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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
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*
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fix VS creative indentation
UbitUmarov
2014-08-12
1
-136
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+136
*
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change XMLIrpgGroups attach to events, using the more correct
UbitUmarov
2014-08-12
2
-158
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+180
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/
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*
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remove a land.SendLandUpdateToClient() since its now done for all cases in
UbitUmarov
2014-08-11
1
-2
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+2
*
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dont do ParcelCrossCheck() on child avatars
UbitUmarov
2014-08-11
1
-0
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+3
*
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remove confusing defonly control
UbitUmarov
2014-08-11
1
-14
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+4
*
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... one day..
UbitUmarov
2014-08-11
1
-1
/
+2
*
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will get there..
UbitUmarov
2014-08-11
1
-4
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+3
*
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validatebaked still not ok
UbitUmarov
2014-08-11
1
-5
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+4
*
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make sensors detect sitting avatars also by the distance to the root prim
UbitUmarov
2014-08-10
1
-1
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+10
*
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TEST move parcelRegionCross to EntityTransferModule cross so it works on
UbitUmarov
2014-08-10
2
-8
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+14
*
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actually let delay match throttles as original design
UbitUmarov
2014-08-10
1
-11
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+9
*
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OutgoingPacketHandler can not be paced by hits on SendPacket()
UbitUmarov
2014-08-10
1
-4
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+8
*
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also on other case
UbitUmarov
2014-08-09
1
-0
/
+11
*
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return even zero costs ( prims on other regions )
UbitUmarov
2014-08-09
1
-1
/
+1
*
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move from RegisterInventoryServiceHandlers to
UbitUmarov
2014-08-09
1
-9
/
+14
*
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dont do for children what is for growups ( root agents) ( needs check)
UbitUmarov
2014-08-09
1
-47
/
+39
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of course.. bug..
UbitUmarov
2014-08-08
1
-1
/
+2
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lock set appearence during ValidateBakedTextureCache there seems to be a
UbitUmarov
2014-08-08
1
-93
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+97
*
Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-08-08
1
-1
/
+1
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\
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Reduce delay time on regin handshake reply to speed up terrain sending.
Melanie Thielker
2014-08-07
1
-1
/
+1
*
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bug
UbitUmarov
2014-08-07
1
-1
/
+2
*
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remove annoying debug msg . still a lot of spam, but to remove later
UbitUmarov
2014-08-07
1
-1
/
+1
*
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make grid baked textures override the ones on appearance. Due to bug
UbitUmarov
2014-08-07
1
-35
/
+60
*
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bug on upload new bakes decision
UbitUmarov
2014-08-07
1
-2
/
+3
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/
*
minor clean, dont check for cache if we aren't using it..
UbitUmarov
2014-08-07
2
-105
/
+27
*
reply to cached checks with same serial number
UbitUmarov
2014-08-07
1
-3
/
+4
*
bug
UbitUmarov
2014-08-07
1
-1
/
+1
*
only send to bakedmodule the baked textures :)
UbitUmarov
2014-08-07
1
-10
/
+13
*
bugg
UbitUmarov
2014-08-07
2
-29
/
+27
*
DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
2014-08-07
4
-217
/
+298
*
bakemodule didnt like last changes
UbitUmarov
2014-08-06
2
-13
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+8
*
some debug to remove later
UbitUmarov
2014-08-06
2
-1
/
+9
*
try to make the baked textures cache work
UbitUmarov
2014-08-06
1
-33
/
+40
*
apply objectSlamSale to all roots of coalescence objects. replace the
UbitUmarov
2014-08-05
2
-8
/
+8
*
dont mess with names and descriptions on coalescence objects. Inventory
UbitUmarov
2014-08-05
2
-2
/
+7
*
revert to old avn-current code, not using ApplyPermissionsOnRez() till its
UbitUmarov
2014-08-05
1
-1
/
+43
*
Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-08-05
1
-13
/
+17
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\
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*
Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.
Melanie Thielker
2014-08-03
1
-13
/
+17
*
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dont change agentItem.BasePermissions where avination-current didn't
UbitUmarov
2014-08-05
1
-2
/
+3
*
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diference fix
UbitUmarov
2014-08-04
1
-1
/
+4
*
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check...
UbitUmarov
2014-08-04
3
-606
/
+598
*
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Revert "start sending terrain in scenePresence after well defined avatar. Minor"
UbitUmarov
2014-08-04
5
-629
/
+616
*
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start sending terrain in scenePresence after well defined avatar. Minor
UbitUmarov
2014-08-04
5
-616
/
+629
*
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local chat gods bug fix
UbitUmarov
2014-08-04
1
-2
/
+2
*
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missing child login parcel overlay
UbitUmarov
2014-08-04
1
-0
/
+8
*
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missing currentParcelUUID update
UbitUmarov
2014-08-03
1
-0
/
+1
*
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some mess cleanup
UbitUmarov
2014-08-03
1
-40
/
+35
*
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mess update ( hide avatars )
UbitUmarov
2014-08-03
2
-33
/
+47
*
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remove debug msgs at attachments deRez
UbitUmarov
2014-08-03
1
-7
/
+1
*
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bugg
UbitUmarov
2014-08-03
1
-11
/
+15
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