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* rather than converting existing materials to assets, just retrieve them and ↵dahlia2014-01-201-32/+12
| | | | make them available for viewing. Any new materials added to the scene will become assets.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimdahlia2014-01-208-22/+441
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2014-01-204-3/+281
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| | * Clean up orphaned json stores. This can happen when an object isMic Bowman2014-01-204-3/+281
| | | | | | | | | | | | | | | | | | removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later.
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-204-19/+160
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| | * Stop exceptions being generated on agent connection if a telehub object has ↵Justin Clark-Casey (justincc)2014-01-204-19/+160
| | | | | | | | | | | | been deleted or has no spawn points.
* | | add null texture entry face check before converting legacy materialsdahlia2014-01-201-2/+2
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* | force SOG update when converting legacy materials to ensure changes are ↵dahlia2014-01-201-0/+2
| | | | | | | | persisted
* | delay texture entry parsing until absolutely necessary while converting ↵dahlia2014-01-201-4/+4
| | | | | | | | legacy materials
* | Add code to convert legacy materials stored in DynAttrs to new asset format ↵dahlia2014-01-201-20/+102
| | | | | | | | and store them as assets
* | Check agent permissions before modifying an object's materials. Also, when ↵Oren Hurvitz2014-01-201-10/+21
| | | | | | | | creating a Material asset, set the current agent as the Creator.
* | When asked to change the Material for one face, change only that face; not ↵Oren Hurvitz2014-01-201-18/+5
| | | | | | | | the default material
* | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵Oren Hurvitz2014-01-209-446/+265
| | | | | | | | | | | | "Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
* | Renamed MaterialsDemoModule to MaterialsModuleOren Hurvitz2014-01-201-1/+1
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* | - Materials: support the viewer removing the material (in which case ↵Oren Hurvitz2014-01-201-35/+42
| | | | | | | | matsMap["Material"] is missing) - Reduced logging
* | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-181-12/+39
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| * Following on from 50ea2e0, only fetch scene presence for check if ↵Justin Clark-Casey (justincc)2014-01-181-17/+38
| | | | | | | | lightscript function has failed initial IsEstateManagerOrOwner() check
| * Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz2014-01-181-3/+9
| | | | | | | | isn't in the scene
| * Revert "Fixed: Windlight functions caused an error if called when the ↵Justin Clark-Casey (justincc)2014-01-171-9/+3
| | | | | | | | | | | | | | | | script's owner isn't in the scene" This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a. Did not mean to apply this yet.
| * Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz2014-01-171-3/+9
| | | | | | | | isn't in the scene
* | Remove redundant methods in FlotsamAssetCacheJustin Clark-Casey (justincc)2014-01-181-10/+0
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* | implement CoreAssetCache.Check()Justin Clark-Casey (justincc)2014-01-181-1/+2
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* | implement GlynnTuckerAssetCache.Check()Justin Clark-Casey (justincc)2014-01-181-1/+1
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* | Properly implement CenomeAssetCache.Check()Justin Clark-Casey (justincc)2014-01-181-2/+4
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* | Simplify FlotsamAssetCache.CheckFromMemoryCache()Justin Clark-Casey (justincc)2014-01-181-6/+1
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* | Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use ↵Justin Clark-Casey (justincc)2014-01-181-33/+10
| | | | | | | | using() construct to ensure filestream is always closed
* | elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()Justin Clark-Casey (justincc)2014-01-181-50/+47
| | | | | | | | Passed in asset is always not null
* | minor: reinsert some method doc back into IEntityTransferModuleJustin Clark-Casey (justincc)2014-01-171-0/+20
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* | minor: since structs are values, assigning them to another variable copies ↵Justin Clark-Casey (justincc)2014-01-171-1/+1
| | | | | | | | it. Instantiation is unnecessary.
* | Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)2014-01-161-36/+33
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* | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-162-57/+68
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| * Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵Justin Clark-Casey (justincc)2014-01-161-1/+3
| | | | | | | | small window for race conditions on duplicate CompleteMovement calls
| * Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2014-01-162-56/+65
| | | | | | | | | | This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
* | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-164-127/+4
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| * Remove old IInterRegionComms and references. This hasn't been used since ↵Justin Clark-Casey (justincc)2014-01-164-127/+4
| | | | | | | | 2009 and was superseded by ISimulationService
* | Fix crash in BulletSim which sometimes happens making a linkset physicalRobert Adams2014-01-101-7/+32
| | | | | | | | | | | | (like sitting on and activating a vehicle) and crossing borders. This keeps better bookkeeping on compound shapes so BulletSim can identify them when being freed.
* | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-101-1/+1
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| * Fixed llTextBox error message textDavid Rowe2014-01-101-1/+1
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* | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-101-5/+5
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| * Dynamically adjust to the number of visual params sent.Melanie2014-01-101-1/+1
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| * When moving the root prim of an attachment: a) Change the attach position; ↵Oren Hurvitz2014-01-101-5/+5
| | | | | | | | b) Move the other prims in the reverse direction to compensate
* | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-106-138/+148
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| * When creating a coalesced object, set its permissions to the ↵Oren Hurvitz2014-01-101-7/+16
| | | | | | | | lowest-common-denominator of all the sub-objects
| * When creating a coalesced object, set its Creator ID if all the objects have ↵Oren Hurvitz2014-01-101-4/+15
| | | | | | | | the same creator
| * Refactored: use a single function to apply an object's folded permissions to ↵Oren Hurvitz2014-01-104-32/+24
| | | | | | | | its main permissions
| * Refactored setting permissions when rezzing items: use the same function ↵Oren Hurvitz2014-01-104-94/+92
| | | | | | | | | | | | when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
* | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-082-8/+19
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| * If an agent is sitting, then do send the rotation in the agent update ↵Justin Clark-Casey (justincc)2014-01-082-8/+19
| | | | | | | | | | | | | | | | instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7
* | Some missing definitions needed for successful compilation.Robert Adams2014-01-042-2/+4
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* | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-045-34/+76
| | | | | | | | | | | | | | | | | | | | | | CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs