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* Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmergeMelanie2011-10-116-135/+86
|\ | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Removed redundant code in AttachmentsModule and simplified interfaces which ↵Dan Lake2011-10-036-131/+83
| | | | | | | | converted back and forth between ScenePresence and IClientAPI. More to be done still.
* | Merge commit 'c7d0d71666a92b201d639511d062a7c22726b3c9' into bigmergeMelanie2011-10-111-1/+1
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| * | trival tweak to trigger the continuous integration systemJustin Clark-Casey (justincc)2011-10-041-1/+1
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* | | Merge commit 'b98442dceccd416a493f19153f5daad2e173183e' into bigmergeMelanie2011-10-111-3/+13
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
| * | Animation-States Turning Left, Turning Right implemented/enabledPixel Tomsen2011-10-041-2/+6
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=3036
* | | Merge commit 'a8af0a5ba873dbb8c447e16b142ba7f5af715bdb' into bigmergeMelanie2011-10-111-1/+1
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| * | Return NULL_KEY from llGetTexture if a non-existent face is indicated, ↵Justin Clark-Casey (justincc)2011-10-041-1/+1
| | | | | | | | | | | | | | | | | | rather than "" As per http://wiki.secondlife.com/wiki/LlGetTexture
* | | Merge commit '8a6e6866d9c6c60e4a2e4b980ca2e35ae3963d0d' into bigmergeMelanie2011-10-111-1/+16
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| * | For llGetTexture(), if the face texture asset is in the inventory, return ↵Justin Clark-Casey (justincc)2011-10-041-1/+16
| | | | | | | | | | | | | | | | | | | | | | | | the inventory name rather than the asset UUID This is as per http://wiki.secondlife.com/wiki/LlGetTexture Applied patch in http://opensimulator.org/mantis/view.php?id=4552 with an additional break statement if an inventory item is found to exit early. Thanks Michelle Argus!
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-033-10/+10
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* | | Merge commit '37ae6451f9ddb2e07402a5e79a9ab58668781104' into bigmergeMelanie2011-10-112-55/+51
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | Remove vestigal RegionStatus.SlaveScene.Justin Clark-Casey (justincc)2011-10-032-60/+49
| | | | | | | | | | | | This appears to be code clutter since the code that uses this has long gone.
* | | Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmergeMelanie2011-10-113-9/+9
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
| * | Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-033-10/+10
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* | Merge commit '56dbab35e122e724c9277b05820417a05ad8a1be' into bigmergeMelanie2011-10-114-17/+1
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| * Remove unimplementated UpdateMovement() methods from SOG, SOP.Justin Clark-Casey (justincc)2011-10-014-17/+1
| | | | | | | | | | SP still has an implementation but this is now just a public method on SP rather than an abstract one in EntityBase. No point making the code more complex until it actually needs to be,
* | Merge commit '42fe774ad10d469c11fe58731fcab0e4df760871' into bigmergeMelanie2011-10-117-1640/+0
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Examples/SimpleModule/ComplexObject.cs OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
| * Remove OpenSim.Region.Examples.SimpleModuleJustin Clark-Casey (justincc)2011-10-017-1634/+0
| | | | | | | | | | This module is more than 2 years old and at least some of the 'example' code it gives is now misleading. Even the logs say it say some bits were broken where it was put in!
* | Merge commit 'c7db3df3442657cda398ff2f90d387bce98c718a' into bigmergeMelanie2011-10-111-0/+41
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| * llGetLinkKey, llGetLinkName Fix for sitting AvatarPixel Tomsen2011-10-011-0/+41
| | | | | | | | | | | | when an avatar sits on a prim, we get now his key & name ;-) http://opensimulator.org/mantis/view.php?id=4476
* | Merge commit '246443773ae52420092b483603d0e1daf9b87f00' into bigmergeMelanie2011-10-112-8/+14
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| * minor: remove clutter null check from pass in config to ↵Justin Clark-Casey (justincc)2011-10-012-8/+14
| | | | | | | | | | | | AvatarFactoryModule.Initialize() This is never null
* | Merge commit 'e742cffe15d3e50841908d7babc2e4c4a7630635' into bigmergeMelanie2011-10-112-5/+54
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
| * Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to ↵Justin Clark-Casey (justincc)2011-09-302-4/+53
| | | | | | | | | | | | allow attachments to be temporarily turned off. This is for debugging purposes. Defaults to Attachments Enabled
* | Merge commit '528fcede6c31c056c3863fd19528558fcbaf475f' into bigmergeMelanie2011-10-113-0/+20
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| * llAvatarOnLinkSitTarget ImplementationPixel Tomsen2011-09-293-0/+20
| | | | | | | | http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget
* | Merge commit 'a3531dec1aaafdcd22a70764cc512dd5666c75fc' into bigmergeMelanie2011-10-111-0/+5
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| * Add en_US culture setting to the async delete to inventory thread, to avoid ↵Justin Clark-Casey (justincc)2011-09-261-0/+5
| | | | | | | | | | | | | | | | any issues with float serialization with machines set to non en_US locales. Doing this to see if addresses inventory object deserialization problems in http://opensimulator.org/mantis/view.php?id=5708, though if it does I'm really surprised not to have seen it before now. Really need to go through and systematically set the culture for every timer and change all BeginInvoke calls to FireAndForget instead. But don't want to do something like that this close to a release.
* | Merge commit '2b2580e3a12d5c493f9a77bf9435ca32a0a0355c' into bigmergeMelanie2011-10-112-1/+14
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ↵Snoopy Pfeffer2011-09-252-2/+11
| | | | | | | | are only sent to affected clients.
* | Merge commit '8caf3ed49ec3403843e25db018cc9db63e2ca643' into bigmergeMelanie2011-10-111-9/+0
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| * Remove the unimplented "clear assets" command.Justin Clark-Casey (justincc)2011-09-241-9/+0
| | | | | | | | | | This was a bizarre relic of a bygone age that had no implementations. If you're using and want to clear the flotsam asset cache then please use the existing "fcache clear" command
* | Merge commit '39d7945efc8daa6e5cd0f4728b499e7a624526cd' into bigmergeMelanie2011-10-111-3/+6
|\ \ | |/ | | | | | | Conflicts: OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
| * Added a setting to [Startup] section of config that will allow the simulator ↵Kevin Houlihan & Michelle Argus2011-09-241-3/+6
| | | | | | | | | | | | to start up with no regions configured. I added the boolean config setting "allow_regionless", defaulting to false. If set to true, opensim will start up ok if no region configurations are found in the specified region_info_source. It will not ask the user to create a region.
* | Merge commit 'c14c4bc1ec5f381aa754068caf460c95e4539b17' into bigmergeMelanie2011-10-111-1/+11
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| * Don't try and resolve user account for authorization if the agent has come ↵Justin Clark-Casey (justincc)2011-09-241-1/+11
| | | | | | | | | | | | | | | | | | | | in via hypergrid. If a user account isn't available, this just passes on the name given by the agent instead. I'm not sure this is particularly useful since I believe that agent names could be faked in this context - it might be no more useful than a viewer agent string. In fact, there might even be an argument that passing on this name provides a false expectation of authenticity. However, I will apply for now. Patch applied from http://opensimulator.org/mantis/view.php?id=5696 Thanks Michelle Argus.
* | Merge commit '839c1cdcc4e9ce410636becb5b81190463dec5bf' into bigmergeMelanie2011-10-111-14/+17
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| * Improve locking when access queue in EventQueueGetModuleJustin Clark-Casey (justincc)2011-09-241-14/+17
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* | Merge commit 'bec0cbe82b0de1b5fa8e214a0cc59d0db1f25959' into bigmergeMelanie2011-10-111-14/+0
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * remove unused SOP.Create() methodJustin Clark-Casey (justincc)2011-09-231-14/+0
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* | Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmergeMelanie2011-10-115-104/+258
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
| * Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-235-88/+258
| | | | | | | | | | | | | | | | | | When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it. Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated. However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded. This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place. A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one. This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-09-221-5/+5
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-09-219-87/+25
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* | | \ Merge commit '3ccb58c05c0a11fb4cff0f3adf90ca29d67b0c8b' into bigmergeMelanie2011-10-112-9/+18
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| * | | Fix failure to teleport when an agent is lured on the same sim (and probably ↵Justin Clark-Casey (justincc)2011-09-222-9/+18
| | |/ | |/| | | | | | | | | | | | | | | | | | | | | | in neighbouring sims) with HG lure active It turns out that the HG lure module was setting up a pending lure when it intercepted the instant message on its way out to the target avatar. However, an IM would only be sent if the user was remote, so it would not be set up for users on the same sim or in an immediate neighbour. We fix this by adding the pending lure when the message goes out and ignoring a duplicate pending lure add if it goes to out via IM. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5690
* | | Merge commit '2c0bb8118db0b91c14783c2e2a401725e88aa650' into bigmergeMelanie2011-10-111-5/+5
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| * | Commented out new debug statements in ScenePresenceDan Lake2011-09-211-5/+5
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* | | Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmergeMelanie2011-10-119-87/+25
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