| Commit message (Expand) | Author | Age | Files | Lines |
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| * | | extend TestGetSceneObjectByPartLocalId() to test state after scene object del... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -0/+6 |
| * | | In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -7/+5 |
| * | | Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via t... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -0/+27 |
| * | | improve TestAddSceneObject() to test a multi-part object rather than a single... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -11/+14 |
| * | | In an object return message, send a null-terminated empty string in binary bu... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -1/+3 |
| * | | eliminate redundant SP.m_regionInfo since it always has the scene. | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -8/+6 |
| * | | remove the unused SP.initializeScenePresence() | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -23/+2 |
| * | | stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is... | Justin Clark-Casey (justincc) | 2011-09-12 | 3 | -10/+7 |
| * | | minor: if the script engine fails to find a prim for a script, also print out... | Justin Clark-Casey (justincc) | 2011-09-12 | 2 | -1/+5 |
| * | | comment out some recent terrain texture logging | Justin Clark-Casey (justincc) | 2011-09-12 | 2 | -5/+5 |
| * | | Start locking entire add/remove operations on an IScenePresence.AttachmentsSy... | Justin Clark-Casey (justincc) | 2011-09-12 | 4 | -175/+228 |
| * | | When creating an OAR, optionally exclude objects according to their permissions | Oren Hurvitz | 2011-09-12 | 5 | -44/+216 |
| * | | minor: put <remarks> tags around some method doc | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -5/+6 |
| * | | lock attachments when enumerating through them in ScenePresence.CopyTo(). | Justin Clark-Casey (justincc) | 2011-09-10 | 1 | -20/+24 |
| * | | Add extra log information when attachments fail validation | Justin Clark-Casey (justincc) | 2011-09-10 | 2 | -6/+20 |
| * | | reinstate the validation logging on teleport. A 'fail' of validation still d... | Justin Clark-Casey (justincc) | 2011-09-10 | 1 | -0/+2 |
| * | | Stop the UserManagementModule logging every user it adds for now | Justin Clark-Casey (justincc) | 2011-09-10 | 1 | -3/+3 |
| * | | Delay loading scripts until the scene has finished loading | Oren Hurvitz | 2011-09-09 | 4 | -2/+32 |
| * | | llSetPrimitiveParams Prim type params precision errors | Micheil Merlin | 2011-09-09 | 2 | -44/+90 |
| * | | Comment out the part of the load oar code that zeroes out prim sit target ori... | Justin Clark-Casey (justincc) | 2011-09-09 | 2 | -2/+8 |
| * | | Use a copy of the inventory items list to register users in the thread starte... | Justin Clark-Casey (justincc) | 2011-09-09 | 2 | -2/+8 |
| * | | Save the default terrain texture UUIDs for a new region instead of leaving th... | Justin Clark-Casey (justincc) | 2011-09-09 | 2 | -1/+41 |
| * | | Fix test failure. Oversight in setting up the tests themselves. | Justin Clark-Casey (justincc) | 2011-09-08 | 1 | -1/+2 |
| * | | Centralize module setup for NPC tests. | Justin Clark-Casey (justincc) | 2011-09-08 | 1 | -41/+21 |
| * | | Remember to set and unset the fire and forget method at the top of the attach... | Justin Clark-Casey (justincc) | 2011-09-08 | 2 | -5/+17 |
| * | | Use scene presence agent id for rezzed object ownership rather than item owner. | Justin Clark-Casey (justincc) | 2011-09-08 | 2 | -7/+89 |
| * | | When invoking any of the OSSL teleport functions, do it on a separate thread ... | Justin Clark-Casey (justincc) | 2011-09-07 | 1 | -6/+13 |
| * | | When a region is added to the HG Inventory Broker, also pass this through to ... | Justin Clark-Casey (justincc) | 2011-09-07 | 3 | -21/+41 |
| * | | Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConne... | Justin Clark-Casey (justincc) | 2011-09-06 | 3 | -19/+33 |
| * | | Lock m_pendingObjects when calling GetPendingObjectsCount(). | Justin Clark-Casey (justincc) | 2011-09-06 | 1 | -1/+2 |
| * | | Comment out SceneViewer.Reset() and stop calling from Close() since this is u... | Justin Clark-Casey (justincc) | 2011-09-06 | 1 | -16/+17 |
| * | | Comment out unused ISceneViewer.Reset() to reduce code complexity | Justin Clark-Casey (justincc) | 2011-09-06 | 1 | -1/+1 |
| * | | In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe... | Justin Clark-Casey (justincc) | 2011-09-06 | 2 | -19/+51 |
| * | | refactor: Make logic in AM.AttachObject() clearer by not reusing existing var... | Justin Clark-Casey (justincc) | 2011-09-06 | 1 | -14/+19 |
| * | | rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv | Justin Clark-Casey (justincc) | 2011-09-06 | 1 | -3/+3 |
| * | | In SetAttachment, if the existing attachment has no asset id then carry on ra... | Justin Clark-Casey (justincc) | 2011-09-06 | 1 | -0/+8 |
| * | | Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro... | Justin Clark-Casey (justincc) | 2011-09-06 | 2 | -25/+2 |
| * | | get rid of the unused AttachmentsModule.ShowAttachInUserInventory() | Justin Clark-Casey (justincc) | 2011-09-06 | 1 | -28/+0 |
| * | | Stop the pointless double setting of every attachment in AvatarAppearance. | Justin Clark-Casey (justincc) | 2011-09-06 | 2 | -6/+3 |
| * | | Try disabling the inconsistent attachment state check to see if this actually... | Justin Clark-Casey (justincc) | 2011-09-05 | 3 | -23/+27 |
| * | | Allow the HGInventoryBroker to set the UserManager when it instantiates a Rem... | Justin Clark-Casey (justincc) | 2011-09-05 | 2 | -3/+15 |
* | | | Merge fixes, and fix the build | Tom | 2011-09-14 | 10 | -348/+178 |
* | | | First set of merge fixes | Tom | 2011-09-07 | 11 | -585/+337 |
* | | | Now merging the core changes. | Tom | 2011-09-04 | 1 | -421/+444 |
* | | | Change of tactic. Reverting this to the careminster version, then i'll select... | Tom | 2011-09-04 | 1 | -635/+1117 |
* | | | I fucked up the merge for SOG, so reverting back to OpenSim Core's version... | Tom | 2011-09-04 | 1 | -1005/+255 |
* | | | Resolve merge commits, stage 1 | Tom | 2011-09-04 | 170 | -4335/+18061 |
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| * | Stop NPCs losing attachments when the source avatar takes them off. | Justin Clark-Casey (justincc) | 2011-09-03 | 5 | -67/+140 |
| * | Comment out Scene.CleanDroppedAttachments() and calls. | Justin Clark-Casey (justincc) | 2011-09-02 | 2 | -37/+37 |
| * | Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi... | Justin Clark-Casey (justincc) | 2011-09-02 | 1 | -2/+0 |