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* FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2012-12-132-5/+39
* add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov2012-12-136-20/+150
* make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
* changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
* fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-113-13/+8
* missing files remove some warnings...UbitUmarov2012-12-113-4/+3
* missing fileUbitUmarov2012-12-111-0/+9
* a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
* typo fixUbitUmarov2012-12-101-2/+3
* add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov2012-12-091-1/+27
* add some default size setting and checksUbitUmarov2012-12-071-1/+2
* revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-074-12/+28
* create a new ode character also with the new informationUbitUmarov2012-12-074-5/+26
* *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-075-5/+66
* fix regressionUbitUmarov2012-12-071-2/+2
* *TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov2012-12-071-4/+25
* avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-054-105/+85
* move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
* raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
* Merge branch 'avination' into ubitworkMelanie2012-12-036-107/+383
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| * *TEST* diferent avatar colliderUbitUmarov2012-12-033-103/+350
| * fix vertex rounding directionUbitUmarov2012-12-031-1/+8
| * *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov2012-12-031-0/+16
| * adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
| * Add a transaction ID to the money module path for llTransferLindenDollarsMelanie2012-12-032-3/+3
* | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
* | avoid potencial NullReferenceExceptionUbitUmarov2012-11-241-2/+5
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* Remove a superfluous newline from helpMelanie2012-11-231-2/+2
* Merge branch 'careminster' into avinationMelanie2012-11-237-33/+129
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| * Merge branch 'master' into careminsterMelanie2012-11-237-33/+129
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| | * Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)2012-11-231-8/+13
| | * minor: Add some console feedback on region restart and log who requested a re...Justin Clark-Casey (justincc)2012-11-232-1/+9
| | * Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)2012-11-234-36/+51
| | * Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)2012-11-231-0/+58
* | | Remove duplicate registration of the help topics for the module commanderMelanie2012-11-231-5/+5
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* | Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie2012-11-231-4/+8
* | Merge branch 'master' into careminsterMelanie2012-11-231-0/+7
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| * Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)2012-11-231-0/+7
* | Merge branch 'master' into careminsterMelanie2012-11-2211-54/+54
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| * Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-2211-54/+54
* | Merge branch 'master' into careminsterMelanie2012-11-223-223/+30
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| * Factor out command script code.Justin Clark-Casey (justincc)2012-11-221-36/+0
| * Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)2012-11-223-171/+29
| * Make "show info" command available across all serversJustin Clark-Casey (justincc)2012-11-221-16/+1
| * factor out common HandleShow code for "show uptime"Justin Clark-Casey (justincc)2012-11-221-1/+1
* | Merge branch 'avination' into careminsterMelanie2012-11-221-7/+35
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| * | * While this is not producing any problems.. and does help in low bandwidth ...teravus2012-11-221-7/+35
* | | Merge branch 'master' into careminsterMelanie2012-11-2212-321/+713
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| * | BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-216-21/+39
| * | BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams2012-11-212-76/+44