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My fork of OpenSim for IG and DG, called SledjChisl.
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*
Merge branch 'master' into careminster
Melanie
2012-10-31
7
-22
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+72
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Also add the additional ScriptException constructor necessary to get [Seriali...
Justin Clark-Casey (justincc)
2012-10-31
1
-0
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+3
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Mark ScriptException as [Serializable] for when it has to cross AppDomains
Justin Clark-Casey (justincc)
2012-10-31
1
-0
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+1
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Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rathe...
Justin Clark-Casey (justincc)
2012-10-31
1
-2
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+2
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Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2012-10-31
5
-23
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+66
*
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Merge branch 'master' into careminster
Melanie
2012-10-31
4
-7
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+31
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-10-30
2
-6
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+16
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Only create a new list to check if objects have reached targets if there actu...
Justin Clark-Casey (justincc)
2012-10-30
1
-5
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+9
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Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
2012-10-30
1
-0
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+6
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Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
2012-10-30
1
-1
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+1
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Store and send the current movement animation state to a new sim on crossing
Melanie
2012-10-30
2
-0
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+17
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Merge branch 'avination' into careminster
Melanie
2012-10-30
1
-1
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+1
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Set the script state to new rez when a scriptis saved, rather than region start.
Melanie
2012-10-28
1
-1
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+1
*
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Put back the collision sound shim into SOP
Melanie
2012-10-30
1
-0
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+29
*
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Merge branch 'master' into careminster
Melanie
2012-10-30
10
-306
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+466
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Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
2012-10-30
1
-1
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+1
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*
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correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
2012-10-30
1
-3
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+2
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refactoring to use assembly:classname style of configuration
SignpostMarv
2012-10-29
1
-1
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+4
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Renaming module back to SoundModule as the hypothetical plan was to make anot...
SignpostMarv
2012-10-29
1
-3
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+3
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SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...
SignpostMarv
2012-10-29
1
-6
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+3
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tweaking configuration logic so that the INonSharedRegionModule will load by ...
SignpostMarv
2012-10-29
1
-4
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+9
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documenting some params on ISoundModule methods
SignpostMarv
2012-10-29
1
-7
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+16
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refactoring llCollisionSound to use new KeyOrName method
SignpostMarv
2012-10-29
1
-10
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+1
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Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
2012-10-29
3
-6
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+36
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refactoring llTriggerSoundLimited to not use the LSL methods, since that will...
SignpostMarv
2012-10-29
1
-2
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+2
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refactoring llGetPos() to take advantage of implicit converter
SignpostMarv
2012-10-29
1
-2
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+1
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shifting from two instances of typecasting to one instance of typecasting in ...
SignpostMarv
2012-10-29
1
-4
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+4
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80-character width terminal formatting of recent commits to llPlaySound, llPl...
SignpostMarv
2012-10-29
1
-7
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+15
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shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
5
-28
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+47
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moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
5
-86
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+119
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fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
2012-10-29
1
-9
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+8
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Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
2012-10-29
1
-10
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+8
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Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
2012-10-29
1
-1
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+1
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deduplicating code into a single LoopSound method
SignpostMarv
2012-10-29
3
-27
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+23
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removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
2012-10-29
1
-8
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+0
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refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
2012-10-29
1
-1
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+6
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Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
2012-10-29
1
-15
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+0
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adjusting parameter order of PreloadSound to be more logical
SignpostMarv
2012-10-29
3
-4
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+4
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transposing LoopSoundMaster to Sound Module
SignpostMarv
2012-10-29
3
-25
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+50
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transposing preload sound onto sound module
SignpostMarv
2012-10-29
4
-32
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+32
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transposing stop sound into sound module
SignpostMarv
2012-10-29
3
-37
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+56
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moving comment for llStopSound inside the method block prior to transposition...
SignpostMarv
2012-10-29
1
-1
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+1
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documenting ISoundModule methods & fields
SignpostMarv
2012-10-29
1
-0
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+28
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formatting ISoundModule prior to documentation
SignpostMarv
2012-10-29
1
-2
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+4
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formatting changes to SceneObjectPart.SendSound; consistent indentation
SignpostMarv
2012-10-29
1
-34
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+34
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SceneObjectPart.SendSound can exit early if a sound module was not found.
SignpostMarv
2012-10-29
1
-4
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+4
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Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...
SignpostMarv
2012-10-29
1
-1
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+1
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Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
SignpostMarv
2012-10-29
1
-4
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+1
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TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
2012-10-29
1
-1
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+1
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*
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swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
2012-10-29
1
-4
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+4
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