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My fork of OpenSim for IG and DG, called SledjChisl.
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make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
2012-12-11
1
-14
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+37
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changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
2012-12-11
1
-62
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+64
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fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
2012-12-11
3
-13
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+8
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missing files remove some warnings...
UbitUmarov
2012-12-11
3
-4
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+3
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missing file
UbitUmarov
2012-12-11
1
-0
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+9
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a few more changes on avatar collider
UbitUmarov
2012-12-11
2
-299
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+363
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typo fix
UbitUmarov
2012-12-10
1
-2
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+3
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add velocityinterpolator packets handling but actually do nothing, since
UbitUmarov
2012-12-09
1
-1
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+27
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add some default size setting and checks
UbitUmarov
2012-12-07
1
-1
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+2
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revert the use of avatar skeleton and use avatar size provided by viewers,
UbitUmarov
2012-12-07
4
-12
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+28
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create a new ode character also with the new information
UbitUmarov
2012-12-07
4
-5
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+26
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*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
5
-5
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+66
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fix regression
UbitUmarov
2012-12-07
1
-2
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+2
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*TEST* add some avatar skeleton information and use it to calculate avatar
UbitUmarov
2012-12-07
1
-4
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+25
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avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
4
-105
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+85
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move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
2012-12-04
3
-14
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+47
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raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
2012-12-04
1
-4
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+4
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Merge branch 'avination' into ubitwork
Melanie
2012-12-03
6
-107
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+383
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don't zero constant force and torque in selection
UbitUmarov
2012-11-24
1
-6
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+6
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avoid potencial NullReferenceException
UbitUmarov
2012-11-24
1
-2
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+5
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Prevent a failed user relogi from throwing exceptions in poll services
Melanie
2012-12-14
2
-2
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+2
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* This is a better way to do the last commit.
teravus
2012-12-08
1
-30
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+33
*
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* Should promote faster self appearance.
teravus
2012-12-07
1
-19
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+33
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*TEST* diferent avatar collider
UbitUmarov
2012-12-03
3
-103
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+350
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fix vertex rounding direction
UbitUmarov
2012-12-03
1
-1
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+8
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*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
UbitUmarov
2012-12-03
1
-0
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+16
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adjust avatar standing Z position
UbitUmarov
2012-12-03
1
-5
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+11
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Add a transaction ID to the money module path for llTransferLindenDollars
Melanie
2012-12-03
2
-3
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+3
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Remove a superfluous newline from help
Melanie
2012-11-23
1
-2
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+2
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Merge branch 'careminster' into avination
Melanie
2012-11-23
7
-33
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+129
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Merge branch 'master' into careminster
Melanie
2012-11-23
7
-33
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+129
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Remove the redundant BypassPermissions() checks in EstateManagmentModule.
Justin Clark-Casey (justincc)
2012-11-23
1
-8
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+13
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minor: Add some console feedback on region restart and log who requested a re...
Justin Clark-Casey (justincc)
2012-11-23
2
-1
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+9
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Fix problem where restarting the currently selected region would stop various...
Justin Clark-Casey (justincc)
2012-11-23
4
-36
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+51
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Add regression test for checking scene close when SceneManager is asked to close
Justin Clark-Casey (justincc)
2012-11-23
1
-0
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+58
*
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Remove duplicate registration of the help topics for the module commander
Melanie
2012-11-23
1
-5
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+5
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Fix a build break introduced by us having a more efficient DoubleDictionary
Melanie
2012-11-23
1
-4
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+8
*
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Merge branch 'master' into careminster
Melanie
2012-11-23
1
-0
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+7
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Fix regression where we stopped closing scenes on simulator exit.
Justin Clark-Casey (justincc)
2012-11-23
1
-0
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+7
*
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Merge branch 'master' into careminster
Melanie
2012-11-22
11
-54
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+54
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*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
11
-54
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+54
*
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Merge branch 'master' into careminster
Melanie
2012-11-22
3
-223
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+30
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Factor out command script code.
Justin Clark-Casey (justincc)
2012-11-22
1
-36
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+0
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Make "config show/set/get/save" console commands available on all servers
Justin Clark-Casey (justincc)
2012-11-22
3
-171
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+29
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Make "show info" command available across all servers
Justin Clark-Casey (justincc)
2012-11-22
1
-16
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+1
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factor out common HandleShow code for "show uptime"
Justin Clark-Casey (justincc)
2012-11-22
1
-1
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+1
*
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Merge branch 'avination' into careminster
Melanie
2012-11-22
1
-7
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+35
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* While this is not producing any problems.. and does help in low bandwidth ...
teravus
2012-11-22
1
-7
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+35
*
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Merge branch 'master' into careminster
Melanie
2012-11-22
12
-321
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+713
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BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
6
-21
/
+39
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