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My fork of OpenSim for IG and DG, called SledjChisl.
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Fix LSL animation state reporting and animation state transitions on crossing
Melanie
2012-06-01
2
-8
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+34
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Remove the kill record. Core has removed it long ago and it really does more ...
Melanie
2012-06-01
1
-19
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+19
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Merge branch 'master' into careminster
Melanie
2012-06-02
3
-93
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+270
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Instead of updating sim stats root agent, child, objects and scripts accounts...
Justin Clark-Casey (justincc)
2012-06-01
2
-33
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+14
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Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
2012-06-01
1
-0
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+21
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If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
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+4
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Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
2012-06-01
1
-1
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+16
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Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+46
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Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+36
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Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
2012-06-01
1
-13
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+1
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Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
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+14
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Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+31
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Add option native step frame ms stat
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+21
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Add total ODE frame time optional stat, as a sanity check on the main scene p...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+21
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Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
2012-06-01
1
-4
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+22
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Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
2012-06-01
1
-6
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+6
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Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+4
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minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+9
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Add ODE avatar and prim collision numbers if extra stats collection is enabled.
Justin Clark-Casey (justincc)
2012-06-01
1
-5
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+34
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Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
2012-06-01
1
-19
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+13
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Merge branch 'avination' into careminster
Melanie
2012-05-31
7
-209
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+236
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ubitode prim: if makebody() is called already having a body, do a full destru...
UbitUmarov
2012-05-30
1
-3
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+4
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Guard setting the building flag
Melanie
2012-05-30
1
-0
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+4
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Whitespace fix
Melanie
2012-05-30
1
-1
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+1
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Prevent multiple requests to go physical from reaching the physics plugin
Melanie
2012-05-30
1
-0
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+4
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Fix the log standing attach-from-world bug.
Melanie
2012-05-30
2
-42
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+59
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fix physics not reporting collisions only with terrain
UbitUmarov
2012-05-29
1
-0
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+1
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Add advanced collision processing into ScenePresence
Melanie
2012-05-29
1
-162
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+162
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Fix collision filtering
Melanie
2012-05-29
1
-10
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+10
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Merge branch 'master' into careminster
Melanie
2012-05-31
7
-69
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+450
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Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
2012-05-31
5
-60
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+252
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Add console command "teleport user" to allow teleport from the region console
Justin Clark-Casey (justincc)
2012-05-29
1
-0
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+189
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Fix collision filtering. The filter should be checked on the receiving part!
Melanie
2012-05-29
1
-9
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+9
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Merge branch 'master' into careminster
Melanie
2012-05-29
3
-238
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+332
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refactor: factor out entity transfer state machine into a separate class to m...
Justin Clark-Casey (justincc)
2012-05-28
3
-239
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+330
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If handling the failure of teleport, move agent state to CleaningUp when we s...
Justin Clark-Casey (justincc)
2012-05-28
1
-3
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+6
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Re-add script collisions that were lost in a merge
Melanie
2012-05-29
1
-0
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+2
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Merge branch 'avination'
Melanie
2012-05-29
6
-248
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+232
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fix avatars collisions on sim crossings and other few cases where freemove()...
UbitUmarov
2012-05-28
1
-2
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+1
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a bit cleaner code (?) on sculpts/meshs meshing checking
UbitUmarov
2012-05-28
1
-7
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+6
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let meshs work indenpendently of mesh_sculpted_prim config option
UbitUmarov
2012-05-28
1
-29
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+25
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-05-28
1
-176
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+90
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Place the return back into collision sounds.
Melanie
2012-05-28
1
-0
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+4
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Merge branch 'ubitwork' into avination
Melanie
2012-05-28
4
-38
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+110
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Modify SceneManeger to use a DoubleDictionary and work without locks.
Melanie
2012-05-28
1
-176
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+90
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disable collision sounds for now
UbitUmarov
2012-05-28
1
-2
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+8
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revert making sculpts phanton if sculpt meshing option is off
UbitUmarov
2012-05-28
1
-2
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+0
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Let OOB information usable outside ubitode
UbitUmarov
2012-05-27
3
-29
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+33
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also don't collide sculps or meshs if meshing is OFF
UbitUmarov
2012-05-21
1
-0
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+2
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-05-21
2
-2
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+2
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