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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
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Fix a build break introduced by us having a more efficient DoubleDictionary
Melanie
2012-11-23
1
-4
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+8
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Merge branch 'master' into careminster
Melanie
2012-11-23
1
-0
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+7
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Fix regression where we stopped closing scenes on simulator exit.
Justin Clark-Casey (justincc)
2012-11-23
1
-0
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+7
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Merge branch 'master' into careminster
Melanie
2012-11-22
11
-54
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+54
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Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
11
-54
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+54
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Merge branch 'master' into careminster
Melanie
2012-11-22
3
-223
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+30
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Factor out command script code.
Justin Clark-Casey (justincc)
2012-11-22
1
-36
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+0
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Make "config show/set/get/save" console commands available on all servers
Justin Clark-Casey (justincc)
2012-11-22
3
-171
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+29
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Make "show info" command available across all servers
Justin Clark-Casey (justincc)
2012-11-22
1
-16
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+1
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factor out common HandleShow code for "show uptime"
Justin Clark-Casey (justincc)
2012-11-22
1
-1
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+1
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Merge branch 'avination' into careminster
Melanie
2012-11-22
1
-7
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+35
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* While this is not producing any problems.. and does help in low bandwidth ...
teravus
2012-11-22
1
-7
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+35
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Merge branch 'master' into careminster
Melanie
2012-11-22
12
-321
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+713
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BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
6
-21
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+39
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BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
2012-11-21
2
-76
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+44
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BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
2012-11-21
3
-5
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+46
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BulletSim: fix line endings to be all Linux style (windows style keeps creepi...
Robert Adams
2012-11-21
2
-454
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+454
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BulletSim: enablement and debugging of mesh terrain.
Robert Adams
2012-11-21
4
-36
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+253
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BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
2012-11-21
4
-181
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+327
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BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
2012-11-21
4
-8
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+8
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BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
2012-11-21
3
-20
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+22
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BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
9
-66
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+67
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BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
2012-11-21
2
-33
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+30
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BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
2012-11-21
2
-8
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+10
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Merge branch 'master' into careminster
Melanie
2012-11-20
5
-196
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+169
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If GetAgents() is called with an empty userIDs array then don't bother with a...
Justin Clark-Casey (justincc)
2012-11-20
1
-0
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+4
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refactor: Move common presence connector code into BasePresenceServiceConnector
Justin Clark-Casey (justincc)
2012-11-20
4
-193
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+145
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Minor formatting for 0962a35d and a few one-line comments as to why that code...
Justin Clark-Casey (justincc)
2012-11-20
1
-8
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+7
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Fix movetotarget on mega regions.
Iain Oliver
2012-11-20
1
-3
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+21
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Merge branch 'avination' into careminster
Melanie
2012-11-20
5
-18
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+99
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Merge branch 'teravuswork' into avination
Melanie
2012-11-20
6
-73
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+491
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* Plumbing and basic setting of the GetMesh Cap Throttler.
teravus
2012-11-17
5
-18
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+99
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Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
2012-11-15
159
-15158
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+6023
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Merge master into teravuswork
teravus
2012-11-15
159
-6023
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+15158
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Merge commit '619c39e5144f15aca129d6d999bcc5c34133ee64' into careminster
Melanie
2012-11-20
2
-72
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+409
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* Prep work switching the GetMeshModule over to a poll service.
teravus
2012-11-09
2
-73
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+410
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Merge branch 'master' into careminster
Melanie
2012-11-19
6
-352
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+220
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BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
2012-11-18
4
-216
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+214
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BulletSim: fix the problem with flying being disabled when crossing region bo...
Robert Adams
2012-11-18
1
-2
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+6
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BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...
Robert Adams
2012-11-18
1
-134
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+0
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Merge branch 'avination' into careminster
Melanie
2012-11-17
10
-46
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+254
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Prevent a buffer overflow in asset receiving
Melanie
2012-11-17
1
-11
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+20
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Merge branch 'ubitwork' into avination
Melanie
2012-11-06
3
-20
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+31
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removed potencial null refs and rearrange code a bit
UbitUmarov
2012-11-04
1
-13
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+19
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actually remove the use of random on persist timmings
UbitUmarov
2012-11-02
1
-4
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+6
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Create a new random when needed using normal time based seed instead of
UbitUmarov
2012-11-02
1
-2
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+5
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add debug position on bad primmesh error
UbitUmarov
2012-11-02
1
-2
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+2
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This implements the Caps throttler. After some testing, the system seemed ...
teravus
2012-11-05
1
-13
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+106
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Another step in the chain. Pipe the throttle update to the appropriate PollS...
teravus
2012-11-05
1
-12
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+35
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Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...
teravus
2012-11-04
6
-1
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+73
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