consistent ordering of packet sends. | ||||
| * | | Merge branch 'master' into queuetest | Mic Bowman | 2011-04-14 | 1 | -1/+5 |
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| * \ \ | Merge branch 'testmerge' into queuetest | Mic Bowman | 2011-04-13 | 30 | -81/+723 |
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | ||||
| | * | | | remove packet monitoring debugging code | Mic Bowman | 2011-04-13 | 1 | -116/+2 |
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| | * | | | Fixed the update of items in the priority queue to enable both | Mic Bowman | 2011-04-13 | 2 | -7/+16 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both. | ||||
| | * | | | fixed a couple bugs with the property queues | Mic Bowman | 2011-04-13 | 1 | -1/+37 |
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| | * | | | First pass at moving object property requests into a queue similar | Mic Bowman | 2011-04-13 | 7 | -177/+235 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code. | ||||
| | * | | | New tokenbucket algorithm. This one provides fair sharing of the queues | Mic Bowman | 2011-04-13 | 4 | -145/+259 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent. | ||||
| * | | | | Merge branch 'master' of /home/git/repo/OpenSim into queuetest | BlueWall | 2011-04-13 | 4 | -29/+82 |
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| | * | | | | Add ColladaMesh switch | BlueWall | 2011-04-13 | 2 | -3/+21 |
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| * | | | | | remove packet monitoring debugging code | Mic Bowman | 2011-04-12 | 1 | -116/+2 |
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| * | | | | | Fixed the update of items in the priority queue to enable both | Mic Bowman | 2011-04-12 | 2 | -7/+16 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both. | ||||
| * | | | | | fixed a couple bugs with the property queues | Mic Bowman | 2011-04-12 | 1 | -1/+37 |
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| * | | | | | Merge branch 'test-select' into queuetest | Mic Bowman | 2011-04-12 | 7 | -177/+235 |
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| | * | | | | | First pass at moving object property requests into a queue similar | Mic Bowman | 2011-04-12 | 7 | -177/+235 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code. | ||||
| * | | | | | | Merge branch 'master' into queuetest | Mic Bowman | 2011-04-12 | 4 | -23/+54 |
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| * | | | | | | New tokenbucket algorithm. This one provides fair sharing of the queues | Mic Bowman | 2011-04-11 | 4 | -145/+259 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent. | ||||
* | | | | | | | Provide a configuration setting to control whether multiple taken objects ↵ | Justin Clark-Casey (justincc) | 2011-04-18 | 2 | -15/+47 |
| |_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | are coalesced to inventory This is the CoalesceMultipleObjectsToInventory setting in [Inventory] in OpenSimDefaults.ini Default is true. | ||||
* | | | | | | Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more ↵ | Diva Canto | 2011-04-15 | 2 | -25/+12 |
| | | | | | | | | | | | | | | | | | | | | | | | | testing to make sure HG inventory isn't broken by this (it shouldn't). | ||||
* | | | | | | refactor: separate out code that adds permissions | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -42/+59 |
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* | | | | | | minor: remove a small amount of code duplication | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -4/+3 |
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* | | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-04-15 | 2 | -3/+21 |
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| * \ \ \ \ \ | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2011-04-14 | 7 | -15/+15 |
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| * | | | | | | | Add ColladaMesh switch | BlueWall | 2011-04-14 | 2 | -3/+21 |
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* | | | | | | | | refactor: split out some rez code into a separate CreateItemForObject() method | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -143/+159 |
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* | | | | | | | get rid of all traces of the now used mock service infrastructure | Justin Clark-Casey (justincc) | 2011-04-15 | 7 | -15/+15 |
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* | | | | | | remove mock asset service for tests in favour of always using the real one | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -1/+3 |
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* | | | | | | extend TestLoadCoalesecedItem() to check loaded object ids and positions | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -1/+7 |
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* | | | | | | Make all the objects in a coalescence reappears after being loaded from an ↵ | Justin Clark-Casey (justincc) | 2011-04-15 | 5 | -32/+90 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups. | ||||
* | | | | | | implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet. | Justin Clark-Casey (justincc) | 2011-04-14 | 2 | -4/+48 |
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